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Showing content with the highest reputation on 07/02/09 in all areas
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3 points
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Alright, I'm going to just post this once. I don't intend to feed the fire or anything but... WTF guys! My god, you sound like a bunch of arguing High School Kids! (and I know what that's like :smilewink:) Look, I, like many others, highly respect the work that Yoda does for the community, and I understand his, and those who have worked with him, desire to defend the mod they have worked so hard on. I completely understand this. However, this doesn't make Kuky's and JohnX's opinions invalid. It could just be me, but the utter disrespect they appear (at least to me) to receive is completely unwarranted. Yes, they don't like LRM, does this mean they are not serious flight simulator enthusiasts and should be cast out of the lockon community to play Ace Combat? I don't think so. *stops to catch his breath* Alright, now to address LRM and my opinions surrounding it. I really hope I don't appear any less of a person then I already am in most people's eyes because of said opinions. First, my understanding of LRM: LRM is simply server based code that is used to prevent various exploits or "enhance" ""game play"" (note the double quotes, A.S) As such, the actual hard coded game engine, which is what actually runs the simulated Flight Model, Radar, and other systems, cannot be modified. Thus, workarounds are enabled. ie. A flashing HUD in the F-15 takes the place of an IFF X in the Target designator box, which was omitted from the official release of lockon and its subsequent patches. Realism?: The above example of F-15 IFF and the new low-level turbulence are the only LRM features that truly replicates a Real life system or real life events. Because of the before mentioned Hard Code, addressing Radar, ECM, ECCM, Countermeasures, etc cannot be changed with the desired amount of realism, which in this type of community, is absolute. Thus, workarounds are done. Example: when a jammer is locked, the estimated range an Russian fighters jumps around undoubtedly using the Ctrl+ and Ctrl- keystrokes. However, this has undesired effects on the Russian birds, which then have their unlocked, RWS mode elevation step changed and must be manually changed. Many don't have this mapped to a HOTAS or joystick, just as I didn't until the completion of my sim-pit. Also, when the pilot knows the jammer is in range, he cannot fire because he doesn't have Launch Authorization. The pilot must then use the dreaded override, Alt-W keystroke (Which is considered taboo online) ad then people get pissed, yada yada. Other examples, such as the anti-barrel-roll feature are once again forced to work not for the missile, but against the defending aircraft, where its g limit is set to something like 3-4 g. Opinions: LRM is, as far as I can see, one of, if not the largest undertaking of any modder the community has ever seen! Howerver, as with all mods in this limited sim, it has its draw backs. Unfortunately, these outweigh the benefits (once again, In my opinion) The Anti-Barrel-Roll feature is just pure and simply wrong. The fact that you limit the defending aricraft's proformance right at the point here he needs every bit he can get is simply incorrect. This isn't realism, this is a handicap! Also, with LRM, my radar locks, unlocks, you name it, with out my even telling it to do so. You can call it realism all you want, I wouldn't know, but it's just so different from the past 3 years I have dedicated to the sim. Suddenly you change the game, say it's the same game, give it to all the servers (namely the popular ones) and expect the whole community to welcome it with open arms is quite frankly ridiculous! Turbulence: Great idea, poorly done. I have had my fair share of small aircraft flights. All I can say is that turbulence feels nothing like what LRM portrays. Realism? No. Virtual pilots trying to cover their @$$ from exploiters? Yes. Conclusion: Sometimes I really do wonder what was so bad about the "old" lockon, which is why all of us are here, because the "old lockon" was good enough (and pretty damn good too!) Because LRM changes the very way we have played lockon for many years, there is going to be opposition. In my opinion, We have gone from a somewhat realistic sim to a slightly different sim at the same level or realism with a very "foreign" and buggy online play environment. I don't want to have to feel like I'm testing a piece of beta software every time I play online. In short, we're not going to see the changes we want until 1.13. I think that's they way it's going to stay. I could go on, but I've practically written a book, so I'll leave it here. However, remember I share these thoughts with the utmost respect for Yoda, GG, AS and all those others who have brought wonderful ideas and mods to the lockon community.3 points
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I have uploaded a pack of various Mods HERE that I am using in DCS Black Shark. I have converted the original LOMAC Mods and updated them for use in DCS Black Shark. This pack is provided as is for your enjoyment... No more, no less. This pack requires the latest version of the Mod Manager, ModMan V7.1.1.0 Included in this pack are: 1. IViper21's Dirty Decks - Vinson only 2. Teka Teka's Realistic Moon Mod 3. 4 Higher Res Vehicle Skins - Selected from the original pack by 2win_TOWR 4. ViperVJG73's Cloud Mod (add cloud layers in editor missions) 5. Mitch's Cloud Mod edited and updated for DCS Black Shark (higher res clouds) I have tested all of these mods with DCS Black Shark V1.0 English and they all work fine. With thanks and a nod to the original creators of these fine mods. Please note that I cannot provide any support or take any responsibility for the results of how you use these files. They work fine for me, follow the instructions, cross your fingers and they should work fine for you too. Enjoy, Toby2 points
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If I may, I think Kuky has a point. Keep in mind that I do not play multiplayer, but do like LRM. Although he did mention things calling the realism into question, I think he's arguing more about the principle of LRM. Again, he does have a valid point. First off, please correct me if I'm wrong, but it seems that some are saying that LRM is fast becoming a standard thing on all the popular servers? If not, just assume for a second that it eventually will be. LOMAC was what it was for several years. The "principle" problem for some would be if this really does become the standard rule set for most servers. There are a handful of people who are not ED changing LOMAC and you have to take their word for it that this it is more realistic and "better". They say it is modular but really you're at the mercy of the person running the server as to what options they use. They could potentially just be lazy and apply the whole thing, not bothering to actually read the info and take a poll of what features people want. Now for some, their radar doesn't do what it used to in their plane of choice and they are understandably upset. When they voice this concern to the LRM guys they get told by someone who has very little truly verifiable authority on the subject (other than cross-referencing their claims vs. your own research!), somone who isn't even a developer of the sim, that their newly gimped radar is actually more realistic. They should just suck it up and deal that their favorite server has adopted these changes. Maybe they should go play HAWX if they want to continue using their arcade game tactics and exploits. Maybe the LRM person is right about the fact that their gimped radar is closer to reality than it was before. However, it is difficult for some to accept this after all this time LOMAC has been this way from Mr. Internet "Says it is so" guy who could really be anyone or anything. Again, it is the principle of the thing, IMO. I like LRM -- although I have only tried in in the F-15 so far -- but I can see where others would not because of this.2 points
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это кстати можно использовать для рандомного откладывания какого либо события. например если нам нужен рандомный период в 10 минут, и мы знаем что проверка осуществляется раз в секунду, то задав число 0.001666 (1/600) мы получим примерно равновероятное выпадение рандома в одном из 600 отсчетов на протяжениии нужных нам 10 минут.2 points
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2 points
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Would I be correct to say I feel it is lot of Yoda's fault to have so many people fly using exploits because he is the one making all the videos? Also why should all of us now addopt to what Yoda and you GG feel is correct when it was Yoda himself that was (and most likely still is) flying using exploits and helpers? He flies with very low resolution, he even has icons in his last screenshot, he has perfect SA (is this possible I really wonder and how does he do it?) and for crying out loud... let me repeat again... it was Yoda who said to me himself he was flying using all of the exploits and gotten so very good at it and he is the one postig all the exploit videos... that alone in my world with fact that he can't get shot down even when against multiple threats tells me he is not the guy I should trust... I find that utterly unrealstic and impossible. I trust in ED and what they code, and so I will wait for 1.13 and avoid any scripting Yoda or you mgiht thins is realistic.... and some of it clearly isn't any better then stock LockOn. It gives some benefits but also has some very bad drawbacks... so there I said it... I will not post here any more... you can now talk bad about me and how I don't know anything all you want.2 points
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New format EDM Stumbled upon this @ russian 3D section. This is what google translate translated it to in english: http://translate.google.se/translate?js=n&prev=_t&hl=sv&ie=UTF-8&u=http%3A%2F%2Fforums.eagle.ru%2Fshowthread.php%3Ft%3D43060&sl=ru&tl=en&history_state0= The orginal topic is here: http://forums.eagle.ru/showthread.php?p=711178#post7111781 point
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Here are some screenshots of two new uniforms that I have made for the Russian KA-50 Pilot based on real life Russian Camouflage. You can find the files here at LockOnFiles under DCS BS Cockpit Mods. Enjoy, Toby1 point
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:pilotfly: Download link: http://www.fileshost.com/download.php?id=83109EAB1 or Lock on files Install via Modman1 point
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Эх, как давно я не слышал этого вопроса.Ностальжи..... Тут Фланкер проронил скупую мужскую слезу..1 point
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Сдесь постаянно звучит фраза КА-50 это серьёзный симулятор (даже мелькало " ЭТО ВАМ НЕ БЫДЛОАРКАДА" ... но тогда как себя чуствовать при стрельбе по живой силе противника !!!(да и по движущейся технике тоже) я НЕ говорю щас про легендарную стрельбу наром которым надо попасть в голову пехотинцу чтоб тот поменял положение из стоячего на лежачее ... опять же приведу срвнение из тогоже ИЛ2 ..с самой первой версии (а это господа середина 20 века) - там поведение пехоты (в том числе и пилотов оказавшихся на земле) вполне одекватно происходящему, тоесть люди бегают ложаться и закрывают голову руками ,при поражении пехотинца тот занимает живописнейшую позу "умирающего лебедя" живописно раскинув ручёнки с ножонками... таже техника там (не вся)когда на неё заходиш сьезжает с дороги в выкрутасе и начинает вести по тебе огонь... Сдесь же при стрельбе по пехоте чусвуеш себя ну неточто играющим в "быдлоаркадку" ,а зрителем в театре абсурда в котором тебе дали роль... тоесть всё ТО ОЩУЩЕНИЕ ВЕРТОЛЁТНОГО БОЯ С "ЗЕМЛЁЙ" улитучивается чудеснейшим образом. почемуто появляется жгучее желание поскорее закончить этот бред и невозвращатся к нему !!!!! МОЁ мнение по этому вопросу если уж пехота такая то лучше вообще никакой , покрайней мере небудеть возникать чуство что тебя в очередной раз "обвесили" .1 point
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You just dont have any basis at all to debunk LRM realism. Thats your mistake, your opinion has a wrong point of start.1 point
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I use little utility called CHANGE.COM with LockOn.bat file, like this: This edits the Graphics.cfg file in case I go into LockOn input settings and make some change, and puts back 1.6 aspect ratio. Maybe you could do the same for resolution? (this CHANGE.COM file is placed into main LockOn folder and you specify the path of the file you want to edit like above for example)1 point
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@REL, don't die and don't eject and you should be alright... thanks for the info, I noticed that too... maybe one day I'll do those files too, not on top of my list atm though, sorry...1 point
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HAPPYYYYY BIRTHDAYYYYY X-MANNNN :cheer3nc::beer::holiday::clown_2::juggle::drunk:1 point
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Did you say in flight sims tomorrow? :shocking: (j/k I know it'll be out in 2 weeks :D) Can't wait for the days where I will be able to fly over terrain like that... with good framerate... and having ability to use radar/missiles/guns... err... chaff/flarre:joystick:1 point
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I believe that after Α-10, F-16 must be released... and i'm waiting for something really good which will leave far behind even OF in simmulation & graphics! What about dynamic campain?1 point
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It's just a question of organizational preference. There are downsides to both extremes - keeping a single "General Discussion" forum and sub-dividing it into too many sub-sections. IMHO, the idea is to find a good balance, which can be approximately gauged by watching the activity levels in the forum sub-sections. If there are sub-sections which sit empty for a week or more, they are probably redundant and unnecessary. On the other hand, if threads in any one section disappear to 2nd page or more within a day, that section is probably handling about as much traffic as it can before becoming too difficult to follow, which results in many recurring thread topics. I would want to sub-divide such a section. Looking at the front page of our forum, I see that every section except Official Announcements and Updates has posts from today or yesterday. To me, this means the division is working rather well. Personally, I think that more organization is always better than less organization. I understand that posting in the General Discussion area provides more exposure, but that comes at the expense of moving somebody else's thread down. We want everyone to be able to get the most out of the forum. P.S. Moved to Forum and Site Issues. :D1 point
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