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Showing content with the highest reputation on 07/02/10 in all areas

  1. 2 points
  2. Are we gonna see things like condensation trails & flourishes over the wings ect? Small details, but it adds ALOT to the feeling of really flying a vehicle thru the air, at least when you see that.. it looks damn cool. I hate the feeling of flying a simulation and it always feels so 'sterile' sometimes because of a lack of small touches like that. Is it essential? Nope but I honestly dont think it takes that much effort to implement either for a nice pay off. Look at Ace Combat 5, yea it sucks and its an arcade game..but they NAILED things like that, and the feeling of flying in a thick atmosphere (clouds/vapor/mist) todays modern CPUs should have no trouble with this.
    1 point
  3. Инструкция по установке: Для начала вам нужно зайти в папку \Bazar\Effects\RenderEffects\Textures там находится файл FireAreaMask.tga так вот нам его надо заблокировать чтобы игра его неиспользовала, переместить куданибуть или просто в конце файла поставить # проще говоря поменять расширение файла я сделал так FireAreaMask.tga# Запустил игру, подбил пару танков и увидел анимированный огонь и дым от подбитой техники, подумал так наковырял что-то интересное. Но по началу эффект был какой-то вялый, огня почти небыло и низкий дым, из далека еле заметный. Начал экспериментировать дальше и спустя какоето время нашел файлы отвечающие за эффект. Находились они в директории \Scripts\Database\vehicles\ эти папки со скриптами и отвечали за эффект. Отредактировал в каждом файле *.lua строчку GT.visual.fire_size увеличил эффект ровно в три раза. Scripts.rar
    1 point
  4. Noone wants to see skin melting off of peoples flesh. But of course thats the beauty of simviation. You can crash and burn and just hit reset. So while the practicality of napalm in a sim like this is pretty much nothing, it sure would be cool effect. Then again Id love to see a tactical nuke too.
    1 point
  5. Notching is decreasing relative closure rate and introducing ground clutter to the bandits radar. No Split-S! Roughly you want to make aspect at around 100-110 degrees but this depends on velocity vectors of both you and the target. The way to tell is to pay close attention to your RWR nails, the moment they disappear from that bandit you are in the notch. But this is a very delicate process and a risky one at that. Do not expect it to work in all situations. Solo SU-27 is a very tough yet very exciting task. You have to be very patient and not be ballsy. Don't be afraid to waste your munitions when you are alone... if you allow the F-15 to shoot at you at will you will be in trouble and will have to go defensive, thus lose any advantage you had. Be aware of the situation around you, if you lose that awareness you lose control and it is time to extend and get safe, reestablish yourself and then press again. But once you start getting kills, they are a lot sweeter.
    1 point
  6. What I can make out your getting very close to the F-15 right? This is not a good idea unless you can get close without being picked up, by notching and not using your radar so much etc. When your painting targets with your radar experienced guys will know of your threat and act accordingly. I should imagine the guys you killed doing this were very inexperienced because any F-15 pilot worth his salt would have seen your radar signal and picked you up on their own radar killing you with a silent TWS shot while you approached. One tactic you should work on is getting the F-15's defensive using your longer ranged R-27ER's while changing your altitude, this way you can make harder work for their TWS and also reduce the risk of a stray AMRAAM aquiring you after they've already gone defensive. Once they are defensive its on you to press and use your EOS effectively to track and monitor on whether you can follow them without being picked up by any other bandits, stealth is important and that means minimum radar usage and paying extreme attention to your RWR. Use your EOS to its max potential and try to be as sneaky as possible as most F-15 pilots will run as soon as shot at..
    1 point
  7. Happy Birthday! :beer:
    1 point
  8. Yes stock is very realistic. In Poland in the past I've seen many fences with that concrete.
    1 point
  9. :yay::beer::drunk::cheer3nc:
    1 point
  10. HAPPY BIRTHDAY X-MEISTER:cheer3nc::beer::yay::juggle::punk::clap_2:
    1 point
  11. Congrats you old carcass :D
    1 point
  12. Yikes! I meant to emphasize that the pods can ALSO be carried on stations 2 and 10 - this was an intentional upgrade. I don't have any literature that confirms one way or the other, but I would think stations 3 and 9 still retain the capability to carry the targeting pods, like they are carried on the A-10A+. It's entirely possible that in real-life practice it's never done, but I have no reason to believe this capability was purporsefully removed. According to this contract mod' date=' 1760 was added to stations 1, 2, 10, and 11 for the A-10C and according to this document the A-10 has 1760 capability on stations 3,4,5 and 7,8,9, so I'm confused as to which stations really have 1760 or not. Remember that MIL-STD-1760 specifies an INTERFACE: you can think of it like a specific kind of cable with a special connector on the end. Just because a station has 1760 doesn't mean it can carry and deliver weapons that also use 1760! The pylon needs to be able to handle the weight, have ejection mechanisms/cartridge capability, etc.
    1 point
  13. Happy Birthday , engoy it to the max and beyond.
    1 point
  14. Unless your American :music_whistling:
    1 point
  15. Happy Birthday M8 - May there be many more :)
    1 point
  16. I can post big pictures too. I hope it freezes your computers
    1 point
  17. Then why did you bring it up?
    1 point
  18. Attached is a zip with a few ACMI files. Nate Tacview-20100603-154207.txt.zip
    1 point
  19. Happy birthday X-Man!
    1 point
  20. Happy Birthday! :holiday::drink::beer::yay:
    1 point
  21. Я слышал СН самые надежные джои с огромным ресурсом, то что пластмасса серая страшная, дак с лица воду не пить. Думаю тоже о покупке СН.
    1 point
  22. From The Midnight Sun Airshow, Finland kauhava (25.6.2010) :music_whistling: F-16, Belgium
    1 point
  23. Меня в нем убивает раздельная загрузка по осям, болтание ручки около центра из-за той же системы загрузки, какой-то дешевый пластик корпуса. В общем, лучше поставь себе на Кугар нормальную механику.
    1 point
  24. Там в конце трека <f-a-f>placecool (точно ка ник пишется не помню) тоже обратил внимание на слишком резвый его разгон и даже без форсажа...
    1 point
  25. We have been lot busy with the latest version of LotATC 3.0.0 and the preparation of the 3.0.1 but LOME is still under work. We currently work on trigger (new rules/new action) and advanced edition of rules. All the UI is ready and we work on load/save. I always hope to release it ASAP :) Perhaps end of next week... ;)
    1 point
  26. The program was called Constant Peg named after an early members wife, rather than "Contant Pack " Good to see an Aussie Aggressor in the USAF to :)
    1 point
  27. Here's a post I made on the 104th forums (http://www.104thphoenix.com/modules.php?name=Forums&file=viewtopic&t=2259&postdays=0&postorder=asc&start=75) regarding Vikhr vs tanks and why US tanks were hard to kill. Chobham armour is a British invention that uses laminated ceramics and air gaps (to defeat HEAT warheads and many dense projectiles such as tungsten alloys). A Kevlar liner is placed on the interior side to prevent spallation, where a non-penetrating round imparts sufficient kinetic energy to the armour to break pieces off the inside which when then richochet around the hull. The crew does not feel the result of this as tickling. The Challenger, Centurion has this kind of armour. More modern tanks, such as the M1, add depleted uranium into Chobham type armour. This is designed to defeat even more dense sub-calibre (fast!) penetrators, such as the APFSDSDU round (Armour Piercing Fin Stabilised Discarding Sabot Depleted Uranium). In the second Gulf War a disabled M1 could not be recoved so a second M1 fired a depleted uranium round into the front of the disabled tank from close range. The round did not penetrate. A lowly Vikhr is not going to destroy an M1, but could disable the tracks or engine if the hit from the sides or rear. In addition to these types there are three other types of armoured defences in use: a) slat armour - used by Strykers which cause the molten copper jet of HEAT rounds from an RPG to detonate before the main armour instead of on it. This provides extra armour without as much extra weight as a full layer of flat armour. b) reactive armour (eg. Blazer Reactive Armour). Explosive blocks that detonate outward and counter the energy of an incoming HEAT or kinetic round. Used most extensively by Russians and the Israelis. Bad for several reasons; a second shot to the same place and the BRA doesn't work; infantry nearby (and you want them near to a tank, especially in urban areas) are at grave risk of injury; and, dual-warhead rounds utilise a mechanism where the first will trigger the reactive armour while the second continues to the target. c) active armour. This uses radar and small rockets that intercept incoming projectiles. US and Israel activiely working on this. Also dangerous for nearby infantry. So, it is no surprise the Vikhr has a hard time against Western tanks. A couple of extra notes: * Many missiles are more effective than the Vikhr (eg. Javelin, newer versions of the mighty TOW) because they 'pop-up' to attack tanks from their less-armoured tops. * Rather than destroying tanks, some cluster munitions are designed to home on the infra-red signature of the tank's engine and disable it instead. Clever. * If you ever get a chance to visit the Israeli Defence Forces Armoured Corps museum at Latroun (Israel) it is worth doing so. They have a lot of armoured vehicles from the 1940's to today including German Panzers, US and Warsaw Pact models they have captured or used (or both!) and their own excellent Merkava series. --- There are some other things to note regarding tank actions: * Western tanks have an additional edge in their fire-control systems that allow high probabilities of first shot hits while the tank is moving. Most 'Warsaw Pact' tanks can't do this (apart from miniscule numbers of newer models). * Western tanks (and forces in general) have better night-vision and thermal sights than their Warsaw Pact equivalent. Therefore, the M1A2 will often hit you at night when you are mostly helpless. * Western armies get a lot more training time. Plus, they have more professionals (far fewer short-term conscripts). * The Javelin was battle tested in Northen Iraq in 2003. US forces (Rangers with Peshmerga I think) were attacked by a regiment of Iraqi armour and all the Rangers had were the not yet battle tested Javelin. They knew if it didn't work they would be toast. Fortunately (for them) it did work and the armoured attack was repulsed. * In the 2006 Lebanon War Hezbollah did not bother attacking the Merkavas (plural: Merkavim?) directly. Instead they fired Iranian-supplied-via-Syria Kornet missiles at the tank commander from range while they stood in the hatch. Tank commanders killed or maimed in this way were a significant proportion of Israeli casualties.
    1 point
  28. Outstanding effort, Mustang :). Like Bob, I am going to install these once my Christmas-in July present comes around... Cheers and keep up the great work!
    1 point
  29. You know what? you're not wrong mate :D how do you like this people? before: after: the distortion in the frame is unavoidable i'm afraid, it's the way the ED made the model.
    1 point
  30. Я могу рассказать как это будет выглядеть. Кто то скачает, сломает и пойдут по сети бесплатные крафты летать. Почему не делать это ввиде патча платного? думаю это разумнее. А-10 пролетает так, как он не совместим будет с ЛО (насколько я понимаю) Но вот в нем возможность купить нужный летабельный крафт было бы здорово. Но если это платно, то и претензии к крафтам будут другие.... дефолтный СУ-27 как в ЛО уже не прокатит.
    1 point
  31. Enough to take rancher's their land, yes. To take a country, no. 1200 NATO aircraft proved that if you have 100 airplanes in the air against a pair of MiG-A's that you can successfully defeat them. That's why I said that if your M1A2 ratio would be the same against T-80's I am sure M1A2 would "win". NATO use of military force over Yugoslavia should not be used for any kind of serious military discussion simply because of overwhelming numerical advantage NATO forces enjoyed.
    1 point
  32. I found it! OLD LOVP FOR LOMAC 1.02 http://3dvrm.com/bsvp/vp_10_1.02.zip Note, this version is no longer supported in any way, use it as is.
    1 point
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