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Не так давно что-то писал VR в теме 29А, но потом удалил. Одному ED известно почему они ничего не пишут. Может, поняли что общаться с нами нет смысла.
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QuackBruckpilot started following DCS-Mitflieger im "lockeren Stil" gesucht
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VTB_Bingo created a squadron: Virtual Ghost Squadron
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Посмотрим сколько времени будет выходить МиГ-29А. Что то мне подсказывает что Ла-7 появится раньше.
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Are you an elite virtual pilot with a passion for precision, teamwork, and high-performance jets? The Virtual Ghost Squadron, previously known as the Virtual Black Diamond Jet Team, are recruiting new or skilled aviators to join us in the virtual skies!! Who are we? The Virtual Ghost Squadron is a premier virtual aerobatic flight team, renowned for our breathtaking performances. We operate a diverse fleet of cutting-edge aircraft. 4x L-39 Albatros 3x Alpha Jets 1x MiG-29UB Our team is built on camaraderie, discipline, and a shared love for aviation. Whether we're executing flawless aerobatic routines, we push the limits of virtual flight simulation. What are we looking for? We’re seeking dedicated pilots who: Have experience in flight simulators. Are proficient in formation flying, aerobatics or willing to learn. Demonstrate teamwork, communication, and a commitment to excellence. Are eager to master our fleet of L-39s, Alpha Jets, and the iconic MiG-29UB. Can commit to regular training and performances. Why Join Us? Fly Iconic Aircraft: Pilot our L-39s, Alpha Jets, and MiG-29UB in stunning virtual environments. Be Part of a Legacy: Continue the tradition of the Virtual Black Diamond Jet Team under our new name. Showcase Your Skills: Perform in virtual airshows and online events. How to Apply: Ready to soar with the Virtual Ghost Squadron? Send us your application! Submit your application via our Discord server: https://discord.gg/Yhj6ZGE5nk The Virtual Ghost Squadron is more than a team – it’s a brotherhood of virtual aviators. Join us, and let’s write the next chapter of our legacy together! Socials: Instagram: https://www.instagram.com/virtualghostsquadron/# Youtube: https://www.youtube.com/@virtualghostsquadron
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I'll look into that...I'm trying to get them as accurate as possible using maps and what not. In real life, we all know that radars close to the border with Jordan can see well into Jordian airspace. They obviously don't fire into Jordan for risk of war. I didn't think DCS puts the knowledge in there to not shoot cross border. They just want things to go boom Lol
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need track replay Data link not working from cold start
krazyj replied to krazyj's topic in Bugs and Problems
ok odd, I was under the impression that this was a known bug. I will get a track file sorted as soon as possible -
Das musst du ED fragen, wahrscheinlich ein LOD Problem oder die Engine oder Grafikeinstellungen?
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VTB_Bingo changed their profile photo
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Either that or you position them accordingly, make good use of the setting that makes them fire only at a percentage of their max range, too.
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Starset joined the community
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Thought so...I'm assuming best bet for that would probably be to set a bunch of triggers along borders? That would suck...
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They don't care for such and fire when they get the shot.
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DCS New gui - chinese letters?
Art-J replied to hreich's topic in DCS World Tutorial & Help Requests
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H60MTI started following SAM's and Country Borders
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Very dumb question...Do, say, Syrian SAM's know where the border is with Israel, Lebanon, Jordan, and Iraq? Or are they just going to fire regardless of airspace?
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Amazonia joined the community
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На иностранных форумах думаешь не отъедает?
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Hi: I have a number of aircraft mods which cannot be damaged. (And a number that can ) When I compare the working planes vs the not working ones, the .lua files, for the damage info seems to be there. At least to my eyes. It seems that there may be some small thing that needs to be changed/ added. A zero to a 1 etc. As you can tell I'm not a modder Can anyone suggest where I might look ? Thanks
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mencalico changed their profile photo
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It Depends on wich old version you're talking about, because after new terrain streaming, fog, volumetric lights and other things DCS has become more demanding. The last patch caused a performance regression, more noticeable in ME loading/saving times, and also more antifreeze warnings, from 2-3 to 8-12 on the same mission, but maybe it's only a scripting issue, because with simple missions there are no warnings. Edit: the core pegged at 100% is a long standing issue. Try with a 32/64GB pagefile and disable some eye-candy to see if the number of warnings decrease.
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I can see two possible answers. option 1- crank down infantry hit points so that all if not most, hits are insta-kills. Option 2- toss in a damage model and medivac. The ideal human damage model might be the following. First is a floating-point to calculate HP. Next have a variable called wound-size. - Wound size would calculate how many hit points a solider loses every second. A healthy solider will have a wound size of 0 then when ever a solider gets hit wound size would grow based on the severity of the hit. Lastly, and an incapacitation check- This check a randomly generated floating point to see if you get 1 which triggers incapacitation the system might do a role every mili-second, starting at 20% HP loss and increasing until you hit 40% damage, where the role is always 1. The unit would continue to bleed based on the wound size. Lastly especially good for helicopter pilots wounded ground troops will hit trigger a dust-off or some sort of medivac. The compromise would be to incapacitate a unit once it hits X amount of damage and don't mess about with the bleeding. Still give us the medivac mission
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What capabilities should we expect from the F-104?
Bremspropeller replied to Hatman335's topic in DCS: F-104
Agree 100% Btw, if you can read Dutch (which is sorta "drunk German"), this book is also worth looking into: null -
F-23A mod by ThunderStruck Simulations
Geschirre replied to Thunder Chicken22's topic in Flyable/Drivable Mods for DCS World
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Wasiliy Fesenko started following Проблема с назначением осей и кнопок на джойстиках и педалях.
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Das Sommerloch etwas füllen Wegen komplett umstieg auf Virpil, ist abzugeben: https://www.kleinanzeigen.de/s-anzeige/thrustmaster-ava-offset-verlaengerung-f16-stick-throttle/3158356581-225-15243 TM AVA Base, TM F16 Stick, Offset Adapter, TM Throttle .... alles Neuwertig und die jeweils letzte Version. Sehr Gerne (eigentlich nur so) alles zusammen. Preisvorschläge nehme ich gerne an. Bitte in die Kleinanzeigen schreiben, wenn ihr Interesse habt. Ich Danke
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I've never worn PVS-15s, mainly 7s and -14s, so it's a bit limited, but usually it is a bit clearer in regards to ambient light, so I would say that this is a bit odd though.
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ModelTimeQuantizer: ANTIFREEZE ENABLE
...Miller... replied to keisentraut's topic in Game Performance Bugs
Before I updated the game everything was fine, I have always played with these setting on this system and changing settings to low makes no difference. I guess this is a multithreading issue as I'm seeing one core pegged out at 100%. null -
I added MLRS rocket launchers and cluster munitions to the MP mission. During testing, I found that the dispersion - the impact area is unrealistically small. I was unable to find the specification for the M26 rocket with the M77 DPICM bomblets warhead. Just as the height of disintegration can be changed for clusters dropped from aircraft, it is certainly set in a real MLRS. Can the impact area of HE ammunition be increased to make it look more realistic? In its current state, the area is so small that it does not even make sense to use the MLRS.