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I do not think so, from experience in Pimax 8kx with 160deg horizontal. As you do not see outside of HMD sweet spots, it is hard to just turn your head enough. Except with swivel chair, and maybe hand rudder (no pedals) - if that suits you.
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Angling the mirrors does not change the reflection angle. That's the problem. It just makes them appear to be thinner or wider. It is definitely broken.
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Weather mod v1.8 for DCS
BlackFalco replied to bandit648's topic in Utility/Program Mods for DCS World
Thanks a lot man! Is the fix up?- 327 replies
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- thunderstorms
- rain
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(and 3 more)
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F-23A mod by ThunderStruck Simulations
JP Gabobo replied to Thunder Chicken22's topic in Flyable/Drivable Mods for DCS World
I have been trying for days to download this mod and it keeps timing out 1/4 into the download. Are there any other ways outside of github to download this mod? -
Awesome thank you very much for the infos. Very excited for this module
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Can you be a little more exact please ?
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Ответа не будет. Будет вопрос. Может, сначала посмотреть ливреи Ту-95МС от интегрированного СН, прежде чем пылить почем зря?
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I don’t get to spend much time with dcs so I consider myself a novice. what is it and what’s it for?
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Visibility range of aircraft external lights
Cgjunk2 replied to twistking's topic in DCS Core Wish List
These excessive light orb blooms have been a problem forever. However, It does not seem to be an impossible problems to solve, because the F18 had huge light orb blooms for years until they fixed them about a year or two ago. The carrier landing approach lights also had excessive light bloom which made the meatball unreadable. I think they made the IFOLS overlay to address the fact that the light orbs made reading the lights impossible. Regardless, they fixed the carrier lights for a short time and they became much more realistic, and completely usable. Unfortunately, they broke the IFOLS lighting again, so it's back to being a completely unreadable bloomy orbs that obscure the landing area once you're initially turning into the groove. The problem with the light-orb bloom effect is that the size of the orb remains the same absolute size on the screen, regardless of how far away you are from the light source...it does not scale down relative to the apparent size of plane/ship. Currently the worst offender is the CH-47. When you are 7 or 8 miles away, the red flashing beacon lights look light a 2000lb GBU flash-bang grenade. The nav lights create a orb/bloom capable of hiding multiple Ch-47s behind it. I'm not saying that the fix should be to properly scale the hazy light-orb with distance...the real answer is to get rid of the light-orb bloom completely. It's not realistic for most atmospheric conditions, and even when the human eye would see a hazy light blooming around a nav light (for example in foggy conditions), their luminosity would be attenuated by the the fog as distance increases. As far as blooms around the IFOLS lighting, perhaps if the ship is in a marine fog layer, maybe I could imagine the light blooming as badly as they do right now in clear atmospheric conditions in-game. But I don't think that's enough of a reason to keep the light bloom effect, when it makes absolutely everything else very unrealistic. It's horrible. Is this only a problem with VR? -
Scoop started following B-52 Livery Selection Possible Error?
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OH58D_User_Guide.pdf Here you go.
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а как пускать в огневом рубеже ракеты из новой техники? 9к720 и Атакмс, не работают
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Salute, Please could I have an explanation as to what this means for the AH-64 Added Total Controls keyboard unit profiles. many thanks Regards DD_Friar
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currently writing my own rust library cause im not the biggest fan of C#. This isnt supposed to be a "mines gonna be better" but merely serve as an additional tool for people to acomplish what they want in the way they want it
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1 & 3: Meta Quest 3 (VR) 2: New system, but I had a similar issue on the old system with a RTX 3060 Ti card. On the old system, resetting Gamma pretty much took care of of it.
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Which one to go for? 50, 57 or Ultrawide? The other thing I would like to know is how good the Super eye tracking is compared to the QP?
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Maybe put this important piece of information in the Corsair section, rather than under an obscure title as 2025 Post Release Updates in the general M3 forum? It'd be also a good idea to post module-related information on the DCS forum also.
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Good to know, thanks!
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this is why a track file is so useful when diagnosing issues .. don’t get mad when someone that wants to help asks for one.
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Same here. Yes, it is an early access, but there are some basic functions have to be fixed to be, at least operational.
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Yes, the current system for troops should work.
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No, you don't need a 5090, that's simply not true, not at all! You'll need a 6090! But joke aside. A 4080 or 5070Ti is a good start to have more fun with a Crystal Super as with a Quest Pro.
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Let us hope it is not like "29 in 26".
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ЗРК БУК не обнаруживает КР которые летят на удалении 10км и высоте 500м
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Rapierarch started following Any word on performance/FPS
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harf4ng started following UH-1H Attachments Mod
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Love how this looks. Though that would be great to have also the "FBI" agent in a seat inside the helicopter so it would work well with door closed or opened, and we could adapt with a script in our mission to have it go out the door or stay inside. (Would also love a female version of this FBI agent, that would go well with the "I love this job" mission) Something I didn't understand though, can we dynamically add a loadout into the mission with lua script or something like that? Or we have to keep the same loadout for the whole mission? Thanks It works but not in the loadout menu. You have to apply the loadout into the mission (miz file) and it will appear just fine then...