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  2. The massive NVIDIA logo appearing on the screen is because part of the licensing agreement to get DLSS includes that they have to do that. ED said this back when DLSS was 1st introduced.
  3. Hello! Have you sold the Cougar already?
  4. not exactly, as there are many aircraft that don’t use that function. This is my server.lua if you want to see an example: https://1drv.ms/u/c/ba8d40d87db99c2e/ES6cuX3YQI0ggLq4BQIAAAABFLFIfrjOm0HeAJa2kSS0wg
  5. @Blackhawk NC When Red Star Simulations releases the Mig-17, will it be added? Mike Force Team
  6. Today
  7. We fly most REDFOR aircraft. SU-27 Mig-15, Mig-19, Mig-21, Mig-29 SU-25T, Mi-8, KA-50
  8. Turn wind off for the time being, until the fix comes out in a future update. The wind is causing the nose to steer back in the other direction.
  9. Anyone know how to make her not wheelie when she's parked? Those front 2 wheels are about 2 foot off the ground right now...
  10. Could just be me but I think some of these new ideas need to head over to the CH post under the Core Mods section since he's doing work for ED now....
  11. I am guessing players are still on the fence and waiting to see what the performance with the Oasis driver is before switching. I am still using my G2 with Win 11 23h2. much thanks to M.Bucchia though, nice to see I can keep using my G2 for a few more years.
  12. That loadout works for me. A guess based on what you are describing and the setup of the mission that you provided, is that you are leaving the weapon selector knob in TV mode which inhibits all air-to-air munitions release. The trigger is used for the Maverick in this mode. When you air-start with a Maverick, the Weapon Selector starts in the TV mode so that the Gyros in the Mav are spun up and ready to go.
  13. I'm sure someone would have fun with this- I'd happily settle for more 1970s and 80s assets for Germany right now. (I'm not saying no to the Vietnam map just saying let's populate Germany first) same
  14. Yup, Razo got it. Was having constant seizes with no sign of overheating on the gauges so I just kept the cooler flaps about 25 - 50% open and all was fine. LouP
  15. I seem to be stuck on the second mission. Can't respond on the radio for instructions to rtb. When I bring up the comms menu, there is no option to respond like I did in the 1st mission. LouP
  16. Mutlicrew stuff...Got it! I don't do multicrew so leave me alone Lol
  17. Of course it's possible. I want the launch warning to be given a certain amount of time or distance before the target is hit.
  18. Yes; hit the Target Designate/Locate Function - Select / HOG Menu Page Down keybind that you can bind for the OH-58D Copilot (it's not available for the OH-58D Pilot category!). Keep the key depressed for a couple of seconds. I think you need to also fire the laser for an accurate coord to be generated. It'll then show on the Copilot's screen, and you can save the target with the L4 STORE Line Address Key on the Copilot's screen to have it available later on.
  19. Всем привет! Какие параметры нужно выставить, что бы Ми-24П(пара ботов) стреляли ПТУРами в движении, а не в режиме зависания. В режиме зависания они почти не атакуют цели. На Ми-24В тоже не все гладко, но боты уже заходят на цель в движении. Боты пытаются сделать заходы, и лишь с 10й попытки хоть кого-то атакуют...
  20. I think WPT59 will always be the default Bullseye from the mission file. Cheers! Sent from my SM-G998B using Tapatalk
  21. F-4E and P-47D is what I flying alot...
  22. One of the UK national archives docs has some blue vixen stuff
  23. Yesterday
  24. The USAf version used the flying boom.
  25. I’ve had exactly the same thing happening to me. I’ve had to shut down the computer to get out of it. Don't have a clue about pagefile sizes or how and what to mess with. I’ll keep an eye on it, good luck Razor
  26. Part of the base game/UH-60L... designates whether the pilot or co-pilot has control priority for multicrew aircraft. Not an Armed Blackhawk addition.
  27. Frankly, I’m shocked that there isn’t more chatter in the forum about this. Maybe most people aren’t aware yet, or maybe I’m overlooking it. Either way, I’m away from home until tomorrow but I’ll be installing it first thing. Thank you so much @mbucchia
  28. Thanks. I guess it's the following line within function default_fighter_player(t), correct? limits_6DOF = {x = {-0.050000,0.4500000},y ={-0.300000,0.100000},z = {-0.220000,0.220000},roll = 90.000000}, No. I am looking for the camera position limits when moving the camera, not just the snapview limits.
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