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I hope ED will continue with GNS430 3d model implementation in all other cocpits... I need help from someone to make this possible trough Saved Games Mods folder using only LUAs, redirecting placement and from where to load model... This is all base core things, no custom models and textures. I would like to make same for Huey, Hind and some other aircrafts.
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look at the Fuel Pressure gauge, the last patch modified it to show water pressure instead. It should show a positive value when its working:
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need data Sound of engine winding down during startup
Archangel44 replied to P3CFE's topic in Bugs and Problems
Ok, I hear the exact same thing. The JFS (Jet fuel starter) spooling down? I must have overlooked that earlier when you posted it. Well I’ll be dern, sounds just like the turbo on my truck spooling down when I let off the accelerator. -
FYi performance depends on a thousand factors. Your rig, your drivers, windows settings, softwares running, the optimization of DCS, the optimization of the module you fly, your display device, just to name a few. such campaign missions will always be more resource heavy (populated) than, say a multiplayer mission or a free flight, but it’s pretty low on the list of what causes bad performance. check out my optimization guides on my youtube channel maybe there are a few low hanging fruits.
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OK thank you
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Visual current G load indication in VR (and 2D)
Czar replied to Kirk66's topic in DCS Core Wish List
One option can be as well with the square/indicator completely transparent for 1G and it increases in opacity with more Gs pulled. Customization potential for this could be endless if the player had the parameters of tolerance for it to chose. -
You are correct, didn't think of that .. on my mission I intend to use X:COCKPIT triggers to inspects these parameters that the Module offers: Eduardo
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The fuel pressure gauge on the bottom of the right side instrument cluster has been changed to indicate water pressure. When ADI is on the needle should pop up. But that's the problem, because there's been times I've been at full throttle and ADI never kicks in even when the master switch is on.
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Thx GT. You'll also note above that there was an only 2 knots diff between auto lean and auto rich with all else being equal in my speed runs. I think the overarching point is that M3 is in the ballpark, same as what you found with your great F4U Corsair Real-Time Engine Diagnostics Data script, which folks can find here: https://www.digitalcombatsimulator.com/en/files/3346516/ One easy way to know is that when you start hearing the roller coaster clickety clack sound due to high MAP induced engine knock, engaging the water injection will stop the knocking within a few seconds.
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Visual current G load indication in VR (and 2D)
Czar replied to Kirk66's topic in DCS Core Wish List
I don't need it but it would be nice to have it for those who wants it through one of the levels at the RCtrl + Enter overlays. The system is already there. That's not really accurate. With experience in DCS you can "feel" through muscle memory even without a FFB stick. But you need a lot of practice to do so (lots of hours). Not impossible. Artificial indications like cockpit shakes helps on top of that, as mentioned. This is a fantastic idea. Color shifting wise to convey G value: a square somewhere discretely on screen filled with a color could be of great value indeed. The color can shift along the RBG spectrum and I'd think a color wheel orientation between colors could fit: Green for 1G Shifting to blue for negative Gs, up to magenta for extreme negative Gs. Green shifting through yellow to pure red for Gs above 9 or 10. Of course, for being a linear color scale, magenta won't be able to shift into red and vice versa. ...or the inverse color orientation if ones want to refer to blood stopping from going to the brain. (toggle able) -
You misunderstand the meaning of “building more planes than they could use”. That does not mean that brand new planes were parked outside the production line with no one to fly them. It means that they were producing planes faster than “producing” new pilots. They were not producing enough new models in order to retire the older 109G and 190A/F/G from service - these were still the majority of the fighters force by VE day.
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Awesome, thank you for sharing. This is a great tool for DCS, would love to try it if I had a MCDU.
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I got a tracking number from UPS. Its not active yet but I should have it in 5 days or less. Here's to hoping this is a better outcome than the VR1 I guess I'll know soon
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Would it be possible to modify the current Info Bar to have the option to just show the current Gs? Just that, make the rest transparent or cut it, and leave the G number at the same place. That would work nicely in VR to have an easily seen indication of current Gs. I don't see this as a cheat, since IRL you can actually feel Gs, and modern jets also display it on the HUD, but an experienced pilot can easily judge the Gs he is pulling and adjust accordingly; however this is obviously impossible in a sim without a admittedly artificial indication. And yes I know there is a G-meter in most planes, but they are usually located in a difficult to see location and are really meant to show how many Gs you pulled, not as a real time gauge to watch. Perhaps just a modded .lua since I don't really care about the rest of the data on the Info bar (if that is even possible?). Gucci points if it was color coded (red for over-g, yellow for negative Gs, etc) and dynamic (would only appear above or below a certain g-level, such as +2.5 and -0.5), as well as positionable and scalable. Cheers, Vulture
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I'd really love to see the Indian Air Force skin mentioned here
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Potential mistake in MiG-29A FAQ about R-27ER and R-27ET
Dudikoff replied to quantum97's topic in DCS: MiG-29A Fulcrum
Even the first photo of a Ukrainian 9.13 shows an R-27ER, from what I can tell. -
I’m running it with a 3070 in vr with no stutters.
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nephilimborn started following Parking brake ‘breaks’ the normal brakes
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Parking brake ‘breaks’ the normal brakes
nephilimborn replied to Chattytumbler's topic in Bugs and Problems
similar setup, also use L/R buttons for differential brakes - once i unbound the parking brake control from any input, differential braking was more manageable -
seladon11 started following AI_ATC Nellis AFB
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state of MFDs not saved state of 'SHOW' Threat, targets, etc not saved add any that seem to bug you as well.
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Deka's always been silent workers. BUT the moderator of Deka's Discord who's in direct contact with them has been teasing us for the past few months saying they'll have news soon. Its just a waiting game like always
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Thanks! Hopefully, someone handling the campaign will read this and correct it in a future update.
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Does anyone know of a way you can definitely tell if the water injection is working? Aside from activating the water injection switch then pushing to full throttle I can’t seem to tell. Before the last update the green light would glow showing water was low. Now the light does not illuminate for me.
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DCS MiG-29A 9.12 - support of NS430 GPS: