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ED, we need help as modules have been abandoned by Polychop
AdrianL replied to peeter's topic in Polychop-Simulations
The PolyChop situation is discussed here. Basically devs left as they were not paid by PolyChop. Time linked to where the discussion starts. -
JAS 39C Gripen Community Mod
dave76 replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
thanks Rudel, i download again- 497 replies
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Exactly what I think DCS needs. 100%. Please bring living aviation history to life!
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well i thought that at first, but i have that set for my trigger, which it does for the cannon, but missiles will not fire unless i use the keyboard shortcut, which also wierdly does not show when i press the key ?
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sling loading cargo touches ground and fly's up in the air
badatthis replied to badatthis's topic in General Bugs
i watched him put it down like a baby and vanished then shot up in the air and around 100 feet in front of chopper -
AMD rx 7600. Set settings back to default, fixed problem, then reset to hyper rx again then adjusted power management to performance {didnt know that would make difference} that solved issue
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How to land F-4E on speed and butter it——my experience
Kleber replied to wjmzwx's topic in DCS: F-4E Phantom
I am able to smoothly land the f4 pretty consistently. The following are the tricks that I follow: - I do not flare the F4, she just drops, I just allow the bird to descent at a rate Jester is comfortable with ;). - On short final my nose is always around 10 degrees pitch up. I keep the throttle as necessary for a correct AOA. - When I am over the runway, I watch how the runways get bigger and bigger by watching the window cockpit side: the more runway you see on the cockpit window sides, more close I am to the ground. This is my main cue for "feeling" the closure rate I am approaching to the runway. I try feeling a very slow closure... the slower I get, the happier Jester gets. Obviously, for being able to use "external" cues, one needs to develop the skill for keeping the F4 withing parameters without "chasing the needles". Which takes time and practice. -
WipeUout started following VR Performance Issues - Start here
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Yes, of course. Wrong wording from my side: I meant with realistic, realistic to obtain and rig a model of a MiG-21F-13 for DCS in due time...
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JAS 39C Gripen Community Mod
Rudel_chw replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
Looks like your Gripen files are somehow corrupted: 2025-10-04 15:08:42.083 ERROR APP (Main): Error: Unit [JAS39Gripen_BVR]: Corrupt damage model. 2025-10-04 15:08:42.095 INFO APP (Main): MissionSpawn:spawnLocalPlayer 2,JAS39Gripen_BVR 2025-10-04 15:08:42.098 ERROR APP (Main): Error: Unit [JAS39Gripen_BVR]: Corrupt damage model. 2025-10-04 15:08:42.441 ERROR VISUALIZER (Main): ILV for cockpit 'Jas-39-CPT' not found 2025-10-04 15:08:42.441 WARNING COCKPITBASE (Main): no livery for jas-39-cpt , mirrors and MFDs can be broken 2025-10-04 15:08:43.678 INFO INPUT (Main): Key combo skipped. Layer[Unit JAS39Gripen] key = [F9] device = [Keyboard] modifiers[key = [RAlt] device = [Keyboard]] switches[] action[down = 276, ]. Combo already mapped to action [down = 132, ] 2025-10-04 15:08:43.784 ERROR APP (Main): Invalid Unit Module: "JAS39Gripen_BVR" CWS initialization failed Re-download the Mod files, this is the latest release: https://github.com/whisky-actual/Community-JAS-39-C/releases/tag/v1.8.5-Beta Also, make sure to setup a Folder exclusion on your antivirus, for the folder /Saved Games/DCS/- 497 replies
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A few patches ago ED added GPS spoofers to DCS. This time, instead of investing thousands of man hours into making new 3d models, they used existing assets. If GPS spoofers can use existing assets, so can radars. Having those radars, that are already present in the game, as functioning assets, would benefit us greatly.
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With the TACAN in REC mode the bearing needle doesn't move, like it was turned off. Below two screens with the plane in active pause, first TACAN switch in REC position, second in T/R. Best regards.
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JAS 39C Gripen Community Mod
dave76 replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
i think so...later i try again log uploaded, thank you dcs.log- 497 replies
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According to the standard scheme, the RSBN is installed within a designated zone. This zone is bounded by parallel lines 300 m and 600 m from the runway centerline, as well as a circle with a radius of 1200 m, centered at the Aerodrome Reference Point (ARP). At a suitable point in the RSBN placement zone, the surveyor determines the exact geographic coordinates of this point, then the RSBN is positioned so that the axis of the azimuth antenna is exactly above the selected point.
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StopGaps - Script to fill empty player slots with planes
cfrag replied to cfrag's topic in Mission Editor
That seems odd. Here's a quick demo miz that does work fine for me. If the Frogfoot is cold, remember to turn on electricity (right shift-L) before talking to Ground. (still on hiatus, just passed by) SG with Su25T.miz -
Pilot body, is that coming any time soon and...
Fear-Factor replied to Nptune's topic in DCS: Ka-50 Black Shark 3
So whats the status? Any progress from the dev team? Guess no pilot body in 2025.... (my realistic opinion) -
Desert Drydock started following DCS Not Showing In Quest Link Apps
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I'm starting all over with VR after about 3 years of not doing any VR. Yesterday I received my new Quest 3S and after setting it up it won't recognize DCS. DCS is not showing up in the Quest Link App library. I searched and read forums until about 2am then got up this morning and went back at it. I can't find the right answer, so I decided its best to go to the pros here. What didn't I do or what am I missing?
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e.g. In our squad we have all installed this skin. The livery can be installed in your user-folder and will be available as an additional livery, therefore not breaking pure skins and servers decide for themselves what they allow and don't allow, so on Enigma's/Heatblur's and other servers we can use it. For the MiG-29 Fulcrum It is even possible to change the pilot (e.g. change helmet) as an extra cockpit option (besides English/Russian/...) without breaking pure skins, but that will not be visible from outside the cockpit-view, e.g. when making recordings. So there are more skinnable aspects to the game in various directories with different rules. That should be much easier.
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Good call @Tholozor, but then the LAU-118 pylons for stations 4 and 6 are more suitable for CAT I than LAU-129?, I would understand the other way around.
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JAS 39C Gripen Community Mod
Rudel_chw replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
Just tested on my DCS and the Mod seems to work with no issues, this is the test mission setup: The aircraft is set as player, and this is when the mission is run: Post your dcs.log file, to look for more clues.- 497 replies
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Ich habe ein ASUS MB mit X670E und bin sehr zufrieden.
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BlaQ1337 joined the community
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sling loading cargo touches ground and fly's up in the air
badatthis replied to badatthis's topic in General Bugs
ty i have pasted it on to the man that dose our server -
null Which version of scriptsMod are you using? Because I did indeed have a major bug with weather generation. However, it doesn't sound like what you're describing. Can you push your mission here? In the screenshot, I posted the settings needed for bad weather, but with 50/50 it could be mixed.
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- dynamic campaign
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