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  2. Yeah, it was funny to me, when people were complaining about Codename Flanker Su-30 saying it's fantasy super secret plane, when Su-30MKI is actully older than Viper we have in DCS, of course devs added some weapons that are not even in service, or are on never Russian planes, but jet itself with weapons that are already in game is preety much our Viper/Hornet era. Btw, I reccomend this mod, even to people who are not planning to fly it, works very well as AI opponent in missions,we really miss something like this in core assets currently, and you can adjust weapons to scenario date. With r-77-1 finally it's F-teen peer in a2a, without having to lua hack FC-3 planes and grant them pl-12
  3. Hi, the ATP has been added to DCS now, and although we currently still have the AN/AAQ-28 LITENING in game to support older missions loadouts the ATP supersedes it. I will discuss it with the team again however. Thank you
  4. РЛС, в общем-то, позволяет.
  5. Haven't "flown" the F-4 in a couple of months now and decided to revisit this excellent module... Would it be possible to adjust the trim speed to a lower setting? A tap on the trim switch results in a rather large control surface deflection hence I can never find a "perfect" (pitch-) trim setting. It often under- or over-shoots. Thanks
  6. I don't have that problem (no tinkering with the lua's here). One press the gear goes up, next press it goes down. Never a double action. Only testen F-16 as i don't have the F-4
  7. Hi, we have tested our public builds and flaps are working as expected with controller and keybinds. Please double check for any strange keybind issues, if you still have problems include a short track replay thank you
  8. "Война не могла ждать, и соседний 156-й полк на аэродроме Мары-2 перевели из ПВО во фронтовую авиацию, оперативно переучив летчиков с перехватчиков Су-15 на Су-17М3. Меры по усилению ударных возможностей авиации южных округов затронули и другие полки и являлись частью предпринятых в ВВС реформ. С 1 декабря 1983 года оба полка объединили в 34-ю авиадивизию истребителейбомбардировщиков ВВС ТуркВО, сюда же влили 217-й апиб, а через год формирование мощного соединения завершил 735-й бомбардировочный полк из Карши на Су-24." Translation: The war could not wait, and the 156th regiment at the Mary-2 airfield was transferred from air defence to frontline aviation, promptly retraining pilots from Su-15 interceptors to Su-17M3. Measures to strengthen the strike capabilities of the aviation of the southern districts also affected other regiments and were part of the reforms undertaken in the Air Force. From December 1, 1983, both regiments were united into the 34th Air Division of Fighter-Bombers of the Air Force of the TurkVO, the 217th Airborne Division was also merged here, and a year later the formation of a powerful unit was completed by the 735th Bomber Regiment from Karshi on Su-24. Source: Выжженное небо Афгана. Боевая авиация в Афганской войне - Виктор Юрьевич Марковский
  9. I can't believe I didn't know about this mod before yesterday! Been saying that I'd give my left nut for a proper SU-22M4 module over the last few years, and now here it is. This looks absolutely awesome. Good work, I can hardly wait for it to be released. Watched the videos yesterday, and it was pure joy. Amazing work. One of my all-time favorite aircraft, bad-ass looking as it always was. Great work so far!
  10. Hi, we do have a report for this, it is lower priority however. thank you
  11. There was but Not any more. The Krupp K5 Leopold Railway Gun Pack - Marianas WW2 Narrow Gauge Trains Pack - Normandy (British Trains Pack) - Cold War Germany Trains Pack. I have deleted them all.
  12. TM Warthog, using the "Silence" push button on the throttle base for the gear up/down toggle on all my modules which have retractable landing gear. In the F-16 (and F-4E) a single press of this button is somehow detected twice, causing the gear lever to move up then immediately back down again. This does not happen in any other modules except the F-16 and F-4E, which tells me there may be something in the controller lua code that allows rapid presses of the same button to be recognized. In contrast, other modules won't recognize such rapid signals and have a "cool-off time" between each keybinding press. I know trim speeds and such can be modified in luas, can this "cool-off time" between button presses be modified in a lua somewhere as well?
  13. Wenn ich die Mission probiere, sagt der JTAC immer "Ohne Markierung". Also hab ich mal meine eigene Mission gebastelt und dort funktioniert LST tadellos. Hast du den LST switch auch auf "AN"? Kannst du mal einen Track hochladen?
  14. Didn't even know they produce their own weapons. I thought they just use russian/chinese/american/european weapons.
  15. Unter der Tankanzeige rechts neben der Triebwerksleistung.
  16. Well the pictures show a hump, which means this departs from 9.12a airframes...
  17. As far as I know, the main goal of the upgrade is to improve navigation accuracy. One or more sides were equipped with 1 MFD. There were shots of the X-29T suspension (in the factory shop). All Western weapons are integrated without any significant modifications to the aircraft. Even the satellite navigation antennas are located in the pylons.
  18. Today
  19. Location near the coordinates from that photo: https://maps.app.goo.gl/ubDt8mW4G665RFSL8 Looks like hangar from 2021 pics.
  20. deleted fxo and metashaders2 folders in the Saved Games and try again Or failing that revert your server and client(s) to the previous DCS version and see if problem peresists
  21. WOW. This is REALLY impressive, is there a forums thread for your train mods @waterman?
  22. @NytHawk
  23. Hi, please ensure you are setting the laser code correctly on the bombs. If you still feel there is an issue please include a track replay example. thank you
  24. Hi, please include a short track replay showing the issue, if you can do it on the Caucasus terrain that would be optimal. thank you
  25. Yes, no such option but we can wish for it
  26. Thanks for your help! I tried , was definitely better, around 50-80 FPS , very unstable though. Whereas around 200 in SP .. As an example , on the contention server , I play with a friend he has a little better CPU but lesser GPU and he runs a lot better than me
  27. I would prefer first completely functional basic 9.12a. As for Mig-29MU1/MU2, I am kind of skeptical, since cockpit looks exactly the same and it appears they have used "hacked" avionics to place those missiles in place of R-27P. Over the years UKR did offer lot's of upgrade marketing material for soviet stuff (ewr radars, missile seekers, SAM upgrades), but we saw very little substance of those upgrades in reality. Given the level of corruption in ex-Soviet republics (including Russia), doubts arise over actual scope of work. All things I found so far mostly pointed out to improving reliability of avionics (e.g. radar) + adding limited multi-role capabilities, similar to Russian upgrade packages offered around 1996 minus the R-77. Around that time they may have been even collaborating together on this. Maybe the existing software got some improvements over the soviet one, but if this is MU2, then we are not talking about large functional differences, hence it may be a low hanging fruit once the 9.12a is completed. Also, ED might decide to offer this as paid upgrade to a basic module.
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