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  2. Glad it works for you that way. Although I really hope someone can tell us what to do to get general keybinds for controllers to work generally, like it is intended.
  3. Noticed the same. White (partially) the truck (winter camo skin). Also, near the shelter 12 is soldier on the soldier (they are too close).
  4. Not now, maybe in the future if the sale will be good, as expansion perhaps.
  5. The campaign for KW is, in my opinion, better than the one for Hind, but many people also have a positive reaction. Enjoy :).
  6. Hi, Thanks for that. Yea it's weird-for some reason DCS is seeing the Aero as not being on or something. I'll keep troubleshooting. Re-booting the system works so I can still play when needed. Again appreciate the help.
  7. I have a virpil collective with the twist throttle. Is there a way to get the throttle moving without a keybind?
  8. NECRO, I am shocked this has not been addressed yet in 2025. I cannot place large Aircraft on the ramp at Kish INTL.
  9. Today
  10. Hey Tobse, Have you already reached out to our tech support regarding the head tracking issue?
  11. August bump to keep it relevant.
  12. Question- what if the player wants to skip all the crew chief scripts? Just start the jet and taxi? Sometimes I'm just not that interested in taking 20 mins to run BITs etc. I get enough of that at work.
  13. Let's get it going with what we got
  14. You already have the latest firmware installed — v1.0.18 (Crystal Light). For the Crystal Super, the latest firmware is v1.0.8.
  15. yea, but we really need ai export versions of fighters such as the mig-23mf for Syria and Iraq. Giving them the MLD makes them too powerful.
  16. Absolutely. 3 main suggestions below. In the video, I time stamped (1st, 2nd, 3rd suggestion). I inserted real world footage of the below suggestions if you need examples (not my personal videos). Have you looked into maritime insertions with RHIBs (Rigid Hull Inflatable Boats) or Zodiacs. Would you be interested in it? Would you be willing to look into rolling insertions and extractions in the Desert with wheeled units such as Hummers, ATV's Ect? This was used in Afghanistan and Iraq with Special Operations and would be a first in DCS and 100% applicable to the maps we have. The C-130 will play a pivotable role in DCS Afghanistan and Iraq. You are the first to create the first person walk around experience in DCS. The C-130 was essential in all SOCOM insertions (HALO/HAHO) into Afghanistan and Iraq. Would you be willing to be the first dev to invest time in making a small JTAC/CCT team, AI or Playable for utilization in DCS. These units could be deployed to lase for other aircraft and then extracted by players using a number of helo modules. If first person has been implemented successfully with the C-130 (looked awesome in the trailer), I feel this presents another opportunity to capitalize on an untapped area in DCS. A small JTAC or CCT team would be a solid first intro for expanding ground operation but not going full shooter. It would allow coordination with other aircraft and be a solid addition to C-130 creating the most realistic simulation of Halo or HAHO jumps. I can only imagine the Hype of us VR players walking to the ramp with each other at 22K and having a player load master give the signal to jump. The C-130 has a real opportunity to make that special in my opinion based on what I have seen thus far. There are plenty of Vets out there that would probably be more than willing to help you get it right.
  17. The mission worked quite well for me. I'm not sure what problem you're encountering. Any mods that you have installed? You may want to disable those.
  18. I'll check it and see if there is a problem, most of the time after updates, AI is breaking, this is not something I can predict, so I have to spend time, just like you said in your colorful expression and fix a problem that is not created by me, or fix something that a user may have encountered. As soon as i have a resolution I'll publish it here. Also, there's always the option to skip the mission.
  19. Here’s the latest production progress update for the Crystal Super:
  20. Does anyone how to get the mouse pointer to be at the fingertip of the the VR hands. or at least in alignment with the finger. i have tried setting the position sliders but nothing works. I am using the Quest 3 and no mater what the pointer is off to the left a bit. if i can get the alignment right then i can just point at things and then click my mouse or a key binding. right now its pointing to the wrong contorls will Htcc help? is there some type of calibration? any ideas? thanks
  21. About Us: vCVW-11 is a group of virtual naval aviators that are focused on providing a medium-milsim level of realism while also providing a safe and enjoyable environment to learn and have fun. Our squadron looks to mimic the real world naval operations of the 3 variants of the Superhornet with Squadrons for each variant (E, F, and G) Air Wing Requirements: - Must be 18+ - HOTAS required - Mic (SRS/Discord) - Intermediate level understanding of F/A-18 airframe Joining Process: - Once a new member has joined, they will be required to have a familiarization flight with one of the Squadrons Leaders to provide a better understanding of our level of realism and expectations before moving forward into training. No Intense checkrides or hoops to jump through, just go on the fam flight and see if this group is right for you! - After the Familiarization Flight is complete, recruits may select a squadron and begin training for deployment What we offer: - Friendly and helpful environment to allow members to learn and grow together as virtual pilots - Realistic Training operations to ensure readiness for deployment - Realistic Cyclic operations - Working in-game EW jamming for EA-18G Growler - 24/7 Training Server Airframes: CJS Superbug Mod featuring the F/A-18E, F/A-18F, and EA-18G with jamming support (Mod requires ownership of DCS F/A-18C Module) Squadrons: - VAQ-137 - EA-18G - VFA-34 - F/A-18E - VFA-25 - F/A-18E - VFA-154 - F/A-18F Discord: https://discord.gg/WrZgfz4Y3G
  22. Lockheed Martin has launched an updated civilian version of its C-130J Super Hercules transport, and expects to receive its first order from a customer later this year. https://www.flightglobal.com/lockheed-launches-civilian-version-of-c-130j/112319.article I would like to see a civilian version of the aircraft, or at least a livery.
  23. Maybe using the word "feel" wasn't the best word choice. What I meant to say is that the tail wheel does not free-wheel caster, which then requires that the airplane be operated in a manner that is not at all what you would experience in planes that have fully castering tailwheels. Of course, there is no way to model actual feel, but I think it's important that the airplane steers in a way conceptually consistent with what is physically expected on taildraggers with free-wheeling castering tailwheels. The corsair module has been in development for over a decade...the amount of details in the visual modeling is jaw-dropping, and it's obvious much love was put into this so far. I'm not expecting "zero bugs" at release. I'm sure the developer wants to address the issues/bugs that will come up, as nobody that has crafted something like this module would be content to leave it in EA. I just don't think people should be content with accepting this bug just because they can manage to turn it by blasting a few hundred horsepower through the prop, or because simming ground handing is hard. Just the opposite, I hope this bug is prioritized because it's directly affects the operation of the plane on a basic level.
  24. P-47 stall speed with flaps up is 99kts or thereabouts. Going vertical for a 2000ft altitude gain then nosing over for level flight without losing much more than 100ft in the process at 83kts with flaps up, two bombs, and two bazooka rocket racks is a violation of physics.
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