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  2. I had the same question. Glad its not required to be online after paying for it. Thanks!
  3. Trialled it, surprisingly liked it (my first heli), but definitely not buying it until...
  4. Would love to have the ability to fly a F18/F16 in sim mode while non pilot friends are in vehicles in combined arms. Would really bring things together.
  5. DCS Apache seems to have the most unstable 'stability' system of any aircraft in the sim - surely it can't be that bad IRL? Have also shelved the Apache till it behaves like an aircraft with a actual 'stability' system.
  6. It IS possible. There are some excellent MP(1+ player) campaigns out there in files area that rival any paid content available. These aren't "dumbed down" at all. I'm aware of content for Hornet, Apache and Kiowa. My group of friends has enjoyed this content immensely. As far as someone releasing payware campaigns geared for multiple players, I don't see it happening. There are many triggers that either won't work in a MP environment or must be changed to accommodate the possibility of a 2nd, 3rd, or 4th player. Multicrew adds another wrinkle.... As someone who's written more than one MP campaign, I can attest it isn't easy. I just don't see any mainstream payware campaign creators signing up for the exponential level of effort without exploring a significant increase in campaign price.
  7. Go into your account in the PimaxPlay and hover your cursor over your avatar picture top-right. You can select "Offline Mode" there.
  8. That's a great feature. Thank you for the quick response.
  9. Today
  10. No, you won't. Once it's paid for you can click "Account" and turn it offline permanently, though you then won't get any software update notifications. Turn it back online occasionally for those, or wait for announcements from Pimax here for manual download.
  11. Hello everybody. looking at the pay half now half later thing, I am assuming I need to have the headset connect to pimax servers every time I use it to verify the headset payment status? And after I have paid the headset off completely, will it still need to connect to pimax servers or can I play offline with it? Many thanks in advance.
  12. The G2 was decent. Pico4 was pretty good. The OG was rough and hurt my nose after around 30 minutes. I bought the Bolo Strap for the Pico and the Apache for the OG, not that it helped any. Having earphones under the OG was betterer.
  13. im just sharing my experience with you. my PC is highly optimized. i delet fxo, win11 always up to date, i run DDU uninstall every time there is a nvidia update. i run quad views VR. not everything is set to high though i have a beefy PC.. im usually on multiplayer and i have NO issues other than what i have posted about your dlc. i did make a multiplayer mission once that had way too many objects that cause not only my machine to studder, but who ever join the mission. it is not my PC that is the issue. but its ok, you dont want to hear is the campaign so, that it then. i been running the fam flight and learning alot. you campaign is good, other than being at the nellis spawn area at the start.
  14. Well, the FreeCam uses the dcs cockpit camera view axis to look around, clicking the cockpit are even easier than i often do with head track. Actually I have my own sticks, but I m in college right now and i can't really bring em to school.
  15. No. Unfortunately the lightning shader is invoked by the game engine code when the PRECPTNS is set to Thunderstorm in the weather setting. No way for me activate in the weather presets.
  16. The USAF jets dont use LRS mode, they have RWS, TWS, VSR, ULS. Thats it, maybe some foreign jets have LRS but not US
  17. Are the scattered t-storm presets supposed to have lightning? I'm not seeing any.
  18. Try My Flight Model Mod In The User Files Under AH-64D
  19. Yeah I realize that. Honestly it seems just frustrating to me and not worthwhile. A basic joystick is quite inexpensive. The essential problem is that flying has an inverted Y-axis vs pointing with the mouse like you do in the clickable cockpit or for aiming.
  20. Thanks for the HU. This is really great work. Bowie
  21. It's reliable enough if you get good with it. I've had success with it as long as the SAM sites aren't too crowded. Otherwise you may find some of the Shrikes wandering off to where they can't reach because they picked up the other site first. The only slight point of frustration for me is that there isn't a seeker head that will target a Fan Song without also targeting the Range Finder for the SA-2. So, it's a bit of a luck of the draw which one the missiles will pick up. But, in general, I like to plan to use all 4 missiles for one site, 2 and 2 for the SR and TR each. Knocking out either one is a success. I usually start to pitch up for loft just within 20 miles.
  22. Assuming you're using Petrovich, it's probably an issue of him somehow not seeing the target as commanded. Any AI in a replay track is still "alive" and may not perform the same actions as they did in the original flight. Thus Petrovich doesn't see/lock on to the target during the replay, inhibiting the recorded player fire command from being executed. I've had this happen with George and Hellfires in the Apache, and Jester and Mavericks in the Phantom.
  23. Hey guys, I've had a K51 for years now, and I accidentally pinched the 5 pin cable that goes from the board to the USB-B port. I had been wiring it back together, but it's janky. I am having no luck finding a replacement cable that fits the board. Anyone know where I could get this cable?
  24. Just tonight I have had the same issue. I did the single mission "Ferry Flight" right after I got the plane and had zero problems taxiing with differential brakes and tail wheel unlocked. But the differential brakes work for about 30 seconds and then it just keeps veering incredibly frustratingly to the right. I have all the other prop warbirds and have no other such problems.
  25. No, this is not a War thunder style mouse control, it works just like a joystick where the screen's geometry represents the x and y axes.
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