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After last patch Mission 2 is not working
Luka CMF replied to tezak's topic in F-14 Speed & Angels Campaign
I'm just playing mission 2 and I got error cannot open speed and angels 02b_parade.miz two times in a row. even after repair -
My data about A6M5 A6M5 Model 52 Zero [Zeke 52] Fighter Man Rtng: 3.5/2.5 Damage Value: 10 Size: Small Bombsight: Manual Throttle Setting/Speed in knots Altitude Rng Cruise Full Power Low: 126 256 Med: 150 305 High: -- 265 Ceiling: 11740 m Engine Type: RP Cruise Range: 1042 nm Int Fuel: 402 kg Additional Fuel Fuel Wt. Range Add. 330 L drop tank 240 kg 620 nm Ordnance Loadouts: Payload: Off Guns: 2 Type 97 7.7mm in fuselage and 2 Type 99 Model 2-3 20mm in wings (1.5) 2 30 or 60 kg bombs and C/L 330 L drop tank 8 10 kg or 2 60 kg rockets Remarks: In Svc: Aug 43 Shortened wingspan with rounded tips, heavier gauge metal in wings, dive restriction removed. A6M5a Model 52A Reisen [Zeke 52a] Fighter Man Rtng: 3.5/2.5 Damage Value: 10 Size: Small Bombsight: Manual Throttle Setting/Speed in knots Altitude Rng Cruise Full Power Low: 126 256 Med: 150 315 High: -- 265 Ceiling: 11740 m Engine Type: RP Cruise Range: 1042 nm Int Fuel: 402 kg Additional Fuel Fuel Wt. Range Add. 330 L drop tank 240 kg 620 nm Ordnance Loadouts: Payload: 341 kg Off Guns: 2 7.7mm Type 97 in cowl; 2 20mm Type 99 Mark 2 Model 3 in wings (1.5) 2 30 or 60 kg bombs and C/L 330 L drop tank 8 10 kg or 2 60 kg rockets C/L 250 kg bomb for suicide attack Remarks: In Svc: Mar 44 Modified wings; belt-fed wing cannon. A6M5b Model 52B Reisen [Zeke 52b] Fighter Man Rtng: 3.5/2.5 Damage Value: 10 Size: Small Bombsight: Manual Throttle Setting/Speed in knots Altitude Rng Cruise Full Power Low: 126 256 Med: 150 309 High: -- 265 Ceiling: 11740 m Engine Type: RP Cruise Range: 1042 nm Int Fuel: 402 kg Additional Fuel Fuel Wt. Range Add. 330 L drop tank 240 kg 620 nm Ordnance Loadouts: Payload: 341 kg Off Guns: 1 7.7mm Type 97 and 1 13.2mm Type 3 in cowl; 2 Type 99 Mark 2 Model 3 20mm in wings (1.8) 2 30 or 60 kg bombs and C/L 330 L drop tank 8 10 kg or 2 60 kg rockets C/L 250 kg bomb for suicide attack Remarks: In Svc: Apr 44 Some pilot armor; armor glass windscreen added. A6M5c Model 52C Reisen [Zeke 52c] Fighter Man Rtng: 3.0/2.5 Damage Value: 10 Size: Small Bombsight: Manual Throttle Setting/Speed in knots Altitude Rng Cruise Full Power Low: 126 250 Med: 150 304 High: -- 260 Ceiling: 11740 m Engine Type: RP Cruise Range: 1042 nm Int Fuel: 402 kg Additional Fuel Fuel Wt. Range Add. 330 L drop tank 240 kg 620 nm Ordnance Loadouts: Payload: 341 kg Off Guns: 1 13.2mm Type 3 in cowl; 2 20mm Type 99-2 Model 3 and 2 13.2mm Type 3 in wings (2.0) 2 30 or 60 kg bombs and C/L 330 L drop tank 8 10 kg or 2 60 kg rockets C/L 250 kg bomb for suicide attack Remarks: In Svc: 1944 Overloaded & underpowered, only limited production (93 aircraft built).
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Yeah, I think that you need a Quest 3 or newer to make it worthwhile.
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@Pikey Question: will original triggers work in the saved game if not triggered in the original mission? Fyi - I tested to see if the un-triggered, triggers worked in the saved game & the do.
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correct as is JDAMS falling off target
skywalker22 replied to Sting_Array's topic in Bugs and Problems
You were right what threads would be in here, if bombs would not explode. -
Please Address Game Bloat from CoreMods & Excessive Liveries
celestHawk replied to celestHawk's topic in DCS Core Wish List
It is not about Steam, although I'm using it for the Xbox controller - Thank you Tuuvas. Core files you say? So you need, I need to download 11 GB of Liveries for F-4 module I don't own, why? Never tried and even don't know how it looks, or the 14GB of Liveries from F-14 which I'll never use. Lets address the tens of Liveries for Mig-21 just because is a popular jet around the world or the tens of modifications for Mirage F1 and is even not a EagleD module. We still keep gigabytes of stuff from Razbam - M2000 and F-15E. Great some people still use it but why do I need it - there is a F-15E S4+ in the assets - works perfect for the purpose. Long story short I cleared - 110GB with unnecessary Liveries - every module left with one-two Liveries so it goes fallback when needed with the one I left that which saved thousands of files from SSD which are prone for failure just because you use them, another 4GB from Bazar's Liveries - could make more but starting from 10.4GB didn't worth my time. Now just for a moment try to guess after I saved so much space, would the updater.exe recover those files with the next update or just because is setup like that or it is required for the Core? Just recently I haven't own F-16 but is a core modulenull so I must update those files? "The ones you need to have them in your mission as in; textures, meshes, sounds and weapons" - is called 'optimization'. Thank you for you time but is not about few gigs of storage is a hundreds of gigabytes of bandwidth every single update! In matter of fact the CoreModules are not the one you bought/own they are just...there, despite the ownership- 21 replies
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Please Address Game Bloat from CoreMods & Excessive Liveries
Rudel_chw replied to celestHawk's topic in DCS Core Wish List
This theme of removing liveries to accomodate people with smaller storage cames up every few months, and its not laziness but rather I find that any such scheme will not really eliminate the cause of the problem, as a few extra GB will not solve much if your drive is too small. On my DCS the biggest use of space come from the Maps, not CoreMods: almost 1/3 storage space is used by my maps, 1/4 is on CoreMods, 1/5 on aircraft Modules. Even if all coremod liveries were removed, I would only recover around 1/6 of the space ... so, I don't find the effort truly worthwhile.- 21 replies
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We would need a trk.
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After further investigation I found that the real reason for the shuttering is actually Petrovich searching for targets. The search function must be pegging one core excessively with so many units. The only solution would be ED optimizing Petro.
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Reshade VR Enhancer Mod (VREM)
lefuneste01 replied to lefuneste01's topic in Utility/Program Mods for DCS World
Thanks. I’ll have a look this week end. -
@Homer79As I've said, in your track the first bomb detonation detonates the others as they were too close, meaning only the first bomb reached the ground and the rest exploded in the air. If you yourself see in the F6 view, you will see that the bombs during their flight time did have spacing, but were ultimately destroyed when the first bomb hit the ground. That is why for this kind of an attack profile, high drag bomb is required. If you wanna do ripple with low drag bombs, then you need to climb high and aim to hit "a postal code" rather than a runway.
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@vakarian: thanks for the answer but if you look at the bomb craters, you can see that there was no spacing. The same picture also emerges with loft attacks, and that's precisely where you should see a clear stick from the bombs. In addition, I've flown this type of attack before, and the impact spacing was always roughly appropriate to the ripple settings.
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No worries Rudel. I think it all goes back to me not having the RPM's high enough because I was misreading the RPM gauge. All good!! Still trying to forget the old habits of the K4 and D9 Thank you
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Кампания "Память героя" (мысли вслух...)
суховей replied to =ОВЭ=FOXER64's topic in DCS: Ми-8МТВ2 Великолепная Восьмерка
Небольшой баг репорт. В миссии 15 в версии кампании для Ка-50 -3 ведомый спавнится без подвесок. Из-за чего бесполезен. Пройти миссию можно и без участия ведомого, но с ним было бы быстрее и легче. -
Well for starters you dropped non-retarded bombs at the 1000ft AGL. That's a good way to get caught in the blast zone, you should be using retarded bombs for this kind of attack run. Second, seems like when first bomb strikes it also detonates the others giving the illusion that there were no spacing. No issues when using the proper weapon for the job (AIR or Snakeye) mk82AIR_ripple_CCIP.trk
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This plane got me back into DCS!!
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Scal started following Weather mod v1.8.1 for DCS
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Thanks for the tutorials ! They are a great help
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Please Address Game Bloat from CoreMods & Excessive Liveries
Czar replied to celestHawk's topic in DCS Core Wish List
You guys are blowing things out of proportion, I think. I still want optimization but: You don't need a 4tb drive to have all liveries installed at once. Liveries from modules you don't own are compressed. What you guys do when you want a new map? Because those are coming 100gb +, which far outweighs all heavy module liveries you might not own atm (F-14, F-4 etc...). It will force a download of missing >core< files. The ones you need to have them in your mission as in; textures, meshes, sounds and weapons. The modules you don't have installed are not in your storage nor are downloaded in any shape, only its external visuals and weapons. Updates are done only on the modules you own and have currently installed. Example: I don't own Afghanistan, so it saved me a download of 85Gb on the last patch because of the new "normal maps" <-new textures thingy that makes "shadows" in 2d. Anything else that updates besides maps, are things that you'll need to see other units as intended. Liveries from module you don't own are compressed, while you still can delete them and go into multiplayer. The check does not go through the internet. It doesn't consume any bandwidth. The file checks are done by DCS_Updater.exe offline after the .exe is updated on a new version, which afaik is the same executable responsible for downloading the whole sim too. It far exceeds in efficiency than other major launcher called Steam. If it is about Steam, that's a complete another party and their file management on download and patching are beyond ridiculous in recent years. Apologies if I misunderstood anything here in advance.- 21 replies
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Ah ! Got me Lol
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Like the title says. I have the mixture set halfway, reduce throttle to 40 and bring back the rpms to 24. I am also leaving the cowl flaps open to avoid overheating. All gauges look good when she seizes and I'm on the main tanks. The aircraft is spawning on the carrier in a mission with engines running so it can't be a start-up procedure issue. I've been simming forever and was a real-world pilot. I'm at my wits end with this thing as I can't think of another option to try. LouP
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I wasn't being rude. It was a joke.
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Please Address Game Bloat from CoreMods & Excessive Liveries
celestHawk replied to celestHawk's topic in DCS Core Wish List
Fair enough, I even will agree and say that this is a viable point! However there is a point in ones life when a man just stops to justify not only spending money but also to make room or shift data between drives and a dedicated TB drive for DCS and EliteDangerous is far perfect and only 'money well spend' goes for content like Terrains, Modules and ARX. As you can see the specs of my setup and tanks haven is still runs the game, I already have enough SSDs in the workstation and seen no point to change any of them just because of the bloatware which has nothing with the core game. Just to clarify - next update of DCS will force the updater to download every single CoreModule just to update the ones I'm using and have no reason to 'update' modules which I don't have installed - the updater.exe makes a file check before update and makes a list of missing files so it install theme, not update the available ones. Explaining that, the solution could be easy and even trivial as - check which modules are installed and then download delta for download. The 'update' makes it like new installation with every update - is literally checks where it was disconnected the installation previous time and continues from there. Earlier comments mentioned Cloud storage or on-line repos - nonsense! The issue I'm addressing is EXACTLY against overwhelming Eagle Dynamics servers every time there is an update - less modules, less updates, less bandwidth, shorter peaks on servers!- 21 replies
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