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twistking started following Hybrid Voice Interaction: Local STT/TTS with LLM Integration
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Hello, Since ED is currently prototyping new ATC and presumably other AI interactions, I hope I can provide some useful suggestions. I'm very critical of LLM "AI," but for video games - especially dynamic and immersive simulation environments like DCS - the technology is, in my opinion, extremely useful. To my surprise, the technology has now reached a point where it is also technically viable for a product like DCS, with very lightweight and fast models that can run locally on client machines, thereby solving a lot of economic obstacles. Also, most of these models are open source and relatively easy to implement. The cornerstone would be TTS/STT on the local machine, meaning speech generation and natural speech processing from the player (through a microphone). Models are now fast enough to run alongside DCS without significantly impacting performance. However, minimum system requirements would increase, as at least 2 CPU cores and a few GB of RAM would need to be dedicated to this task. This approach would not allow free-flowing conversations with the AI. The logic would still be scripted. A full LLM capable of handling open-ended conversation with the player would require a high-end workstation PC if run alongside DCS. However, models are becoming more efficient and average player PCs are becoming more powerful. ED should therefore anticipate the feasibility of locally running LLMs to handle the entire stack. In the meantime, ED could create an API for external LLMs to hook into their system, either to completely take over the logic or to augment the scripted logic with some flair and "personality." Such an external LLM could be cloud-hosted (e.g., using the user's paid account with providers like OpenAI) or locally hosted, either on the player's machine or on a dedicated PC on the network. Such a system would be fully multiplayer-compatible, since all communication with the AI is exchanged as text, while TTS and STT are handled locally on each client. If a larger LLM is desired for more free-flowing conversation, it could be run either on the server or in the cloud, with the server API managing the interaction between the game and the LLM. Thanks for reading.
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Anyone ever tried to replace one of the trees by a Palm Tree? Is possible?
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Hi guys, I was watching this excellent video how sneak up on enemy aircraft But what if the enemy aircraft is really up high, perhaps at 20 000 - 30 000 feet, how do I force them down below 15 000 feet? Or how can I sneak up on a enemy aircraft operating at high altitude without being detected on his radar?
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Trigger 1-1 started following PSVR2
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Hi all, I have lately been trying to setup my PSvr2 for DCS. After watching tons of video's and post and trying config after config i am still not 100% happy. Some vids/posts give me good fps but poor quality and vice versa.-------------------------- My system specs: 4070 msi 17-14700 KF 64 GB Ram 6000 MT/s I have added my current settings. It looks oke, get around 60/70 FPS in MP. I get freezes when i up the resolution per eye. My question to this: The psvr2 has a resolution of Full native 2000x2040 But google says 3400 x 3468 because the system up's it with 1.7 sampl. If i put it higher than this would it give me better quality? Please let me know what you would change or what your settings are. The more info we have for everyone the easier it gets.
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Я всегда считал СПО полным отстоем и так и не научился им пользоваться нормально. Потому что нормально им пользоваться невозможно ) . Видать это были костыли в свое время, потому что наша радиоэлектронная промышленность наверное была не всостоянии зделать массовый западный аналог. Так это СПО и осталось в самолете и по ныне (.
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Not in DCS.
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Compared the runway headings for Hamburg, Pferdsfeld and Frankfurt and all all of by +10°. For example in DCS Hamburg is 342° in DCS and in real world it is 332° (Checked with Google Earth.) See also that the coordinates are ok, only the bearing is wrong. Is in Ugra's map the pole on the wrong position?
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Why not? I’ve read some accounts of the Falkland war and by all accounts it got pretty close to this with special forces sabotaging parked airplanes. I was reading a Combined Arms thread that mentioned Operation Flashpoint (Arma’s grandaddy) as an aspirational goal for CA. That game was clunky even for its time, but man was it fantastic! The singular feature that made it great is that cars, bicycles, tanks, helicopters, airplanes, mortars, artillery…everything…was available to the individual and groups of players for crewed vehicles or weapons. When you played a session online with a buddy being a forward observer while you and your other buddy lob mortars or artillery into the others online guys who are crewing a tank 2 miles away…the sense of accomplishment was great when you finally nail them. OFP didn’t need to simulate anything perfectly, good enough was perfect. Same thing with DCS, except DCS has the best aircraft simulation out there, and maps are probably good enough. If they cleaned up combined arms a little bit, you have really unlimited potential. They could even create a few OFP/Arma scale maps that are more geared towards infantry/helis/armor and CAS with enterable/destroyable buildings, and now we have a brand new sandbox to play in. Imagine somebody taking care of GCI and scrambling mig29 to counter inbound F4s or Tomcats looking to screw with an operation already in progress. The one type of situation that really got the blood pumping in OFP was flying a half dozen infantry players to an AO 20 minutes away. If you screw that up as a pilot and get everybody killed, you’re gonna have some pissed teammates! Now imagine the same in a Chinook on DCS! …Now imagine Eagle Dynamics hiring more developers for Combined Arms to steal Arma’s lunch money. …Now imagine FPS gamers coming to DCS to play CA in droves, because they know they have access to a bunch airplane geeks like us to fly close air support, transport, or logistics! The sky is the limit!!!! Walking around the airplane might seem like a gimmick, but it’s the seed of something much bigger. After all, all of our games our nothing more than a bunch of gimmicks creatively stitched together to entertain. I guess I just convinced myself to finally buy Combined Arms
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I have not seen this, I will try to reproduce. Can you send me the track or mission where you see this? Do you by chance have it selected as installed in the mission as well?
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In VR we see also part of HMD mounted on the helmed, looks very nice, however, in 2D it may be disturbing.
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We will need a track and references to support the information you are basing your claims on. Then I can take it to the team. Thanks.
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Throttle idle-off command
150GCT_Diego replied to 150GCT_Diego's topic in Controller Questions and Bugs
Thanks, it worked My bad, did not know about this system -
Ok thanks for sharing I will keep that in mind while testing it out
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Thanks @Spirale for sharing this video! I have watched some other GVad videos and I believe he is credible and really knows what he is talking about. Watching this video I was amazed how strong the MIG-29A was in both the turn (below 500 knots) and especially in the vertical! The MIG-29A really stands out as a air-superiority fighter below 15 000 feet in the merge. We MIG-29 pilots now need to figure out how to get close and force those Vipers down to us, any good ideas anyone? I would love to know
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If you have questions based on what we have released as far as info I can answer that, the video is analyzing an old conversation; things have changed since then. The only thing I take from that is we are maybe due for another development report. This is no small undertaking; it has to be much more complex than anything we have seen before. Not all of my answers will satisfy everyone, but in some cases its all I have for now. Thanks.
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Wrong topic for this corner, its not a bug or problem btw. You can create your own, check this guide: .
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No issue here, maybe you have active buttons on your joystic or its a problem with the other unofficial mods?
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tomeye started following CGTC - textures overhaul mod for the Caucasus map
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И ничего что там остаток топлива 800 кг) В полках при остатке меньше 1200 уже по заднице надают, ещё и объяснительную заставят писать) При желании можно и на 280 начать, но запаса на ошибку нет. Чуть опоздал - и получай удар.
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В смысле "формула" ? бланкирование это запирание приемного тракта СПО в ППС на время импульса собственно БРЛС !
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PSVR2 - now works with Eye Tracking and Quad Views!
Zligor replied to proxlamus's topic in Virtual Reality
Yesterday i bought psvr2 and adapter. TBH i am not sure what to say. FOV is bigger but sweet spot is smaller and quest2 was not so blurry. I am not sure do i need to put render res in steam vr to 68% or more. I use quad views companion with focus size 10%, foveate res 130% and peripheral 8%. And have stutters over citys even with flat shadows. On quest2 was on high shadows. I tryed steam vr res to 120%, 100%, and 68% and it all looks same blurry. I center headset correctly, that's not issue.