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There's some trial and error with positioning/angling the 2D plane within OpenKneeBoard. Then start with something like our grid in KneeboardFiles.zip above. With the grid there, you can more easily figure out how your final 2D plane needs to be shaped. Hope that makes sense.
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Maneuvering On The Ground With Differential Braking
Cgjunk2 replied to AG-51_Razor's topic in Bugs and Problems
I’ve read the thread title, the thread, and the OPs clarification of what was intended in original post. I believe I’m in total agreement with your understanding of the thread’s focus. As the thread progressed, it became clear that differential braking wasn’t the cause of the problem as some proposed. Differential braking just revealed how inaccurate the tailwheel was behaving. This is because in real life, a short jab on differential brakes would lead any taildragger to swing the tail around with it’s own momentum. So that said, it’s fair to say diff braking isn’t the cause, but a good way to *demonstrate* how badly the tailwheel steering is acting . Please understand I’m not claiming any policing authority when I say the following. Crosswinds cannot be a contributing factor to the problem when there are no crosswinds. However, it stands to reason that if the tailwheel doesn’t steer as expected in zero-wind, it will be even worse with crosswinds. That’s why I think we can conclude that crosswind behavior is a symptom, not a contributing factor to the cause. After the tailwheel behavior is fixed, then it becomes possible to assess if crosswinds are unduly affecting ground handling. And if that’s the case, then it would be clear the problem is related to aerodynamic modeling, (because the core physics modeling of tailwheel has been fixed) -
PSVR2 - now works with Eye Tracking and Quad Views!
Morat replied to proxlamus's topic in Virtual Reality
I definitely prefer my PSVR2 over my old Reverb G2. If I had a Quest Pro I wouldn't have needed to move away from WMR so I'd probably still be using it. What I'd really like to see is a comparison with Quest 3 now that PSVR2 can run at higher Super Sampling with DFR. I don't see the PSVR2 as cheap, either. The halo setup is ideal IMO and the gasket is awesome. It blocks light extremely well without any pressure. I find it alot more comfortable than the Reverb G2. The reason we get the PSVR2 so cheap right now is the PS5 community didn't buy many - possibly because it cost more than the console itself - and Sony dumped it on the PC market after a couple of years of poor sales. Anyway, I guess this is all off topic. DFR works, and works really well! -
Спасибо кажется я разобрался. А индикатор видимо у меня горел из-за того что я заменил баки на стоянке, бак сняли, но другой ещё не поставили. Извините что ввёл вас в заблуждение. Но что тогда означает Б1 в Б2 на топливомере? Это две полоски Б1 и Б2 всегда заполнены одинаково. Неужели это правая и левая группа баков? И можно ли сбросить только внешние подвенэ баки если они выработались. Или только все сразу.
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Если из красных Ми-24 из Синих F-4 и "Кот". Качество текстур кокпита "кота" (они кстати +- в тойже цветовой гамме, что и у мига) уже по первым трейлерам было видно, а это 6 лет назад на минуточку
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tush4r joined the community
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I built my F-14A in 1/72 scale, so, uhmmmm... I did nothing and left it clear.
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As fascinating as the Yak-38 is, I really can't see it coming to DCS, never mind being some sort of 'saviour' for it. I suspect that finding adequate documentation would be problematic, and its operational capabilities seem to have been rather limited.
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Did some recent update broke elevator trim in P-51D?
milo85 replied to milo85's topic in General Bugs
@-Cipher- Thanks .trk file. Yup, on your plane trim is sensitive, just like it used to be mine. I've attached mine, you can see how stable the plane is even if I move the trim from one extreme to another. What kind of setting should I have for FF? I've checked what I have for "Elevator Trim - axis" in FF Tune, and I have exactly the same stuff as for all other axes that work just fine. P51D-useless-elevator-trim.trk -
PSVR2 - now works with Eye Tracking and Quad Views!
Qcumber replied to proxlamus's topic in Virtual Reality
I've tried it and unfortunately it's not for me. I am sending it back. I am not saying it's bad headset and it will be a good upgrade for many users. However, I think the Quest Pro is a better option IF you can get one for a decent price. I paid £300 for my mine. I was lucky to get such a good deal for a mint headset that had hardly been used. There are still some bargains. -
we clearly have a different meaning for the word "stolen"
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Scripting Distance to Map Topology / Features
MartinCo replied to LittleNose's topic in Mission Editor
I just hit it off overnight and can't remember - I last did the process last year or so on Kola after an update since it's a once it's done it's done sorta thing - also used the f10 to bring it into combat flite via QGIS / transform files Since the F10 is rendered on demand, you have to sleep for a bit between setting the camera position and taking the screenshot to pre render - the screenshot collection is of course the main time sink but is a one time thing -
I'd rather have a Mystère IVB or SMB2 for the Sinai campaign and subsequent military operations in the Levant. These would fit well with the current lineup of MiG-15, 7 and 19 and F-86 and F-100
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Как, например, где? Если можно, то со скринами.
- Today
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buur started following JTAC reports wrong coordinates
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JTAC reports wrong coordinates
buur replied to Supernova-III's topic in Ground AI Bugs (Non-Combined Arms)
checked your track and the coordinates reported by JTAC are correct. WE02530543. Try a slow repair, maybe a file broken. Your uploaded Mission is missing a JTAC. -
pavlosr0m joined the community
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PSVR2 - now works with Eye Tracking and Quad Views!
RealDCSpilot replied to proxlamus's topic in Virtual Reality
That's my old config, check a few posts later. Something is very strange on your end. You have set 150% now and the SS resolution is 5872x5992 ??? That is crazy high, before that 160% was ~3200x3200... (???) You may have bricked your VR render pipeline somewhere in your system sometime ago. Something is messing with your settings. I'm into VR for 11 years now, always looking to get the best out of it. The PSVR2 is one of the most color correct headsets i've seen. Also very powerful with brightness and contrast (it can do HDR so no wondering here). And it's a relieve to see OLEDs in action again after years with LCD headsets. Sure QLED in the QP is not that bad when it comes to similarities in image quality, but these PSVR2 OLEDs absolutely shine in VR. -
Not going to lie I learned originally in metric when doing flight Sims flying German and Russian planes in IL-2, and then with the MiG-21 and MiG-15 as my first planes in DCS, and I actually prefer flying metric. However for the Mi-24P I had the labels in English for the first couple of weeks to help rapidly learn her. Then when I had it down I switched back to Cyrilic. I'll probably do the same for the MiG-29. Sorry learning morse code, and nautical flags are the first 2 side quests on my SIM agenda. Cyrilic is a distant third.
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Airshow Objects Mod - Any That Work in 2025?
joey45 replied to CommandT's topic in Static/AI Mods for DCS World
It's by Grinnelli so he might still have the 3d files still. Won't harm to ask. -
Ehh I don't think you really need to make any allowances. Most DCS players prefer to go FF Master Race anyway if it's a decent option, and the ones that don't are going to have to face a bit of hopefully just friendly ribbing from both their teammates and oppenents likely. Then when LAZUR datalink becomes availible, you'll get some interesting options the are unique to the FF MiG-29. I feel the FC3 should still be around though so new players can get their feet wet, but I think when people see the difference between the somewhat crude (though good for the time it was made) FC3 and the FF people will go for the more authentic feeling one.
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51EG Sklang started following Ronin_Gaijin
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MiG-29A FF: capabilities and how will it fit into the (meta)game?
Dača replied to PawlaczGMD's topic in DCS: MiG-29A Fulcrum
We still have to wait longer for GCI. In RL MIG-29 has been instructed by ground EWRs. Rarely by AWACS. -
DCS World 2025 Screenshots and Video Thread
Saguanay replied to ST0RM's topic in Screenshots and Videos
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Was anyone able to mod it in order to have a more Hawkish loadout? This will be the closer we will ever get to recover the Bae Hawk they've stolen from us.
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It would be fun for a while with the FM and the Kiev class operations, but being subsonic, radar less and with a negligible payload, it will be old very fast.
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PSVR2 - now works with Eye Tracking and Quad Views!
Qcumber replied to proxlamus's topic in Virtual Reality
I ran another test using your settings. The QP resolution is lower at these settings but still looks better than the PSVR2. The cockpit is sharper than I managed but is still a bit fuzzy compared to the QP. It is similar to what I saw with the Pico 4. I tried a few runs over Syria, and the oversaturation is less noticeable compared to a green map like Normandy. BTW thanks for these settings. I like them. I have tried lots over the years but did not have much success with the edges. 0.33x0.33 with 0.33 edges works a treat. QVFR config smoothen_focus_view_edges=0.33 sharpen_focus_view=0.33 turbo_mode=0 horizontal_focus_section=0.33 vertical_focus_section=0.33 peripheral_multiplier=0.33 focus_multiplier=1 debug_eye_gaze=0 debug_focus_view=0 Here is an excerpt of the log for the PSVR2 set at 150 in Steam VR 2025-09-14 16:20:06 +0100: Found option 'smoothen_focus_view_edges=0.33' 2025-09-14 16:20:06 +0100: Found option 'sharpen_focus_view=0.33' 2025-09-14 16:20:06 +0100: Found option 'turbo_mode=0' 2025-09-14 16:20:06 +0100: Found option 'horizontal_focus_section=0.33' 2025-09-14 16:20:06 +0100: Found option 'vertical_focus_section=0.33' 2025-09-14 16:20:06 +0100: Found option 'peripheral_multiplier=0.33' 2025-09-14 16:20:06 +0100: Found option 'focus_multiplier=1' 2025-09-14 16:20:06 +0100: Found option 'debug_eye_gaze=0' 2025-09-14 16:20:06 +0100: Found option 'debug_focus_view=0' 2025-09-14 16:20:06 +0100: Eye tracking is supported 2025-09-14 16:20:06 +0100: Recommended peripheral resolution: 1938x1978 (0.330x density) 2025-09-14 16:20:06 +0100: Recommended focus resolution: 1938x1978 (1.000x density) 2025-09-14 16:20:06 +0100: Stereo pixel count was: 70370048 (5872x5992) 2025-09-14 16:20:06 +0100: Quad views pixel count is: 15333456 2025-09-14 16:20:06 +0100: Savings: -78.2% 2025-09-14 16:20:16 +0100: Session is using quad views 2025-09-14 16:20:16 +0100: Edge smoothing: 0.33 2025-09-14 16:20:16 +0100: Sharpening: 0.33 2025-09-14 16:20:16 +0100: Turbo: Disabled Here is an excerpt of the log for the QP set to 150 in VD. 2025-09-14 16:44:56 +0100: Found option 'smoothen_focus_view_edges=0.33' 2025-09-14 16:44:56 +0100: Found option 'sharpen_focus_view=0.7' 2025-09-14 16:44:56 +0100: Found option 'turbo_mode=0' 2025-09-14 16:44:56 +0100: Found option 'horizontal_focus_section=0.33' 2025-09-14 16:44:56 +0100: Found option 'vertical_focus_section=0.33' 2025-09-14 16:44:56 +0100: Found option 'peripheral_multiplier=0.33' 2025-09-14 16:44:56 +0100: Found option 'focus_multiplier=1' 2025-09-14 16:44:56 +0100: Found option 'debug_eye_gaze=0' 2025-09-14 16:44:56 +0100: Found option 'debug_focus_view=0' 2025-09-14 16:44:56 +0100: Eye tracking is supported 2025-09-14 16:44:56 +0100: Recommended peripheral resolution: 1520x1592 (0.330x density) 2025-09-14 16:44:56 +0100: Recommended focus resolution: 1520x1592 (1.000x density) 2025-09-14 16:44:56 +0100: Stereo pixel count was: 44457984 (4608x4824) 2025-09-14 16:44:56 +0100: Quad views pixel count is: 9679360 2025-09-14 16:44:56 +0100: Savings: -78.2% 2025-09-14 16:45:04 +0100: Session is using quad views 2025-09-14 16:45:04 +0100: Edge smoothing: 0.33 2025-09-14 16:45:04 +0100: Sharpening: 0.33 2025-09-14 16:45:04 +0100: Turbo: Disabled