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Impossible to win
Sandman Simulations replied to alboon2000's topic in DCS: F/A-18C Flaming Sunrise Campaign
Don't worry. At that stage of the campaign it's very hard to push them back. You should have almost full air superiority to be able to attack strategic targets too. You can delay the attack before USAF and army will come to help you. -
Already done with my dual throttle (VKB STECS). However even with both throttles idle it keeps dragging to the right like hell. I barely managed it to taxi to the runway with differential braking and differential throttles. Next task will be to take off without crashing to the right. Compared to the Bronco F4U-1D, Bf 109, Fw190, P47 ect. are easy to start for me. May be I'm missing out something important here, but I do not see what it might be.
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Bridge on the rails at Bayeax station and many others
TBarina replied to TBarina's topic in View and Spotting Bugs
Any news? -
CAP-9M does not track (doesn't do anything really)
Volator replied to twistking's topic in Weapon Bugs
Checked it with the F-5E the other day, CATM-9M is giving growl and lock tone now. Not so with the F-4E, but that might be on HB. -
BL755 also need a revisit by ED.
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w.i.p Ground units too accurate vs air targets
Endline replied to schurem's topic in Ground AI Bugs (Non-Combined Arms)
I just took a direct hit from an 100mm round, shot by a T55 in a pitch-black night while I was already flying evasively in an Apache. Needless to say, whatever urge I had to keep flying in DCS, disappeared after seeing the BDA. -
Military Assets for DCS by Currenthill
RWC replied to currenthill's topic in Static/AI Mods for DCS World
Yes indeed, very impressive. Most of all, to see most of the 'publicly known' long range missile types and vehicles. Even the different types of aircraft display and drone/ drone launch vehicles. But of course, what I was hoping for most, was to get ideas and inspiration for additional mods and missiles. -
Late production F6F-3 option with R-2800-10W?
Hunter1324 replied to MrRistro's topic in DCS: Hellcat F6F
Given the time frame for the Marianas map it would make more sense for the F6F-3 to be a later production model with water injection, with the abbility to disable it for some user-made scenarios. Specially given the fact that the version of the Zero we are getting is the best armed and protected variant before they push it too far with the later models. -
Squad Name: Iran 9th TFB - SHARK Sqn Squad Lead: ◥𝟗𝟏𝐬𝐭 𝐒𝐇𝐀𝐑𝐊◤ BABA YAGA Time Zone: -3.5
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This is a common missconception, the issue is that there is no documentation about subvariant production on the Mitsubishi factory past December 1944 and the surviving documentation on the Nakajima factory doesn't include subvariant production, however both factories kept producing A6M's until the war's end. Based on total production numbers we know that in 1945 around 1570 Zero's were built by both factories, and the majority of those would be A6M5 Hei's and A6M7's, with a handfull of A6M6 an M8 prototypes. Source: https://mysimtech.wordpress.com/ww2aircraft/11000zero/
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oh my... yes I know that and just forgot the OR. Knock Knock... Thanks anyways
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Ну, насколько помню, раньше Вихри с Сушек летали на лазерное пятно. Вопрос только в относительно узком поле зрения ракеты Вихрь
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GPS guided munitions - whats going on with precision?
razo+r replied to sarumax's topic in Bugs and Problems
Please attach a short track so we can cross-check with your results. -
Weather mod v2.0 for DCS
bandit648 replied to bandit648's topic in Utility/Program Mods for DCS World
Thanks guys! I really appreciate compliments. I think I'm finally satisfied with the way the cirrus look . I'd really like to continue to develop more advanced features for the weather simulation but we really need ED to update some of the legacy code for the weather engine. Yes, the 4K version uses more VRAM specifically. I had to pack in all of my textures into a dds texture array because the game engine only allows 4 texture files for cirrus. That results in much larger texture files being loaded into memory. This was only way for me to increase the number of cirrus variations above 4.- 395 replies
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This condition list requires all units that are mentioned in there to be in the zone all at the same time or else the condition is not fullfilled and the action will not be triggered. Add some "OR"s inbetween each line in order to let the action triggered if any of the units is in the zone. Once- if unit in zone - illumination flare or something like that. Don't forget to add "OR" inbetween conditions.
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Thanks for continuing to update this Bandit! Re the LOW res version and VR specifically, is this solely for performance reasons as I never noticed any degradation previously?
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Funngunner joined the community
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Weather mod v2.0 for DCS
bandit648 replied to bandit648's topic in Utility/Program Mods for DCS World
Sorry, I really don't have a solution for this. The only thing you can do at this time is make sure that players have the mod installed before joining the server. Maybe some folks that have more experience with multiplayer servers will chime in with some advice, but I don't think there's much you can do outside of making sure everyone has the mod.- 395 replies
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Х-25МЛ не починили?
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Inside the "Advanced point actions" you have a "Condition" and "Stop condition". You can set that the condittion to start fire at point is when some flag is raised. And you can create an additionall radio menu F10, so when you pess it it will raise the flag. Then you need a "Stop condition" when the same flag is set to "0" for example. And in triggers menu you need to check if the Flag number 100 for example is set to "1" set it to "0" after lets say 30 seconds or 60 seconds or whatever else. But you need to set the timer as a repetitive action. Otherwise it wil set the flag to zero only once.
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Suffer_Player started following FC2025
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Maybe some classified aircraft the ED can't make it full fiedlity, or some rare one that is too hard to make a full module, like SU57 and F20, maybe even some heli like Ka25, but before that I still hope all FC3 can rearm when the engine is on like other FC2024 module
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This is what I've set up yet but I know it sucks this way. I'll try to activate the task via radio...
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That’s just gonna make em look choppier, ruining the immersion. It’s ok, it is what it is. Just wish that ED would be more considerate when it comes to adding options. And don’t even get me started on the non-adjustable NVG mask sizing/placement
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Ho risolto la cosa in altri lidi, grazie comunque a tutti.