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  2. Yeah I'd kill for a virtual body myself for the OH-6! There's basically only 2 things visually that stand in the way of the OH-6 being equivalent to a full fidelity module IMO - a VR pilot body and some better rotor animations. In every other way this things is payware quality, not to mention all the other amazing assets that come with it, which no other full fidelity module does!! I don't want to sound ungrateful though of course as the mod has given me and the community countless hours of flying fun. So if we don't get a VR pilot body, no worries, we still have basically the best mod ever created for DCS. And if we do get it, great, best mod just reached peak DCS mod status!
  3. Can we pull the mirrors down but with a static reflection/reflective surface? The animated mirrors are: 1. FPS hungry 2. Poor picture quality/resolution RB, Heatblur and other developers has solved this by having a generic reflective surface when mirrors are not activated. Will this also be available for MiG-29?
  4. This is the wrong forum you'll want to look in the modding section, this forum is for the official Super Sabre. Thanks
  5. Actually the title: “There are no "E"'s in Caucasus“ would correctly be written without the apostrophe before the s ‘s is possessive as in “Eagle Dynamic’s map”. The meaning there is plural as in “DCS maps”
  6. What are you talking about people! This is easy doing it all correctly yes, FULL GC alignment and GPS enabled and all that, if you target something small like a tank the bomb wont hit in place test it yourself you'll see
  7. It looks pretty OK on my side. See pictures. Did you use brightness and contrast buttons to improve picture?
  8. The C-130 in some ways is a giant flight planning machine, so to use a tool like that would be missing out on alot of the experience. But, yes, it should work by default with it.
  9. I don't know if its a feature or a bug. When I double tapped the (C+M or SW) R button it disables auto radar lock on in the TL and BZ mode. Normally radar locks targets when they are in the solid green line in the center of the radar, but doing that it basically tells the radar I don't want you to that even when the target is in the scope. It's easily reproducible: Step 1: Find target Step 2: enable TL or BZ mode Step 3: fly towards or behind the target Step 4: Enable the (C+M or SW) R button Step 5: Let the radar lock the target Step 6: Tap the (C+M or SW) R button again Step 7: The radar should unlock the target and will not lock it and will throw the sight back to gyro Step 8: to get back to the normal function tap (C+M or SW) R button again and it should work Step 9: you managed to reproduce it, Congrats!
  10. Today
  11. You want to tell that to the server host not The Devs. But fixing it would be nice, and probably won’t ever happen.
  12. Heatblur only is required to support other ED official Modules, not User mods no matter how cool they are. The A4 mod team needs to either figure out what’s up, or figure out how to write their AI to not use cat3. Take it up with them.
  13. Absolutely mind-blowing work on those cirrus clouds! Well done!
  14. BO-105 Pilot 3D- Model fun. When the gauge is low but the ego is high
  15. Don’t forget about the harm that windows updates can do: they often revert user settings back to windows default, so after a while it’s worth checking if nothing has changed. USB power saving for example is notorious for turning itself back on. Or perhaps a recent driver you installed has issues?
  16. Serious gamers are hardwired.
  17. I found this video by JaysTwoCents. I disabled my onboard Wifi and Bluetooth. This eliminated my VR stutter.
  18. I'll push a new version next week.
  19. I plan to release v2.0 later today. I tried to get Tempest's wind mod working but it appears ED has locked that down because nothing I tried will decouple the ground wind layer from 1600ft wind layer. His mod will decouple the layers in the mission editor but it doesn't have any effect in game. 20 knots ground wind still results in 40 knots at 1600ft. That being said, I did make some nice improvements to this latest generation of cirrus clouds. I replaced a few textures with new ones and made some improvements to others. Shadows are looking much better now also. Overall I think these are the best looking cirrus yet. I also increased the fog visibility range in the mission editor. You can use that to create a nice hazy atmosphere look.
  20. Nope , not coded. you mean this ? I'll take a look if i can add it easily
  21. I did not have such bad image when I was playing with Sniper pod. I'll try again.
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