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"Res. of cockpit displays" setting works also for the mirrors currently but something more than 1024 would be nice these days. I don't know exactly what's wrong with the mirror images. It feels worst when closing your head to the mirror, like some distance or fov value is counted backwards to RL but I'd be glad if they improve/fix it for all modules.
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reported earlier Trains ( Late Activation Problem )
BIGNEWY replied to waterman's topic in Ground AI Bugs (Non-Combined Arms)
Hi, this has been reported to the team already, but is lower priority currently. thank you- 1 reply
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Presumably, it's due to optimization. I used to work with Blender, and it's easier to render 2 cameras at once than 4 that's pretty logical. Currently, new graphics cards could probably handle it, but in VR, it would be a problem. They could give an option to simply render 4 cameras: our view and 3 for the mirrors, so that, just like in the real world, the angle of reflection would equal the angle of incidence if someone is playing on a monitor. However, if someone is playing in VR, they could just render 2 cameras, with the mirrors still working, but the reflections would be calculated with some kind of algorithm, like in the screenshots you sent. Probably, one camera is 'attached' to our view, but in the opposite direction, which is why the angle of reflection isn't equal to the angle of incidence. There could also be an option to set the resolution of these cameras, like for MFDs so players could customize the quality of the reflections and get <profanity>ty but correctly working mirrors and more FPS. Although now I see that in the right mirror on the last screenshot, the resolution is still lower.
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Ich habe mich vor einiger Zeit mit meiner inneren Stimme auf ein Bier getroffen und mich mit ihr ausgesprochen. Wir waren uns einig, dass es keinen Zweck hat immer zu streiten. Also haben wir mit dem Geldbeutel ein ernstes Gespräch geführt und ihm seine Position nochmal erklärt. Wenn meine innere Stimme und ich ihm sagen geh auf, soll er bloß fragen wie weit. Seither kommen wir alle gut miteinander aus.
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Maybe, and if its not for him, thats totally fine. But I know some, including myself who did not know what they were missing. So I wave the sign, just as I do for VR, but its just a hint.
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speed-of-heat started following CPU limited with 7800 / 9800 / 9950 X3d ?
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https://forum.dcs.world/topic/377066-pimax-play-v1411/page/5/#findComment-5689170
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I get your point, and I'm not trying to be rude or inflammatory. I want it fixed. I want the product I purchased to live up to the fidelity level we've come to expect from DCS. Currently it doesn't. I'm willing to help that process, but it's maddening to put hours of effort into testing, only to have someone else chime in half-cocked that everything is hunky-dory. Your comment summarized is "Did you consider the nuances of aviation airspeed?". And the answer here and in other similar threads is yes. The nuances of of true versus indicated and knot versus miles per hour were calculated, and it's still coming in slow. My grievance isn't with you individually, it's DCS forums thing. No matter how much data you provide, there's always contingency who argue in the contrary. Almost like disagreeing for the disagreeing's sake. And it results in the inability to even substantiate something is a bug, like where we are with the F4u. This hasn't even been acknowledged as a bug yet.
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Does this imply that buddy-lasing for another type from a Ka-50 is actually working nowadays?
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The only 9.12A Warsaw pact export variant in inventory of Serbian Air Force and Air Defense. Donated in 2017 and was one of the last operational MiG-29A in Europe, if not the last. Short lived, btw. It was upgraded not long after donation to SM+ standard. Serbian serial designation number: 18151.
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Updated to this earlier, Rock steady 90fps.... however the image was full of swirls except for around the centre?? There was no stuttering that I could see Any ideas for settings to counter the swirls please? regards
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Thank you for the purchase. Please remember any images or videos shown are from dev versions and are work in progress.
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Thanks @quantum97! Cool mirrors but the reflections are still very wrong as we can see in the dev images: Bought anyway, on ED shop, as always
- Today
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can not reproduce Loss of axis control after catapult take-off
niru27 replied to Swallow's topic in General Bugs
For me it was a double bind of the Salute action. When the pilot model is doing the the salute animation, control input is temporarily blocked. -
MiG-31BM & MiG-31K mod by szcz
szcz13 replied to szcz13's topic in Flyable/Drivable Mods for DCS World
UPDATE v1.1 Hello guys, new update is up. The cockpit model was redone — most parts rebuilt from the ground up and retextured. The exterior also got some fixes: corrected damage model (no more parts showing when they shouldn’t after damage), added bort number on the front landing gear, boarding ladder, and intake covers for parked/static aircraft.Flight model was adjusted to remove the unrealistic supercruise. Smaller tweaks include engine sound update. Unfortunately for now fabric cover doesn't work as it should on parked (not static) aircraft with open canopy clipping through it, so it was removed until it could be added properly in the future.- 119 replies
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Something might have happened after the last patch. I'll have to check it out because this option 100% worked here. Also, it's worth disabling any other mods. Sometimes they can break things when it comes to the AI too. Try again, and if there's a problem, just "skip" the mission.
- 105 replies
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- single player
- campain
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Понятно.. как и было! Одно сделают - попутно рабочее другое ломается
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I put it here for you, we have independent mirrors and a nice parachute. DCS_MiG29_Mirrors_1.mp4 DCS_MiG29_Mirrors_2.mp4 DCS_MiG-29A_Drogue_chute.mp4
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I paid 5 EUR less on DCS standalone. Always buy first hand. Standalone gives you miles program. For example: when you pre-order mig-29A with price 55.99USD you will get 5.59 USD worth of discount for any other purchase. Updates are received before Steam, better discounts, a bit cheaper modules. Nothing is better on Steam, speaking of DCS.
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Download dedicated server and run missions from tjere. The tracks still breaks, but they work 80%, 80% of the time. You'll need to set off another 200+ gigs to run the dedicated server.
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draconus started following Vehicles Pass Right Through Each Other and Loss of axis control after catapult take-off
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Remove mods, repair and clean DCS. If still bugged - upload a track and dcs.log files.
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Still can't see. Links require Discord verification.
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Maybe for EURs tax is included but still that does not explain why in some countries prices are cheaper even after tax. Edit: To put it mildly, I am really upset. I think I will switch to standalone. It will be better for me and ED. I will pay less and they will get more.
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How do you know their "role"? You can only see anonymous likes under posts. Or maybe it's really that most players do appreciate DCS for what it is and just play instead? I'm not saying all is perfect but some of you seem to be of opinion that nothing works here and one just sctraches their head: what are you still doing here? OP should have just posted a track and move on but no... another rant. It's ok if it helps you to vent off but just don't think you'll change something. I may not like it either but DCS is business and it answers most of your questions. You decide if it's worth of your money. There's no public tracker and you can't know if something was reported or not. They don't tag or respond to every thread. Apps can only know what CPUs are available to them and DCS uses them accordingly assigning its threads. It's the system's job to use resources properly. This was always the case that you can set nvidia settings and game setting independently. For any game/app. You can select spot using the spawn stacking and knowing the spawn order on the deck. ACLS is working last time I checked, at least in the Tomcat. Deck crew has no hit box - on purpose. SC is made first and foremost with player/combat missions in mind. Unfortunately not suitable for real CQ or CO in mind. It's a good and frequently raised wish though.