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  2. What you have shown are the line "management" pages, it shows of which waypoints the line is created. That is correct IIRC as all lines and areas are created from the point in aircraft memory (waypoints and control points, I think target points can't be a part of the line/area/route) To see how it would display on the HSD, you can slew the HSD to the e.g. 6W and then see if the HSD will display PL-SHIELD or something else. Not a home PC so can't check the track, but I would go on a limb to say this is correct, you just haven't looked at the HSD
  3. It’s something most missions don’t get right: it’s not the wind that matters but the wind over deck. The wind is just one component. If you jump into the LSO station you’ll see that the wind over deck blows precisely down the angle.
  4. Jester is your RIO in Zone 5, not Bio. narrations will only happen during otherwise idle transit times when you have absolutely nothing else to do. They won’t interfere with the action, that would be an immersion killer.
  5. Damage models: Most of them are FUBAR. I don't know if it's to be player friendly that way players can get away with more to benefit game play. I have personally put hellfires, GBU's into a hind and it shrugged it off. Tricker has tons of videos of him hitting helicopters with multiple 25mm from a Bradley. wow what a great segue. Weapon Damage: A burst of 25mm from the above example would wreck any aircraft, especially a helicopter. I proved that anything below a 30mm rarely damages anything past 4,500ft in my SA-6 thread. How I conducted my test: Using the previous known range of 4,500ft that was the constant. I started each test with a Bradley to engage with its 25mm(since it doesn't have AP/HE in DCS which should be fixed since the LAV does...) This is a good control to start with. - a common issue, the AI shooter would think a helicopter was destroyed and would stop engaging. This is after many rounds hitting target. - I would place the helicopter on the ground as a cold start(meaning they have to start up to get airborne) right above the 4,500ft mark so around 4,520ft. And run the editor. If the helicopter survived the 25mm event, I brought it within 4,500ft. - IF the 25mm was able to destroy the helicopter that was the end of the test, move on to the next helicopter. If not, I replaced the bradley with a common 30mm unit like a BMP-2, BTR-82A, and a BMPT for faster 30mm engagements. Same method, above 4,500ft, within 4,500ft. - IF the helicopter survived the 30mm test. I moved on to a 120mm test from an Abrams or Challenger II. That's where I stopped, no offense but the Russian 125mm tanks in the game are B.S so I didn't use them (prior master gunner, fight me). Test 1: CH-47F Survived all 25mm, 30mm and 120mm engagements, took off and flew away, even with damaged rotors. Truly amazing. Test 2: AH-64D Destroyed within a few bursts of 25mm from above 4,500ft. Test stopped. Test 3: Ka-50 III 25mm destroyed it right before take off above 4,500ft. Skipped straight to 120mm, it took 22 hits to destroy it, last hit was while it was airborne. Test 4: Mi-8 25mm above 4,500ft stopped engaging because it thought the AI was dead. Was able to destroy it within 4,500ft. 30mm above 4,500ft took it out within a few burst. Test stopped. Test 5: Mi-24P Survived all 25mm & 30mm engagements. 120mm needed 7 hits to destroy it. Test 5: OH-58D Survived all 25mm & 30mm engagements. Survived the 120mm above 4,500ft engagement and took off. 120mm within 4,500ft it almost took off but after numerous .50cal and 120mm hits it was finally destroyed. Test 6: SA342 25mm destroyed it above 4,500ft within a few bursts. Test stopped. Test 7: UH-1 25mm destroyed it above 4,500ft within a few bursts. Test stopped. CH-47 vs 25mm above 4,500ft.trk CH-47 vs 25mm within 4,500ft.trk CH-47 vs 30mm above 4,500ft.trk CH-47 vs 30mm within 4,500ft.trk CH-47 vs 120mm above 4,500ft.trk AH-64 vs 25mm above 4,500ft.trk Ka-50 vs 25mm above 4,500ft.trk Ka-50 vs 120mm above 4,500ft(22 hits to kill).trk Mi-8 vs 25mm above 4,500ft.trk Mi-8 vs 25mm within 4,500ft.trk Mi-8 vs 30mm above 4,500ft.trk Mi-24P vs 25mm above 4,500ft.trk Mi-24P vs 25mm within 4,500ft.trk Mi-24P vs 30mm within 4,500ft.trk Mi-24P vs 120mm above 4,500ft(7hits to kill).trk OH-58 vs 120mm above 4,500ft.trk OH-58 vs 120mm within 4,500ft.trk SA342 vs 25mm above 4,500ft.trk UH-1h vs 25mm above 4,500ft.trk
  6. Reproduce: 1. Create a line graphic in the DCS Drawing editor, name it something the KW will pick up. Example: "KW-PL SHIELD" 2. Run the mission and look at your battlefield graphics 3. Note that the Line shows up with number waypoints, like it is a route: "7W, 6W, 5W" etc. Expected Behavior: The line should not have waypoint markers. Actual Behavior: The line has waypoint markers. Notes: not sure if this is a bug or how the actual aircraft works. It doesn't match the manual, so just wanted to confirm either way. Track and miz attached. Thanks! nullnull Thunderhorse_Day0_v1.miz KW_graphics.trk
  7. I have experimented with FPS limits quite a bit and have found that it does not make any difference to performance other than what you mention here. Limiting to the refresh rate causes some stutter.
  8. Qcumber

    Airshow Pics

    Oh yes. 20 Merlin's and a Griffon. Wonderful. You could feel it through your feet.
  9. Today
  10. This shot is so cool! Never expected a Corsair in desert camouflage to look this good!
  11. I can second that bug. Already did an update of the AMD drivers & a clean install.
  12. Anyone? It’s not like SPO-15 is something that everyone knows everything about. Especially when some pilots have experienced the overspill and some haven’t. For example, it apparently happened to the German Air Force birds quite a bit. And of course many people will take anything from the GAF on MiG-29s as gospel. All I ask is the least charitable interpretation not be used
  13. Damn , I did tell him to uninstall the a4 mod, thanks for working the problem
  14. Having visible vortices and vaping is a nice QoL thing, but I wouldn't be bothered if they aren't implemented on release.
  15. I have some reason to believe that a video will be arriving within the next 12 or so hours.
  16. Hello, repair is fixed the error. Thanks.
  17. just wanted to bump this, any chance we could get a reference manual of this type?
  18. What’s your opinion on the vortices topic?
  19. While waiting patiently... Any chance of a reconsideration RE: the F-35C Carrier based variant, as the flagship of this project? Both the Navy and Marine Corps are fielding it, and will take over those AoR's long before the AF and their F-16/15/22/etc. stable. Can be land based as well, if that detail was missed, w/o the complexity of V/STOL. Please consider. @BIGNEWY Bowie
  20. I am not sure if it is something that I am doing, but I noctied the backlighting of the PFP7 is dim or off while flying the CH47 but nice and bright when flying the AH64.
  21. Wow, thanks for try it, did you tried the malfunction option "seized" or something like that? I am not beside my game gear, but I guess that is an option can stop engine from rolling?
  22. ИМХО, учитывая то, что в F16 радар А/А автоматически меняет масштаб и зону сканирования в зависимости от положения курсора, я думаю что создатели данного самолёта настроили бы радар AG по такому же принципу, т.е. во-первых автоскейлинг, а во-вторых автоматическая корректировка резкости изображения в зависимости от масштаба радара. Т.е. выбрал на масштабе 40 режим DBS2 - радар показывает мазню, подлетел на 20 миль радар автоматом изменил масштаб и заново пересканировал поверхность в DBS2 в более высоком разрешении. Учитывая то, насколько удобен F16(по сравнению с F/A-18) в плане пользования авионикой, не думаю что создатели этого самолёта оставили бы без внимания такой "косяк", ибо пока вспоминаешь почему вместо нормальной картинки радар выдаёт картины Кандинского - давно уже собьют. ИМХО F16 для того, чтобы летать, а F/A-18 для того, чтобы парить себе мозг с авионикой.
  23. So, renamed the user/input/joystick and keyboard .diff.ula's and ran a test. No joy. They did not regenerate. Same missing briefing/load "texture", and no control of the A/C, save mouse view panning. Also noticed that the instruments are frozen as well, even as the A/C over-revs and augers in. This is weird. Bowie
  24. Looking forward to these too for the DC-10...
  25. Its unfortunately the DCS ecosphere, too many projects with too little recourses available with the ED std line it will be circled back to when recourse's allow.
  26. It is true that planning a mission even just for one’s own flight, let alone for several, and thinking about the bigger picture is not to everyone’s taste, and it limits the number of players interested in the campaign. On the other hand, it has been nice to see that there is interest in this as well.
  27. This came up as being something that was desired, part of the issue I believe is that there are scripts when the aircraft loads in, particularly when manned, that set up all of the various arguments. That loadup activity overrides the custom args, as Yae tried similar in the Tomcat to hide the RIO. They may work with a static aircraft but they don't work with AI or manned, it would take a deeper approach to allow those args to be overriden after the aircraft loads in. Or that's what I recall from when we last brought it up.
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