All Activity
- Yesterday
-
Thanks for the track! I don't know if it played back correctly, but all things considered I'd say this looked fairly controlled, and you're almost there. What I saw was you picked a collective setting that just wouldn't allow the helicopter to get airborne; most of the time I saw the Gazelle skidding across the ground. Is that what happened when you recorded the track? If so, I'd highly recommend to give the collective just a nudge more pull to really get airborne into a low-level hover. Once the skids are off the ground, your oscillations will probably become bigger, but as long as at least one skid is still on the ground, you'll be fighting both the helicopter and the ground friction. As soon as you are really airborne, the fun begins. Naturally, the helicopter will do something, then you react a bit late and overcompensate, and now the helo does the opposite of what it had just been doing, you react and over-correct and you get into a classical case of pilot-induced-oscillations. We've all been there - at least I know I have. So with training and experience you begin to anticipate what the helo will be doing, and you learn to provide smaller inputs, and to counter-correct your own inputs before the helo does something you don't want it to do, and all of a sudden it clicks. Maybe that'll be tomorrow, maybe that'll be 3 weeks from now. Keep practicing, and get a good night's sleep in between sessions - the real learning happens when we sleep. Like the others said, for a low-level hover, forget the instruments. Maybe keep half an eye on the torque gauge just so you don't actually over-torque it. And other helos with a digital radar altimeter, half an eye on the rad-alt will help a bit as well. But hovering is 99% a visual thing using outside references. Lots of things you can experiment with: different cams with more centering force higher or lower spring tension (if this can be adjusted on your stick-base) reduced axis saturation in DCS (the extremes are cut, so your physical stick travel translates to less in-game stick travel) positive axis curve in DCS (virtual stick travel is reduced near the center and exaggerated near the edges of your physical stick travel) It's also perfectly normal - yet not at all desired - to hold the stick in a death-grip. Been there, done that. Make it a conscious decision to hold the stick lightly. You can actually try to hold it with two fingers rather than gripping it with your whole hand, at least in the beginning, until you get a better feel for the helicopter and muscle memory starts to set in. ----- And then there's trim. Perfectly natural in a real helicopter (force trim just sets the "center" position of the stick), but a bit odd in DCS, because trim does nothing at all to your physical stick (unless it's an FFB-stick, but I understand yours is not), but it does set the new center position for the virtual stick. There are several strategies to deal with this (Settings -> Special -> SA-342 -> Cyclic Trim Type): None: Hitting the "Trimmer" command doesn't do anything Instant: Instantly adjusts the virtual stick center position to the current virtual position. Since your physical stick is still deflected, the physical deflection will be added to the virtual center position, so you get a "trim bump". Requires very quick re-centering of your physical stick in order to keep the trim bump small. Fade In/Fade Out: Instantly adjusts the virtual stick center position to the current virtual position - but unlike the "Instant" setting, your physical deflection gets added slowly. Gives you time to recenter your physical stick and greatly reduces the "trim bump". Central Position Mode: Instantly adjusts the virtual stick center position to the current virtual position. However, your physical stick gets completely ignored until it's been centered on both roll and pitch. Pro: No trim bump whatsoever. Con: You're locked out of your Cyclic control until you center it. Has been the cause of death for many a virtual pilot, but is otherwise a pretty good setting. Personally I use a stick with 10 cm extension, DCS saturation 100%, no DCS curve, and the "Fade In/Fade Out" trimmer setting. But obviously you need to find the setting that works best for you. ----- Keep us posted on your progress!
-
It's so nice on the F-15e
-
Madman1 started following Mission 3 Bug Out is bugged?
-
Yes, I have had many instances where he says 'firing' or engaging then - nothing. Cannon mostly but also hellfires
-
MAXsenna started following no crew on the carrier to guide launch and landing?
-
need information no crew on the carrier to guide launch and landing?
MAXsenna replied to Ladan's topic in Bugs and Problems
Because they haven't figured it out for those who doesn't own the SC. -
Bigity started following Where can I find updated HARM tables for new Currenthill Assets
-
I have the Primax crystal. I am also experiencing shimmering since the latest update. I de-selected quad view FOV inside DCS. This seems to take away the shimmering.
-
The only thing altered were both DCS updates (MiG-29 release & 1st week hotfix). As you may recall, there was a bug that effed up the re-arm menu. Loadouts for the wrong aircraft would be displayed. It was quietly fixed in the hotfix. There is still a glitch with the re-arm menu but appears to resolve on its own. I seriously doubt a mod or livery that has been installed for a long time will cause such havoc. Yes, I'm aware how easy it is to change a load out for the same type of aircraft. However, I did not play with any Apache settings. The the last big change I made to the affected MIZ file was the addition of the MiG-29A Fulcrum.
-
Please post screenshots of your AV exclusions and make sure you ran a repair AFTER you added them. Adding exclusions after a repair won't help you because it's already broken. Cheers! Sent from my SM-A536B using Tapatalk
-
Mric29 started following ED/RAZBAM Situation Info & Discussion
-
There are versions of the RBK-250 with 2.5kg PTAB and RBK-500 with 1kg PTAB variants (PTAB are unguided HEAT submunitions). Anyway, the tests I did were mainly against groups of soft skin vehicles. Against unarmoured vehicles a FAB is more effective than the RBK. In fact, an OFAB-100 was more effective than an RBK-500 (that weighs five times as much). Try it out. This is definitely not the case. The Mk20 is much more effective than the RBK bombs (including the RBK-500 which ways twice as much as the Rockeye).
-
Noble's Helmet Camera
Tactical_Joker replied to Tactical_Joker's topic in Task Force Trident's Squadron Media
-
It makes Me LAUGH some of the workarounds Users have to do just get basic things to work Your work around has real credibility as you can see in the picture the real live cow even used a ladder to get up on a roof I used to create Trains and do lots of tricks with them but got " FLAMED I WAS WRONG AND I WAS JUST USING WORK AROUNDS " I learned my lesson so i do not share anything now Have the Cows got pet names like " Daisy, Doris, BigMewEee, NineLines" or just id numbers ? Do you put fences around the roof tops to stop the Cows from wandering off and getting hurt before you Vapourise them ?
-
Download link added to first post.
-
Key Bindings not saving between sessions GeForce Now
MAXsenna replied to sjpateys's topic in General Bugs
Ah, I see. No, I use HP RGS for that, or Steam. Sent from my SM-A536B using Tapatalk -
Sorry, bud. I was quite busy, I could not answer.. Well, "Palette" does mean basically all ED has to offer. And what I mean by that is that ED is welcome to invest their resources in areas that other teams like Heatblur already offer and/or will soon be available from ASC. Heatblur had the GPU, ASC will be bringing the "walk around" feature. That's exactly what we need for all modules. For the 29, we'd rather do this faster than slower, of course. Ideally, in one of the next patches. So, I hope we both understand what I meant...and to not get this wrong...I absolutely love the 29 - otherwise I wouldn't bother with it at all. Greetings, bud.
-
Have you changed anything at DCS? Copying over a loadout or properties of a unit to several other units is as easy as 3 mouse clicks nowadays. How many mods and liveries have you installed?
-
Single Players: What would win you over to a multiplayer server?
Radsr30 replied to Dangerzone's topic in DCS 2.9
This. We do this every weekend. 3 of us. Just wish there was more content to use. -
Key Bindings not saving between sessions GeForce Now
silverdevil replied to sjpateys's topic in General Bugs
ah i get it. are you talking about DCS controller bindings? or hotkeys and macros in the nvidia app? -
Humble apologies, I misread that as referring to the video on core parking, vs. your Process Lasso one I see as a link now. Needed more coffee.
-
The default load out changed in general. It was highly unlikely that 1 load out was copied to EVERY blue Apache. I also have a bug for the active livery showing "default" when there is obviously a different livery being displayed.
-
Any reason why you're using OpenComposite? DCS is a native OpenXR game so shouldn't be used with that. And yes, Pimax should ideally be used with either the PimaxPlay OpenXR runtime or Mbucchia's Pimax runtime and not SteamVR.