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  2. @talvikko These are the specs of the system I just built: Asus ROG X870E-E Gaming Wifi motherboard AMD Ryzen 9 9950 x3D Asus Tuf Gaming RTX5070 TI OC Edition G.Skill Flare X5 DDR5-6000(48GBx2) Asus Ruyjin III 360 (non-RGB model) Samsung 9100 Pro 2TB nVMe (I reused a case that I had, also with another nVMe and SSD drives.) The build was not without issues. I had to return the first motherboard due to a defective memory channel. I thought the second motherboard was also defective but it turned out that the BIOS didn't support either the CPU or the Memory. Fortunately the Asus motherboard BIOS can be flashed without needing to boot into the BIOS. Once I got that sorted out, everything else has gone fine. One of the reasons I went with this motherboard is its use of the PCie lanes. I wanted to keep the graphics card at x16 speed while also taking advantage of the PCie version 5 speed for the nVMe drive. This board has a specific slot for the nVMe drive that will allow it to run at x4 speeds and the graphics card to keep running at x16. These two slots go directly to the CPU; it has two other nVMe slots on the same channel and using either of those drops the graphics card slot to x8. Finally, the board has two more nVMe slots that run through the chipset and don't impact the CPU PCie channels. I saw no point in spending what I did for the graphics card and not be able to use its full capacity. One of the reasons that I went with AMD is the socket - AM5. Unlike Intel, AMD hasn't changed their sockets for awhile. That means you could by a cheaper CPU and then upgrade later without having to change anything else. As for the memory brand, I would decide on the motherboard first and then use the boards QVL (qualified vendor list) to choose your memory. Most of the major memory manufacturers also have a way to search their products for compatibility to a particular motherboard. I'd also suggest sticking to two sticks of memory. Modern systems sometimes have problems with more than that.
  3. indeed. especially in head on passes. I only ever lock bombers attacked from the side
  4. I've seen that before and IIRC (not our server guy) it came from too many options/layers in the menu. Ended up rearranging things to get it to consistently show.
  5. hopefully it gets adressed. this is an immersion killer
  6. In fairness, as with most things like this, we have to infer a bit. I don't know that we will ever know for sure if Razbam was or wasn't required by their contract to provide the source code. ED withholding payment from the only 3rd party dev that we have had confirmed wasn't providing their source code makes me think that maybe the lack of source code sharing for the modules was kind of the crux of the whole issue, but like I said before, that's just a lot of inferring on my part while not really having the whole picture. The hope is that the bridges aren't permanently burned, and maybe at the end of all of this, ED can at least get the source code in exchange for whatever agreement they make, but that feels optimistic given the way things have played out so far.
  7. + 1 I made another thread about it. it's killing immersion
  8. Hello, try this idea. find your DCS folder in SAVED GAMES. Rebame the DCS folder to .BAK. then run DCS. exit DCS. copy your INPUTS folder over to the newly created SAVED GAMES/DCS Bonjour, essayez cette idée. Trouvez votre dossier DCS dans SAVED GAMES. Renommez le dossier DCS en .BAK. puis exécutez DCS. Quittez DCS. Copiez votre dossier INPUTS dans le dossier SAVED GAMES/DCS nouvellement créé.
  9. I don’t think it’s implemented yet. I’m with the AB9 base and don’t have the trim working like that either. Also, the stick shakes much too much in small G maneuvers not close to stall. It’s better than nothing and I’m happy there’s this initial implementation to play with for now.
  10. Question. when trimming my plane on the elevator axis, the stick doesnt move like in any other warbird. The trim tab should move and that should have an effect on the stick depending on the airspeed. right now the trim acts directly on the control surface. this is wrong Is this a bug ? A missing feature ? thanks
  11. did you download also the required Mandatory Co-Download, VF-24's Commanding Officer Jet? I don’t see it on your screenshot.
  12. F-22 has a central receptacle, whereas the -23 s on the port upper side above the intake.
  13. I guess I'm one of those that didn't get the instructions right. Here's where I dropped the zips: null And I don't see any new liveries in my mission editor? Can you offer some advice? EDIT: NVM, the zip inside the zip caught me off guard!
  14. That's hitting just about every genre. Kerbal Space Program community was kickstarted by incredibly simple art style of the early versions, allowing new parts to be made quick and easy, on top of a relatively simple game setup. Every time the quality standards went up, the number of new part mods shrank. Nowadays only a few are making top quality PBR assets. Art for modern games aiming for realistic visuals is extremely time consuming to create. Some UE5 games still manage to have a thriving modding community making assets for them, but even then, it's nothing like the massive modding communities of old. Now, we've seen a proliferation of games which deliberately forgo fancy visuals and use something more stylized, often making it easier to make assets, but it's not really an option for flight sims, which attempt to get as close to reality as they can, and graphics are part of it, too (see the endless discussions about spotting). And then, you get highly elaborate coding on top of that.
  15. Hi @currenthill I was wondering if someday you'll take into consideration some Cold War Era ground assets as well
  16. Did two tests just now with all Mods removed (I hope) and a clean logs folder. I've measured from the moment I clicked on the join server button: 1) Server "[PL] Gildia.org - Dynamic Range Germany (Cold War) PvE": DCS loads 2:40 minutes until "New sim post start" appears. This time it took ~2.5 minutes this time before it proceeded and i can select a coalition. Logs are attached as 1st_run.zip 2) Server "105th SSF | [GER] COMMUNITY SERVER": Same Germany CW map. After 45 seconds, the "New sim post start" appears. After a total of 1 minute, that's done and i can select a coalition. Logs are attached as 2nd_run.zip. Why does this sometimes take 2-3 minutes and sometimes (I assume) a normal few seconds only? The only thing I found in the logs which takes ~2.5 minutes is that one here: 2025-08-05 20:09:02.443 INFO WEATHER (Main): reset fog animation 2025-08-05 20:11:19.742 ERROR ED_SOUND (18140): can't load wave: "effects/weapons/automatic/warrior_distant_1.wav" That a mission thing? Thanks for any help! 1st_run.zip 2nd_run.zip
  17. Hiob

    Colors

    Reshade to the rescue! I completely agree with most of the above, but personally I find DCS in general more on the lollipop side of the spectrum. But color perception is difficult to agree on and I‘m not the creator. So I don’t expect them to cater to my preferences. Feedback is given, and for the time being I adjust the colours via Reshade.
  18. Sorry, totally missed your reply. (And absolutly forgot about this topic, bin to busy with making controller profiles for DCS modules) I'l make a track tommorrow
  19. hm, narrowing field of view helps
  20. Today
  21. make a backup, and put this file into your bazar/effects/LUT folder, inside the game menu: color profile, choose the color called with the Orange 2 name.. should be much less comical green looking.. try it, just backup the ..tealorange2.png before overwritin'...
  22. theHACKERMAN Thanks for the detailed and well-done report, very nice first post effort. The team has replicated this report, and it is now reported. Thanks!
  23. you could post your miz file see if that sheds any light
  24. Why would you compile efm for this mod? Unless you are a developer there is no need . Please download full mod from: https://github.com/grinnellidesigns/f-22a/releases File: f-22a.zip (1.29GB) Version: v2.1.0 To get into cockpit you need: one way is to jump into f-15c mission first(for a second) then fly f-22a mission. the other way is to modify F-15C entry.lua. Check https://github.com/grinnellidesigns/f-22a?tab=readme-ov-file#important-note
  25. Bit of a risk but would any of these from Aliexpress work? https://www.aliexpress.com/w/wholesale-hp-reverb-g2-power-cable.html
  26. Yes, but Claude AI is better at the scripting. ChatGPT is better for brainstorming and prose writing. Claude writing the Lua for me is actually helping ME learn a bit of Lua. Cuz of course it generally needs bug testing and tweaking, so I gotta be able to read and understand what the code is doing to discuss it it Claude. ChatGPT keeps trying to code but just ... No. I keep telling it to stop, but it just won't. LOL
  27. So I've got this here mission I'm recreating. I had it working like half a year ago or so, maybe a year, and Win 10 took a dump on me and I had to wipe and reinstall. Lost everything on the C drive. Now I have a more solid plan cuz I know what I did, so it went quicker. Synopsis: Exfil a delta team from an insurgent held valley in the middle of the night, flying from eastern Lebanon to just inside the border of Syria. Claude AI helped (well mostly itself) wrote the random spawning script. I set about half the units to Alarm State Red, ROE Free, Disperse for 600s, the others also include Engage Air Weapons Yes and 100% Engagement Distance. The insurgents are armed with AKMs and RPGs, with a few AAA trucks roaming about. Both ChatGPT and Claude AI tell me that ground units can't attack air units with AKMs and RPGs. But I remember it working in the past when I tried. Claude tells me there was an AI behavior change. Yes? How can I get these gorram insurgents to fire on the helo? NOTE: Mission is currently set to be flown by AI, for testing. Spec Forces Extraction A06.miz
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