Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. The higher fps means nothing to the player because it still "feels" like lower fps due to input latency. For e.g. the super agile F16 will feel slightly sluggish to respond after you move the stick. It's only helpful if you record/stream gameplay and can't manage a stable 60fps. As for VR, motion reprojection is a million times better than any kind of frame generation on the GPU That is expected: DCS can only show how many frames it created, Nvidia App shows the DCS + interpolated frames
  3. yes,create one if there is no one mission.miz(actually a zip)\Mods\aircraft(no "s")\Ka-50_3\Cockpit\Scripts\ARK\ARK.lua waiting for ur good news.
  4. Obviously a West Coast squadron as I'd be otherwise very interested except it would be an 11 pm start for me on the East Coast. I'm enthusiastic but not that much. I'd probably fall asleep either during briefing or taxiing to the cat.
  5. This is public information. Point target is 1,500 meters / 4,921 feet. Area Target is 1,800 meters / 5,905 feet. So why is the engagement ring maxed at 1,190 meters / 3,904 feet? That's 610 meters / 2,001 feet less then it's Area target range. You're downgrading the .50 by over a 1/4 mile(1,320 feet) of engagement range. I have engaged truck targets well past 1,800 meters accurately for Stryker gunnery. Side Note, this is the same stornully for the Bradley and Abrams. You're under performing their engagement ranges by a lot. I know it's not as cool as giving the viper or hornet some feature that 90% of the users wont use but the ground fight is and will always be a bigger role in combat. Aircraft are just supporting them.
  6. I posted this in the bug section on the discord with video as well. The SA-6 armor has been questionable for a long time against anything below a 30mm round. Some examples: - 20mm: F-16, F/A-18 - 25mm: Bradley, LAV I got sick of this and finally did some testing to prove it. I had 2 bradleys set up as the control. The SA-6 Search Radar or Launcher within 4,500feet you can destroy. Past 4,500ft they are pretty much invisible and have a weird hitbox so it looks like a "force field" Ran this same test with a 30mm from the BMPT and was able to destroy the above mentioned SA-6 units within the first burst. I then set up 4 bradleys firing at a single SA-6 unit above 4,500ft and they did not damage the SA-6 unit from the front, side, or rear. So in conclusion a unit engaging an SA-6 with something smaller then 30mm needs to be within 4,500ft to destroy it. Bradleys, LAVs, Any aircraft with a 20mm cannon doing a strafe. P.S .50cal can penetrate the SA-6. So a 25mm APFSDS would go through it like hot butter. Also 4,500ft is 1,372 meters which is nothing for anything above a .50. Also SA-6 doesn't really have an armor rating, I played with one while I was in Poland. Super thin "armor" K I gave you the proof. Now fix it. SA-6 armor more than 4,500ft.trk SA-6 armor within 4,500ft.trk SA-6 Launcher side armor.trk SA-6 SF Rear armor.trk SA-6 armor vs 30mm.trk
  7. Today
  8. I was thinking more of the early to mid 00s. We need to be able to create missions based on the Russian invasion of Georgia, or hypotheticals like Russia/Soviet intervention in the Gulf War. A map of the Baltic region and Balkans would be great for a post Cold War mission too.
  9. Can I join? I am asking for the discord link.
  10. More than likely. Hard to find squadrons that fly on blue that wants to fly against red players,
  11. The massive NVIDIA logo appearing on the screen is because part of the licensing agreement to get DLSS includes that they have to do that. ED said this back when DLSS was 1st introduced.
  12. Hello! Have you sold the Cougar already?
  13. not exactly, as there are many aircraft that don’t use that function. This is my server.lua if you want to see an example: https://1drv.ms/u/c/ba8d40d87db99c2e/ES6cuX3YQI0ggLq4BQIAAAABFLFIfrjOm0HeAJa2kSS0wg
  14. @Blackhawk NC When Red Star Simulations releases the Mig-17, will it be added? Mike Force Team
  15. We fly most REDFOR aircraft. SU-27 Mig-15, Mig-19, Mig-21, Mig-29 SU-25T, Mi-8, KA-50
  16. Turn wind off for the time being, until the fix comes out in a future update. The wind is causing the nose to steer back in the other direction.
  17. Anyone know how to make her not wheelie when she's parked? Those front 2 wheels are about 2 foot off the ground right now...
  18. Could just be me but I think some of these new ideas need to head over to the CH post under the Core Mods section since he's doing work for ED now....
  19. I am guessing players are still on the fence and waiting to see what the performance with the Oasis driver is before switching. I am still using my G2 with Win 11 23h2. much thanks to M.Bucchia though, nice to see I can keep using my G2 for a few more years.
  20. That loadout works for me. A guess based on what you are describing and the setup of the mission that you provided, is that you are leaving the weapon selector knob in TV mode which inhibits all air-to-air munitions release. The trigger is used for the Maverick in this mode. When you air-start with a Maverick, the Weapon Selector starts in the TV mode so that the Gyros in the Mav are spun up and ready to go.
  21. I'm sure someone would have fun with this- I'd happily settle for more 1970s and 80s assets for Germany right now. (I'm not saying no to the Vietnam map just saying let's populate Germany first) same
  22. Yup, Razo got it. Was having constant seizes with no sign of overheating on the gauges so I just kept the cooler flaps about 25 - 50% open and all was fine. LouP
  23. I seem to be stuck on the second mission. Can't respond on the radio for instructions to rtb. When I bring up the comms menu, there is no option to respond like I did in the 1st mission. LouP
  24. Mutlicrew stuff...Got it! I don't do multicrew so leave me alone Lol
  25. Of course it's possible. I want the launch warning to be given a certain amount of time or distance before the target is hit.
  1. Load more activity
×
×
  • Create New...