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  2. I can confirm that: Frequencies programmed into the radios don't match briefing. Chariot frequency in the briefing (278.000) does not match what is actually utilized in the mission (300.000). Easy Communications is enabled for the entire campaign, so I believe if the player doesn't override that, the radio it should work regardless. I think that's the solution to making the comms work in this campaign. That said, for the life of me, I can't get the red jets to launch in this mission, nor can I get my wingman to engage. In fact, it seems like the best method is to just go guns (or grab a set of mavericks at Minaq) for the jets that never respond. Otherwise, 70 is the highest score that I have been able to achieve.
  3. Don’t come here now acting all innocent like you have no idea what I’m talking about. You’re always the first to demand no one asks questions or offers criticism that you don't like, yet you’re the one who continuously injects condescending, pointless remarks into others’ discussions without adding a single ounce of value. And then, after you’ve sabotaged the conversation, you add the original poster to your massive ignore list, completely dodging the real issue. It’s almost laughable how predictable you are—guaranteed, you’ll probably do the same with me, right?
  4. Another issue I found was that when switch is in ALL position (to drop all bombs of the same type at the same time) in case of KMGU bomblets canisters only 12 of them drop from 2 inner canisters at the time, so in order to drop more of them you have to quickly press the weapon release button again and again in order to release 12 more, then 12 more again etc. I believe these canisters should drop whole 96 bomblets in one go (which is perfect for targeting columns of vehicles in straight road) and when the switch is in ALL position it should drop them all from all 4 canisters... but it doesn't. KMGU deployment.trk
  5. Beside the cannon on the MIG-29A Fulcrum module being bad I can see that deployment of bombs (all kinds) is extremely bad as well, I have tried RBK, KMGU, FAB & ODAB (or maybe the last one has a different name, I can't remember now but its not relevant to this issue) and all of them drop way too short of the aiming point on the HUD... I mean all of them, all the time. I thought maybe its the map issue somehow (maybe terrain elevation is off on some maps) so I tried Caucuses map also and I can see the same thing. FAB500 deployment.trk
  6. Send me the track, please! I didn't program any failure modes that cause engine fires. This looks strange.
  7. In the manual and in Wags' video it says that the "Automatic" SPO-15 mission editor setting will automatically pull information from the mission for the SPO-15 threat database. I have two questions related to this: 1. When does "Automatic" pull information from the mission? If units are spawned by script (so are not there immediately when the mission begins), would "Automatic" pick units up that exist when the player spawns in a dynamic slot? Or will "Automatic" only detect units that are present when the mission begins? 2. Should "Automatic" provide any filtering of friendly radars? Does the SPO-15 ever filter friendly radars? Thank you.
  8. Today
  9. I think it might be a general problem with friendly units (or the new SPO-15's response to them). Swapping into an FC3 Mig-29 and there's no problem. Friendly aircraft lock up the Mig-29 Fulcrum Friendly locking.trk
  10. Hi, I'm currently modding a CH-46D Sea Knight and discovered that the suspension cannot take some bumps on the west end of Gurguan Point (sp?) airfield. I cannot rule out a mod issue, but maybe others can reproduce it with a default helo/aircraft. Here a video showing the problem. Unlisted video showcasing the issue:
  11. yeah I gave up on that and just made it "M"
  12. We are missing the option to edit SMS page, like they do when they do training, they can edit the loadout so those radar modes would be available.
  13. Well, I will say that let's wait HB releases B(U) for the answer. For "D", there are lots of home works for HB, such as AN/APG-71, IRST...
  14. Hmmm... Maybe I was wrong. Did you put it in the Liveries folder? You might want to read the comments in the download section. I got a little confused actually. Sent from my SM-A536B using Tapatalk
  15. Is it just me or does the view from the VR pilot's position feel like it's not 100% centered? I still have a slight feeling of some deviation, but it's horizontal. The angle is very small, maybe only 5 degrees, but even when I center the VR by the button, I still feel like my face is tilted slightly to the left. This is also visible on the instrument panel at the bottom, the edge of the board does not fit perfectly flush with the face.
  16. Ok, so maybe it was this F-15, because this information appeared right at the beginning.
  17. Hmm, I neither have surprise objects nor a voice over/on screen text "what is it" One of the randmoised intercepts features an F-15 though.
  18. I tested the TAS indicator on English,Imperial and after take off It was 650 ish knots for Mach 1 at tree level. Tested the English, Metric and it was over Mach 1.2 at 650 knots. Same mission and airfield. Identical conditions. English metric is bugged. I really hope they give us option to fly with English cockpit and Russian metric units. This is how the MiG21bis works and I have thousands of hours in it.
  19. Yeah... what you gonna do? I bought at first 2x 1TB M2 drives thinking 1TB would be enough for DCS... within 1 week it was... well full So I bought another 2TB M2 drive for DCS and moved it all over, now with 1 new aircraft module (MiG-29A Fulcrum) and I am trying out the South Atlantic map (which is pretty good I must say so I intend to buy it once I have bit of money left again) I am again down to ~850GB left on this 2TB drive. So, solution to your "problem" is just uninstall modules you no longer use, aircraft and terrains and you'll save on space and DL data when DCS gets updates.
  20. I just bought this product and it works great , the only issue I am having is that my eyes are not being tracked.
  21. This shadow should not be visible as its a shadow cast on ground underneath the shelter structure, but its however visible on top of the shelter structure. It goes away once full shadow is visible (second screenshot)
  22. Selling one Warthog throttle, c/w Meza desk mounts & sundries. Have Warthog Stick, but disassembled for deflection smoothing, but not re-assembled. Will throw stick and other hardware for free. Throttle works as expected, unmodified except addition of A/B detent. Meza Mounts brand new, used only a handful of times. Selling only as complete item, no separate sales, local pickup only. Please DM for contact details. Asking AUD$150 for everything nullnullnullnullnull
  23. With these shelters I think you need to have 2 separate objects as top of shelters, the higher one on which the land texture and grass/shrubbery is on and lower one, the underside as shelter ceiling, which needs to be lowered so that grass/shrubbery is not visible through it
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