Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. That's my old config, check a few posts later. Something is very strange on your end. You have set 150% now and the SS resolution is 5872x5992 ??? That is crazy high, before that 160% was ~3200x3200... (???) You may have bricked your VR render pipeline somewhere in your system sometime ago. Something is messing with your settings. I'm into VR for 11 years now, always looking to get the best out of it. The PSVR2 is one of the most color correct headsets i've seen. Also very powerful with brightness and contrast (it can do HDR so no wondering here). And it's a relieve to see OLEDs in action again after years with LCD headsets. Sure QLED in the QP is not that bad when it comes to similarities in image quality, but these PSVR2 OLEDs absolutely shine in VR.
  3. Not going to lie Though I learned originally in metric when doing flight Sims flying German and Russian planes in IL-2, and then with the MiG-21 and MiG-15 as my first planes in DCS, and I actually prefer flying metric. However I'm not going to lie that for the Mi-24P I had the labels in English for the first couple of weeks to help rapidly learn her. Then when I had it down I switched back to Cyrilic. I'll probably do the same for the MiG-29. Sorry learning morse code, and nautical flags are the first 2 side quests on my SIM agenda. Cyrilic is a distant third.
  4. It's by Grinnelli so he might still have the 3d files still. Won't harm to ask.
  5. Ehh I don't think you really need to make any allowances. Most DCS players prefer to go FF Master Race anyway if it's a decent option, and the ones that don't are going to have to face a bit of hopefully just friendly ribbing from both their teammates and oppenents likely. Then when LAZUR datalink becomes availible, you'll get some interesting options the are unique to the FF MiG-29. I feel the FC3 should still be around though so new players can get their feet wet, but I think when people see the difference between the somewhat crude (though good for the time it was made) FC3 and the FF people will go for the more authentic feeling one.
  6. We still have to wait longer for GCI. In RL MIG-29 has been instructed by ground EWRs. Rarely by AWACS.
  7. Was anyone able to mod it in order to have a more Hawkish loadout? This will be the closer we will ever get to recover the Bae Hawk they've stolen from us.
  8. It would be fun for a while with the FM and the Kiev class operations, but being subsonic, radar less and with a negligible payload, it will be old very fast.
  9. I ran another test using your settings. The QP resolution is lower at these settings but still looks better than the PSVR2. The cockpit is sharper than I managed but is still a bit fuzzy compared to the QP. It is similar to what I saw with the Pico 4. I tried a few runs over Syria, and the oversaturation is less noticeable compared to a green map like Normandy. BTW thanks for these settings. I like them. I have tried lots over the years but did not have much success with the edges. 0.33x0.33 with 0.33 edges works a treat. QVFR config smoothen_focus_view_edges=0.33 sharpen_focus_view=0.33 turbo_mode=0 horizontal_focus_section=0.33 vertical_focus_section=0.33 peripheral_multiplier=0.33 focus_multiplier=1 debug_eye_gaze=0 debug_focus_view=0 Here is an excerpt of the log for the PSVR2 set at 150 in Steam VR 2025-09-14 16:20:06 +0100: Found option 'smoothen_focus_view_edges=0.33' 2025-09-14 16:20:06 +0100: Found option 'sharpen_focus_view=0.33' 2025-09-14 16:20:06 +0100: Found option 'turbo_mode=0' 2025-09-14 16:20:06 +0100: Found option 'horizontal_focus_section=0.33' 2025-09-14 16:20:06 +0100: Found option 'vertical_focus_section=0.33' 2025-09-14 16:20:06 +0100: Found option 'peripheral_multiplier=0.33' 2025-09-14 16:20:06 +0100: Found option 'focus_multiplier=1' 2025-09-14 16:20:06 +0100: Found option 'debug_eye_gaze=0' 2025-09-14 16:20:06 +0100: Found option 'debug_focus_view=0' 2025-09-14 16:20:06 +0100: Eye tracking is supported 2025-09-14 16:20:06 +0100: Recommended peripheral resolution: 1938x1978 (0.330x density) 2025-09-14 16:20:06 +0100: Recommended focus resolution: 1938x1978 (1.000x density) 2025-09-14 16:20:06 +0100: Stereo pixel count was: 70370048 (5872x5992) 2025-09-14 16:20:06 +0100: Quad views pixel count is: 15333456 2025-09-14 16:20:06 +0100: Savings: -78.2% 2025-09-14 16:20:16 +0100: Session is using quad views 2025-09-14 16:20:16 +0100: Edge smoothing: 0.33 2025-09-14 16:20:16 +0100: Sharpening: 0.33 2025-09-14 16:20:16 +0100: Turbo: Disabled Here is an excerpt of the log for the QP set to 150 in VD. 2025-09-14 16:44:56 +0100: Found option 'smoothen_focus_view_edges=0.33' 2025-09-14 16:44:56 +0100: Found option 'sharpen_focus_view=0.7' 2025-09-14 16:44:56 +0100: Found option 'turbo_mode=0' 2025-09-14 16:44:56 +0100: Found option 'horizontal_focus_section=0.33' 2025-09-14 16:44:56 +0100: Found option 'vertical_focus_section=0.33' 2025-09-14 16:44:56 +0100: Found option 'peripheral_multiplier=0.33' 2025-09-14 16:44:56 +0100: Found option 'focus_multiplier=1' 2025-09-14 16:44:56 +0100: Found option 'debug_eye_gaze=0' 2025-09-14 16:44:56 +0100: Found option 'debug_focus_view=0' 2025-09-14 16:44:56 +0100: Eye tracking is supported 2025-09-14 16:44:56 +0100: Recommended peripheral resolution: 1520x1592 (0.330x density) 2025-09-14 16:44:56 +0100: Recommended focus resolution: 1520x1592 (1.000x density) 2025-09-14 16:44:56 +0100: Stereo pixel count was: 44457984 (4608x4824) 2025-09-14 16:44:56 +0100: Quad views pixel count is: 9679360 2025-09-14 16:44:56 +0100: Savings: -78.2% 2025-09-14 16:45:04 +0100: Session is using quad views 2025-09-14 16:45:04 +0100: Edge smoothing: 0.33 2025-09-14 16:45:04 +0100: Sharpening: 0.33 2025-09-14 16:45:04 +0100: Turbo: Disabled
  10. Yeah I see it now, it has a total 300 rounds of mixed AP and HE rounds, so the ammo slider is missing for the mission editor. I'll report it to the team, thanks.
  11. Das ist recht unterschiedlich, da nicht alles bei jedem Fluggerät möglich ist und die Regeln offenbar variieren. Ich kann dir nur sagen, wie ich es in DCS handhabe: Bei friedlichen Missionen schalte ich das Beacon Light vor dem Triebwerksstart auf Dauerlicht und danach auf Blinklicht. Ansonsten ist bei mir alles an, auch tagsüber. Auf dem Flugzeugträger aktiviere ich die Beleuchtung erst, wenn ich die Freigabe am Katapult erhalten habe. Im feindlichen Luftraum nutze ich die Beleuchtung nach Bedarf. Die Formationsleuchten sind bei militärischen Flugzeugen und Helikoptern normalerweise so verbaut, dass man sie nur von der Seite und von oben sieht. Meist habe ich nur die an. Im Zielgebiet schalte ich dann alles mit dem kleinen Schalter am Schubregler aus. Ansonsten würden mich auch interessieren, wie Andere das handhaben.
  12. Today
  13. Great list. I have been compiling a list like this for myself too. I will compare and add things I have found out. I run a Quest 3 at x2.0 Supersampling in VD in a 9800x3d and 5090 at buttersmooth performance. From the top of my dome, this hasn't been mentioned before: Download MSI_util_v3.exe (find on GitHub) and enable MSI mode for everything. Also set priority of graphics adapter to high. If running a USB VR headset, also set the corresponding USB controller to high. It has nothing to do with the manufacturer MSI. It means message-signalled interrupts. In easy terms, it is a superior way of managing and optimizing CPU interrupts. Most recent devices like graphics cards, soundcards, USB controllers, LAN adapters etc should be able to run MSI, but for most, it is not activated by default. MSI_util can change that. If anything goes wrong, run Windows in secure mode and disable MSI again. I had good results with it. I reduces input lag of peripherals and the odd CPU spikes. System feels snappier.
  14. I think, one way for server owners to make room for the FF 29 could be to allow EWR reports without AWACS/EWR datalink. Anyhow, we'll find out soon enuf (hopefully).
  15. Restarting this thread after some changes were made to the magic 1 functionality. Sadly nothing was changed about the missile after launch, just some changes to what happens before firing as I suspect is in line with the fact stated by @fausete that Aerges has no control on what happens to the missile after it leaves the aircraft. As it stands the missile is useless, being only capable of a hit on a non maneuvering target from dead 6 despite numerous evidence of its real life performance being very good for the time. This really hurts the module as a whole, as the magic 1 is an essential part the the planes weapons set on era constrained missions and servers. While I understand that it isn't a Aerges issue and that ED has shown evident disregard for this issue, having gone as far as removing the thread from the official DCS weapons bug forum, I am still hopeful that the developer Aerges can put some internal pressure on ED to address this, as some internal team members have the data and surely the interest to see this missile perform somewhat like it did in real life instead of being a useless paperweight, simply because ED can't be bothered to listen or care at all to change a single value in a LUA. Disgraceful. This is such a simple issue that the lack of attention ED shows towards it is quite infuriating and saddening about a product otherwise very enjoyable. Hopefully someone ends up giving a <profanity> somewhere and people end up doing their job...
  16. Romeo

    DCS МИГ-29A

    Текстуры кабины всё-таки "пластмассовые". Неужели в 2025 году нельзя сделать текстуру металла, чтобы оно выглядело как металл.
  17. Ahh, oke i gues you got the info then..thanks. Moving on patiently... Regards.
  18. Yep, like I said, it can help in some cases. PC's (and Windows) are weird (and the infinite number of combinations of hardware don't help). I actually just replaced my gaming computer last spring and no issues with previous or current one. I only make the point that it's not an absolute requirement so people don't think it's the only cause/solution and are confused if it doesn't fix the issue. Some previous posts imply that "you must do it this way". It's a very easy thing to try and check so absolutely a good troubleshooting option, but may or may not be relevant.
  19. Hello . Yes it is planned
  20. I would agree that it's strange. I got a new gaming PC earlier this year. My three WW MFDs worked fine with the old PC, but with the new PC they kept showing up incorrectly (wrong orientation and positions) after every restart of the PC. I'd go into W11 Display, DisplayLink and SimAppPro to reset them, but the next restart would mess them up again. It was pointed out in the subforum that the three MFD usb cables should be plugged in next to each other in the powered usb hub. I did this and it fixed the problem. I'm not a PC system type, so I'm not sure why where the MFDs are plugged into a usb hub would matter, however in my case it clearly did. I tried asking my IT manager at work, he throw out some techno terms/concepts about how hubs handle what's attached to them and fed to a single PC port... Greek to Me ... but he wasn't surprised that changing the usb positions in the hub solved my issue.
  21. Thank you! It seems like I can sometimes hear from the wingman, is this because the message from wingman is sent from another way?
  22. It's not hard to rip the landing gear door off on the F-18 if you're careless with speed (which at a minimum means you can't drop A-G weapons).
  23. I agree. I fly MiG-21Bis and don't speak Russian. Whenever you hover mouse pointer on certain switch, you get text which translates to English. Like that I am able to use it without problem. After couple of months you get used to all switches and don't even need any language.
  24. Hello Silver I'll do. For the moment I change my Page File according to your post above, I had to much! Cheers
  1. Load more activity
×
×
  • Create New...