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  2. Want to bump this topic. I’m experiencing same. With any gunner or loadmaster positions if I press the binding 4,5 or 6 on keyboard I cannot move from that view again. Eg Pressing 1 will not return to pilot view. Pressing the same key again also does nothing. Have to restart a mission when this happens.
  3. Ah i see, that's another type of latency on top. Called motion-to-photon. Your headset has to collect and process your movements, send it to your PC - process and apply it to the game - render it - compress it - send it back over Wifi or USB - decompress it and render it on your display panels again.
  4. That's why I said "noticable". I was comparing my experience with the Rift S and Quest Pro. With VD there is a lag when moving your head quickly. I don't see this with quest link cable.
  5. Sorry man, but there is no tech magic possible to reduce the latency of the odyssey a rendered frame has to take through the route of streaming over wifi or usb cable. With a direct Displayport connection it will take a rendered frame only 1-3 ms to reach the display panels, while going through all the hoops and loops of processing needed for streaming over USB or Wifi you'll always end up with 40 - 80 ms. It's all the encoding and decoding, hacking everything into little transferable packets vs. just flushing it through a big pipe. Even with "Oculus Link" you'll end up with 20 to 40 times the latency the sim is actually meant to be played. You will "see" it, once you have the chance to compare it directly. I had two years of built up muscle memory with a standalone headset and was a bit shocked about the difference. When i changed my setup, i also did a DCS session with standalone HMD before and after the change to PSVR2 (which was roughly within 20 minutes). You can go into details here: https://pimax.com/de/blogs/highlights/technical-comparison-displayport-direct-connection-vs-quest-3-streaming-solutions-for-pcvr
  6. Главное что: Автор и парни молодцы! Прошёл первую миссию и хочу поделиться впечатлениями, что понравилось: Не нужно лететь куда-то чёрт пойми куда, искать лешего. + Всё интуитивно понятно, особенно понравились маркеры в кабине, которые помогли настроить управление рации. ++ Аудиосопровождение очень уместно: переговоры, музыка Анны Герман, в тему. +++ При возвращении в точку вылета появляется зелёный маркер, что очень удобно, и не надо ломать глаза, и сканировать как крот всю плоскость, помог конечно и маршрут уже заложенный в пепелац. ++. Переговоры пилотов звучат как по рации, это тоже плюс +. Однако есть несколько нюансов, которые можно учесть, но не существенно критично: На подлёте к мостам, как игрок на Ка-50, я уже могу стрелять по целям на расстоянии 8 км. Но 108-й начал со мной связь только на расстоянии 6–6,5 км от противника. То есть, когда я уже уничтожил всех врагов на дистанции в 8 км и не знаю, что делать, а куда лететь, ну ладно подлечу и тут 108-й внезапно появляется. Может, так и задумано, но это вызывает сомнения. У автора всегда глаза замылены, он всегда в теме триггеров и задач на карте, и всё учесть проблематично. Во второй раз я уже знал триггер активации, расстояние выхода из сна 108-го, и появления "радиоменю". Подлетел к целям на расстоянии 6–6,5 км, и 108-й включился, что логично. Он помог мне, поправил стойки мостов. После начал стрелять в тылу по каким-то целям, происхождение которых осталось загадкой. Я так и не смог узнать у 108-го, что они там вообще делал и поком палил, может "массандры" нужно было предложить, хз. А враг, видимо, решил ударить в спину, пришлось рвать когти Что могу посоветовать если это уместно и автор созрел чтобы прислушаться: Добавить диспетчера подлёта. Убрать "Можете закончить миссию самостоятельно". Больше делать русскоязычных миссий +++ однозначно Убрать с файла компании ливрею, она занимает место в 150 мб., что в три раза превышает компанию, киньте просто ссылку. Удали дубликаты этой компании с файлов пользователей. :DВы красавцы ! Спасибо ! Нужна помощь в редакторе или взгляд со стороны обращайтесь !
  7. That’s crazy
  8. Today
  9. The higher fps means nothing to the player because it still "feels" like lower fps due to input latency. For e.g. the super agile F16 will feel slightly sluggish to respond after you move the stick. It's only helpful if you record/stream gameplay and can't manage a stable 60fps. As for VR, motion reprojection is a million times better than any kind of frame generation on the GPU That is expected: DCS can only show how many frames it created, Nvidia App shows the DCS + interpolated frames
  10. yes,create one if there is no one mission.miz(actually a zip)\Mods\aircraft(no "s")\Ka-50_3\Cockpit\Scripts\ARK\ARK.lua waiting for ur good news.
  11. Obviously a West Coast squadron as I'd be otherwise very interested except it would be an 11 pm start for me on the East Coast. I'm enthusiastic but not that much. I'd probably fall asleep either during briefing or taxiing to the cat.
  12. This is public information. Point target is 1,500 meters / 4,921 feet. Area Target is 1,800 meters / 5,905 feet. So why is the engagement ring maxed at 1,190 meters / 3,904 feet? That's 610 meters / 2,001 feet less then it's Area target range. You're downgrading the .50 by over a 1/4 mile(1,320 feet) of engagement range. I have engaged truck targets well past 1,800 meters accurately for Stryker gunnery. Side Note, this is the same stornully for the Bradley and Abrams. You're under performing their engagement ranges by a lot. I know it's not as cool as giving the viper or hornet some feature that 90% of the users wont use but the ground fight is and will always be a bigger role in combat. Aircraft are just supporting them.
  13. I posted this in the bug section on the discord with video as well. The SA-6 armor has been questionable for a long time against anything below a 30mm round. Some examples: - 20mm: F-16, F/A-18 - 25mm: Bradley, LAV I got sick of this and finally did some testing to prove it. I had 2 bradleys set up as the control. The SA-6 Search Radar or Launcher within 4,500feet you can destroy. Past 4,500ft they are pretty much invisible and have a weird hitbox so it looks like a "force field" Ran this same test with a 30mm from the BMPT and was able to destroy the above mentioned SA-6 units within the first burst. I then set up 4 bradleys firing at a single SA-6 unit above 4,500ft and they did not damage the SA-6 unit from the front, side, or rear. So in conclusion a unit engaging an SA-6 with something smaller then 30mm needs to be within 4,500ft to destroy it. Bradleys, LAVs, Any aircraft with a 20mm cannon doing a strafe. P.S .50cal can penetrate the SA-6. So a 25mm APFSDS would go through it like hot butter. Also 4,500ft is 1,372 meters which is nothing for anything above a .50. Also SA-6 doesn't really have an armor rating, I played with one while I was in Poland. Super thin "armor" K I gave you the proof. Now fix it. SA-6 armor more than 4,500ft.trk SA-6 armor within 4,500ft.trk SA-6 Launcher side armor.trk SA-6 SF Rear armor.trk SA-6 armor vs 30mm.trk
  14. I was thinking more of the early to mid 00s. We need to be able to create missions based on the Russian invasion of Georgia, or hypotheticals like Russia/Soviet intervention in the Gulf War. A map of the Baltic region and Balkans would be great for a post Cold War mission too.
  15. Can I join? I am asking for the discord link.
  16. More than likely. Hard to find squadrons that fly on blue that wants to fly against red players,
  17. The massive NVIDIA logo appearing on the screen is because part of the licensing agreement to get DLSS includes that they have to do that. ED said this back when DLSS was 1st introduced.
  18. Hello! Have you sold the Cougar already?
  19. not exactly, as there are many aircraft that don’t use that function. This is my server.lua if you want to see an example: https://1drv.ms/u/c/ba8d40d87db99c2e/ES6cuX3YQI0ggLq4BQIAAAABFLFIfrjOm0HeAJa2kSS0wg
  20. @Blackhawk NC When Red Star Simulations releases the Mig-17, will it be added? Mike Force Team
  21. We fly most REDFOR aircraft. SU-27 Mig-15, Mig-19, Mig-21, Mig-29 SU-25T, Mi-8, KA-50
  22. Turn wind off for the time being, until the fix comes out in a future update. The wind is causing the nose to steer back in the other direction.
  23. Anyone know how to make her not wheelie when she's parked? Those front 2 wheels are about 2 foot off the ground right now...
  24. Could just be me but I think some of these new ideas need to head over to the CH post under the Core Mods section since he's doing work for ED now....
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