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  2. Just read: Requirement : DCS Ka-50 3 Module
  3. Не верные характеристики РЛС и ОЛС Панциря С-1 как по дальности обнаружения, азимуту и углу места. Есть исправленный вариант. Панцирь не может обстреливать 4 цели одновременно такое ощущение что дали панцирь прям из мода без каких либо правок. Если на него устроить налет из КР томагавк он буквально мечется между целями и не знает то ли с пушек стрелять то ли с ракет
  4. Don’t remember where I got it, but hopefully it meets your need: https://1drv.ms/f/c/ba8d40d87db99c2e/Ei6cuX3YQI0ggLomDQIAAAABV-wpLaQ96_oJhOnOf9G-qQ
  5. Why Mi-28 it’s not showing for me?(i dont have Ka-50)
  6. Hi, any update on the project?
  7. Ganesh

    BSB2

    July 4th, still have a little while to wait... News from yesterday's newsletter sounds promising: "...As we further develop the underlying eyetracking models and resolve OpenXR bugs, we expect to release advanced performance enhancing features such as Foveated Rendering and Quad Views. This means that Beyond 2e can enable performance intensive games like iRacing, DCS, and Microsoft Flight Simulator 2024 to run more easily on PCs."
  8. Just uploaded (and fixed the above) this one, a Fictional "Su-33" Scheme. I couldn't get it to work with Russia, so it's USA and USAF Aggressors for now, unless either the mod works for me, or something:
  9. Dammit i wondered about the nvid driver I’ll roll that back!!! Cheers for that!
  10. do you need the intercooler open when not using the turbo?
  11. The IRIS-T SLM TRML-4D rotation rate is operating rather slowly. I'm sure there are IRL operating modes that allow for a slow rotation rate, but it would make sense for it to be modelled at it's highest known capability which allows for a track update rate of <1s, which obviously can't be achieved with the rotation being this slow even with the look-back/forward scanning. Hensoldt themselves no longer publicly state the rate, but an archived page does: https://web.archive.org/web/20241111032523/https://www.hensoldt.net/products/radar-iff-and-datalink/trml-4d/ It can also rotate at least noticeably faster in Hensoldt animated marketing videos: How fast exactly it rotates I'm not sure, but it should at least be fast enough to support the <1s track update time. Also supported by several secondary sources: https://armyrecognition.com/news/army-news/army-news-2024/germany-provides-6-additional-trml-4d-radars-to-ukraine https://www.aviacionline.com/hendsoldt-to-deliver-six-trml-4d-air-defense-radars-to-ukraine https://vpk.name/en/718027_capable-of-detecting-and-classifying-aerial-targets-the-apu-announced-the-delivery-of-a-new-batch-of-trml-4d-radars.html Thanks for reading!
  12. So found a couple things. The jitters and shaking that's when staying still, not tracking related, was from the Nvidia Driver 580.97 I believe. Rolled back Nvidia Driver to 580.88 and it's gone. Tracking lag, where it went very low fps and tracking isn't accurate, was from the 1.41.2 client. I'd installed it over the 1.40 client. Went back and removed Pimax in Add Remove Programs. Stopped the Tobii VR4PIMAXP3B Platform Runtime service and deleted all Pimax folders, even those under user/AppData. Rebooted and reinstalled the 1.41.2 Pimax Play. Then tracking was much better. For how long, don't know. Haven't been able to use it for more than a few hours so far. But it had been fine yesterday, seems to get worse over time.
  13. I'm at work and do not have the ability to view your track replay at present, however I believe what you're experiencing is parallax. The maverick seeker head(s) and the TGP do not share the exact same line of sight to a point on the ground, there is a difference in position for each of the optics. This means that after you boresight them at a given distance, looking at or trying to lock a target at a different distance will introduce SOME error called "parallax" (the effect whereby the position or direction of an object appears to differ when viewed from different positions, e.g. through the viewfinder and the lens of a camera.) The amount of parallax error varies with the difference from your boresight range that you are trying to ID/Lock/Engage a ground target. The reason it "behaves" how you want to when using the active pause is that you are at a single, steady, and unchanging distance to the group of targets (the few dozen feet difference between the targets is negligible). Where-as when you are actively flying, you could be anywhere between 15+ to 5 miles from your intended target depending on your approach & etc. I usually try and boresight my mavs right around 8-10nm, and try and lock targets at that same distance. As far as I can tell, he was not cursor-zeroing the SPI after initiating a pint/area/INS track on a location with the TGP (or other sensor), causing the offsets to remain in effect with all other steerpoints in his flight plan.
  14. Official announcement from the dev will be helpful on this issue otherwise I am on hold for this terrain.
  15. Looks it's probably Jupiter and Mars or Saturn there. They shouldn't be visible during day. I can try tuning the Star.fx settings a smidge to get rid of it.
  16. Hi alistairm What do you mean "I wasn't pressing cursor zero after"? Do you mean you weren't pressing TMS-down after you had carried out the boresight and before changing wing stations? I've been through my training mission dozens of times and the mavericks do not boresight.
  17. Attached is my mission file. The bugs are as follows 1. AI Helicopters not following waypoint parameters 2. AI ground troops are terrible at attacking a group. They either stand there and do nothing or run right to them, and then run in circles around them. Sometimes they do fine and take them all out. 3. AI ground troops do not embark to transport and get into the vehicles. The mission editor makes it so painful to make missions for a game that is otherwise excellent. I used to make tons of missions to play, and the bugs just make it impossible to have a good time doing. I want to play this game more, but..... It's just so difficult to build a reliable mission that will act the same way each time you play it. I previously had the choppers following the waypoint settings, then I loaded it one day, and they just quit, and have never done it since. If we can't get a mission editor that does what we want 99% of the time, get rid of the stupid thing. Please put us out of our misery Persian Gulf - Black Hawk Down Pt. 1_V2_TEST.miz
  18. yup. this super doesn't work at all. I have a convoy with a couple of different vehicles. nothing embarks to anything. Not only that. but, aircraft just disregard waypoint values. one has altitude set to 500 and then 250. one of them, the oh6 just flies up and keeps climbing. Persian Gulf - Black Hawk Down Pt. 1_V2_TEST.miz
  19. Please contact me via PM if you're a native Japanese speaker and willing to help record a handful of voice comms.
  20. Today
  21. YoYo

    WiP updates

  22. This would indicate HOJ mode launch. Also the jammer itself could affect RWR, but not sure if either of these are modeled in DCS.
  23. Are there updated HARM tables for the new assets that I've missed, or is it possible it's in a DCS directory somewhere? *edit: I see that the F-16 manual has the new assets listed and their RWR codes but no HARM codes.
  24. Totally agree. I just discovered this bug for myself (relatively new to F-14) and it makes it impossible for me to fly both front and back seat when I need to. I hope HB addresses this in the upcoming big patch.
  25. The plane ignores the quantity selector in weapon selection modes outside of rockets & dispensers and bombs. So, I don't see a way to stop it from going from left to right without not arming the stations you want it to not fire. Attempting to change to rockets and dispensers won't arm the Shrikes. Unless you go to A mode which fires all four of them as soon as you hit the pickle button.
  26. I had those "problems" as well but I need to do more tests, I'll let you know as well if I notice them again and in which kind of "scenario".
  27. May 11, 2024, 11:05 AM. Map of Kola, if that matters.
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