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There have been a number of questions about how to program the CDU with a waypoint that a JTAC calls in and has not been datalinked to you. Hopefully this video helps and is not too confusing. Original video has been updated with 720p and voice over narration. Enjoy! http://www.youtube.com/watch?v=pKDIQWZIHmo2 points
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2 points
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I'm currently using my Cougar U2/NXT stick base with the Warthog handle. Don't get me wrong, the Warthog base feels much better than a stock Cougar, but not near as good as the U2/NXT. The Warthog spring does indeed have the 'bump' at the center position and since I usually do all my precision flying and gunning right around center, the bump is a little distracting. You do not get any bumps when traversing X/Y at any point away from center. The stock Cougar had the bump whenever you crossed any axis, regardless of the position of the stick. The Warthog only has it at the center but nowhere else. It is definitely a lot better than the stock Cougar in this regard and does feel great. Again, I just prefer the zero-bump-anywhere that the U2/NXT provides. If you have a stock Cougar, the Warthog is definitely an upgrade. If you have a Cougar with U2/NXT mod, the Warthog is still an upgrade, mostly due to the sexy throttle, and button feel on both the throttle and stick. You do lose the ANT/ELEV and RNG trim wheels with the Hog but it took me no time in getting used to using the Hog's throttle friction adjuster for zoom as opposed to the ANT/Elev wheel on the Cougar throttle. Also, realize that I HAVE to keep my Cougar base connected anyway since that is what my RCS is attached to, but if I had separate rudders, I'd still use the Cougar base because of the U2/NXT mod just feels better to me.2 points
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EDIT/UPDATE 11.06.2010: Since I started the work on the map (see the original first post below this update) till the final version there has been a lot of work. You can find the list of upgrades/changes since the beginning in the next two posts: http://forums.eagle.ru/showpost.php?...0&postcount=98 http://forums.eagle.ru/showpost.php?...&postcount=132 The final version of the map is available for purchase here: http://fighter-collection.com/pages/tfc/flight%20simulation/index.php and for download in high resolution png file here: http://www.mediafire.com/?gyj44wnmdiz Very useful additional information on how to laminate and use the map here: http://forums.eagle.ru/showpost.php?p=923030&postcount=1 THE ORIGINAL FIRST POST \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ Recently I’ve started working on printable 1:500000 scale chart that is covering DCS and FC2 area. My plan is to print it and cover it with plastic foil so you can draw and write on it with marker which is then easy erasable with alcohol. I was inspired by the announced integration of both DCS and FC in multiplayer with FC2.0. Then I imagined how it would be like to fly in a co-op mission where you have real guys flying fighters, strikers and attack helicopters. Imagine having a pair of Ka-50s flying scout role on the front line, and having flight of Su-25Ts or A-10s waiting on strip alert to be called in. Fighters are providing cover all the time. And if you are in that Ka-50 and you spot a large enemy armor formation coming towards our borders, how would you call those strikers? In Ka-50, and (hopefully soon) in A-10C you have GNSS, INS, moving map, so you can be very precise with locating the enemy’s position. But how to pass the information to those strikers which doesn’t have any of those NAV devices. And possibly they have predetermined flight route that they can’t change in flight. And if you go with “Large group coming in from east, just passing north of Bagdati”, it is question how many of us know the terrain so well that they would know where to go. And even if you know where Bagdati is, would you be able to find it visually if you take off from Sukhumi, and you have to fly low level due to enemy fighters and AD. Therefore I made this chart in order to eliminate that DCS/FC “navigational” gap. Now if you are Su-25T pilot waiting for call, and you receive coordinates from scout Ka-50s, you can easily draw your target’s location on the printed chart, and if you have predetermined route loaded in your NAV system, just look for your closest WP, measure heading and distance from it, and it will be easy to navigate to the target area. Off course, this is all applicable for servers that have disabled map and external views. The chart itself is made of large number of screenshots, all joined together. I have tried to represent the Earth’s curve as it is IRL. Then I added Geodetic and MGRS grids. MGRS system is not checked for precision! I have decided to include it because I believe it will be present in DCS A-10C. Practically, this chart is a representation of real life TPCs (example). I didn’t try to invent anything. There are just few things that are different here with the real life TPC. Then I added cities, villages, airports, NDBs, peaks, borders, river names, lake names… the result is here. I'm attaching lower resolution version here ~4000x3100pixels. If you think it would be good to have this chart, after I finish it I will attach full version (~16000x12000pixels). 500k low res (~6MB) What I want to add on the chart are some good visual reference objects (for better orientation) like: -Comms Towers -TV Towers -Large factory complexes outside of the cities -Oil platforms The problem is that I don’t know how to find all of them. Maybe there is some file that have list of all of those objects with their coordinates, but I’m not sure. So, if someone knows where or how to find them, I would be very grateful. And it would be nice if someone could double-check precision of the Geodetic grid. I have tried on several locations on different places of the chart, and I think it is very precise. Just be aware that chart is made relative to coordinates IN game, not in the ME. I’m open for any suggestions. S!1 point
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1920x1200x480x800x800x480=1920=2400 Description = 'Shkval on the left monitor,ABRIS on the right and camera on the center' Viewports = { Center = { x = 0; y = 0; width =1920; height = 1200; viewDx = 0; viewDy = 0; aspect = 1.6; } } ABRIS = { x = 1920; y = 0; width =480; height = 800; } Shkval = { x =2400; y = 0; width = 800; height = 480; } Locate this Ka-50\BlackShark\data\script\ Options.Lua look for this line and change this }, -- end of ["display_mode"] ["effects"] = 3, ["lights"] = 2, ["haze"] = 1, ["terrPrld"] = "20", ["height"] = 1200, < ["resolution"] = "1920x1200", < ["civTraffic"] = 1, ["width"] = 3200, < }, -- end of ["graphics"] } -- end of options These areas need changed with Notepad++ Found it is in these 3 files or LUA's that need to be changes for this to work with the buttons adjusted to center. It's a bit crude but works. Credit with help from fellow multiplayer monitor runners like NASTY. Thanks bro KA50\FUI\resourcesbs\multiplayer main-screen.res; change the cords (graphics button ) join game to 429, 139, 479, 188 briefing.res; change the cords (graphics button ) fly mission 429, 139, 479, 188 select-as-window-multiplayer.res; change the cords (graphics button ) Briefing 429, 139, 279, 188 find line: \graphicbutton \begin \tag{3} \coord{429, 139, 479, 188} this line makes the graphics buttons apear in the top center so you can use it. \texture{0, Keys-v1.png} \texturecoord{0, 0.78125, 0.1953125, 0.830078125} \help{Join the game} \shifts{0.5859375, 0, 0.5859375, 0}1 point
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I am a beginner as I may have stated before. I find the whole approach of the manual to be from an experts perspective and I immediately get lost with acronyms, information overload and jargon. After reading parts of manuals and browsing the forum, here's my learning wish list. 1. Installation, Setup controllers, calibrate controllers, get a good starter profile for controller. 2. Learn the sim interface 3. Basic cockpit overview (basic) 4. Beginners flight manual 4a. Basic instrument systems, explanation for each instrument, how to use them 5. Starting the a10 (good video already exists) 6. Create a basic mission 6a. Take off from runway 6b. Take off from hangar, including startup, taxiing etc 6c. Repeat the above at night 7. Create a basic mission (take off, land at neighbor airport) 8. Create a mission involving 3+ way points 9. Create a refueling mission 10. Create an array of emergency recovery missions 11. A guide to each system in the plane. e.g. Learn radios, learn radar, learn ILS etc. I would like to learn each system one by one and learn them well before I get exposed to acronyms, or multitasking etc. 12. Bring on the weapons / weapons systems This is a whole manual all in itself. Again from the above approach starting off with the basics, say just shooting the canon, and developing from there. How does this sound? Have I left anything out? Any advice as to how I would go about following this curriculum? Might this thread be of use to others? (hopefully) I would really welcome feedback, correction, advice or discussion here. I adore the sim, it looks awesome. It is a landmark achievement by DCS; But as a beginner to flight sims, (never mind weapons), I am just lost and feel almost intimidated by the manual - it makes me feel rather stupid.1 point
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Looking good, a gtx 280 has more than enough power to play BS at your resolution. I would definitely look into overclocking that 920 though (if you haven't done so already), you can easily get 3,5-4 GHz out of these puppies with adequate cooling and BS (heck, all simulations are) is much more dependent on your CPU than GPU. http://www.xbitlabs.com/articles/cpu/display/core-i7-920-overclocking.html1 point
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Аналогичные да Команч,Ка-52 ТА,Гуншип.Их и называли авиасимами,а так как вертолеты все же реже выходили в то время,то и они ценились.Мне понравилось,действительно ностальгия.Чувство что в бою есть,переговоры,взрывы все на высоте.1 point
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Такая же как ХИНД и Команч, только на современном уровне исполнения :) По крайней мере вертолет сделан значительно поинтересней чем в АРМА. У меня, как приверженца хардкорных симов - чувства отторжения не возникло (как от ХАВКС или от авиатехники в АРМЕ), а наоборот вызвало ностальгические чувства :) Есть подозрение, что многим здешним форумчанам может понравится. 1. Триммеров увы нет 2. Есть три уровня сложности: Легкий, Реалистичный, Ветеран. Увы на Ветеране можно летать только когда пройдешь реалистичный. Так вот на реалистичном уровне сложности количество гидр \ хелфаеров \ патронов - вроде соответствует реалу. После полного отстрела боекомплекта на реалистичном уровне, он "респаунится" прямо в вертолете через 2 минуты, на ветеране - нужно возвращаться на базу или на точку подскока, садиться и уже тогда оружие будет переподвешено. Сидя в кабине пилота - гидры (НУРСы), нужно прицеливать всем вертолетом, но для того чтобы положить пехоту в зеленке нужно потеть гораздо меньше чем в Акуле, так как зона поражения приличная :). Для того чтобы пульнуть хелфаером надо подсветить цель лазером это можно сделать просто нажав кнопарь "выбрать цель" тогда АИ шный напарник выбирает тебе ближайшую цель, нажав кнопку еще раз выбирается следующая и т.п. Затем надо произвести пуск. Либо, можно перейти в режим оптики или ФЛИРа - подсвечивать например движущуюся цель руками, тогда ракета будет следовать точке которую вы подсвечиваете аж до столкновения. В принципе пехоту видно хорошо только во ФЛИР, свои войска отмечаются мигающими маячками в ИК диапазоне. Глядя в оптику или ФЛИР можно стрелять пушкой или хелфаерами. 3. Навигация - всегда можно нажать кнопочку M - и посмотреть расположение себя \ союзников \ разведанных целей на карте. Есть возможность получить картинку якобы с БПЛА баражжирующего в этом районе, и посмотреть либо вокруг себя либо вокруг выбраной цели. Кроме того местность достаточно разнообразная, заблудиться думаю невозможно, особенно для ветеранов ЛО \ ЧА :) Если интересно могу попробовать наделать скриншотов режмов того же ФЛИРа.1 point
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I found this interesting when made a small mission with Summer Heavy Thunderstorm aan heavy winds my mission was take out a enemy Forward enemy Camp Site in northern Gerorga. my rotors were all over the place an didnt ran the enengine knowing i would shread the rotors if dischaged rotor brake.. it was a serve challange an took time figer how start helicopter up without shreading blades up with high winds.. Wind pushed my chopper to the east near building deflecting wind an finlly got it started up an new challange how get it airborne since hover no go an figer airplane take off an got up afther that big wind came back flip into the ground crash.. it is a big challage but must try if your crazy an daring..1 point
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Locking up is for sissies :D Seriously, it's so easy to control both throttles in sync (compared with the G940 for example) there really is no reason to lock them up on a 2-engined jet.1 point
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Serial #: 00475 Location: Graz, Austria Edit 02.05.2011: Throttle bricked; sent to France for RMA on 2.14. Edit2: 3.1.2011: Throttle back from RMA1 point
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Кампания готова! Скачать можно здесь: http://files.lockon.ru/ru/708/1 point
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Nearly everything you need is in the manual. Those things that aren't in the manual can be found with the forum search function, and beyond that through flight hours. There is no shortcut. The Call of Duty mentality has this generation thinking "there's not much to battle, point and shoot.. I could do that.. in fact I'm really good". In reality people spend most of their time in battle hoping they don't screw it up because it's so complex and there are so many critical things to know. The Call of Duty equivalent to real flight sims is probably Tom Clancy's H.A.W.X. You jerk the stick and push the button fast and you're good to go. You won't find that here. Reading the manual is mandatory to getting the most from DCS. Learning "enough to shoot" is insufficient. Know that there's a lot to learn, and enjoy the fact that you'll never stop learning. It's important to remember that Game ≠ SIM. If you put the time in, there will be a moment that you look down at your cockpit and sit a little taller because you've just realized you have complete command of that awesome piece of hardware.1 point
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DNME, hopefully you'll find this helpful. Please let me know what you would like to see added or just general comments. I'll try to put together another one this weekend showing adjusting time of day, weather, etc...1 point
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i ran across this site, you guys probably already know about it, but it was new to me!:smilewink: http://www.realmilitaryflix.com/1 point
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Uh oh.. Didn't notice that was a different poster! sorry. Haven't been here in a while- I'm outta posting practice.. :doh:1 point
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Купил, скачал, поиграл треню, фрифлайт и первую миссию на реалистик уровне. Это не ХАВКС, и конечно не Акула. Больше всего напомнило ХИНД, Команч 3 и чем-то Енеми Енгейдж. Вид из кокпитов (пилота и стрелка) правдоподобные, индикация на нашлемке похожа на настоящую (видно не зря лицензировали крафт у Боинга), флайт модель правдоподобная, по крайней мере заставляет и педалями поработать и РППУ и РОШ при маневрировании в горах. Симпатичная демедж модель, поддерживается ТрекИР. ХИНД напомнило "живым" окружением, свое поле боя с союзными войсками и войсками противника, с пехотой которую толком в зеленке можно разглядеть только во ФЛИР (а ведь зараза бегает, прячется за зданиями и норовит пульнуть стингером в зад). Понравился радиоэфир, это не фигня мальчишеская как в ХАВКСЕ, а видно что доклады все правильные, по военному четкие, АИ стрелок сообщает о найденным им целях, союзные верты запрашивают помощь в уничтожении ЗРК, наземные войска тоже поддерживают коммуникацию. После Ка-50 дикий восторг вызвали поджигаемые и валящиеся деревья, ну и конечно в них можно врезаться. Игровых карт штук 9 наверное, может больше. По размеру не очень большие, но субьективно вроде как побольше чем карта в АРМА2. Вроде как в мультиплеере можно летать двум людям в одном вертолете в ролях пилота и стрелка соответственно. Пока не с кем проверить. Изначально можно летать на разных разновидностях Апачей (и США и Британских), на вертолете беспилотнике и на Ми-35. Графика приятная, на максимальных настройках у меня на машине просто летает, и хотя первая миссия очень насыщена боем с самого начала, никаких фризов или подгрузок не было. Дальность видимости (чем обычно грешат аркадки) вполне нормальная. Вообщем это мои первые впечатления. Игру действительно можно отнести к жанру "Helicopter Combat Game", и она сделана в духе старых симов в хорошем смысле этого слова. Пока эмоции только положительные, вполне неплохая разгрузка в перерывах между изучением А-10С :)1 point
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1 point
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A lot of time asking for landing help will give you a serious landslide of info. Patterns, overhead break, ILS, etc. are all fine things to know but can distract and overwhelm one from the core practice of safely putting tires to tarmac. Breaking down the landing into its basic components you have: Approach Final Flare & Roll Approach is all that fancy stuff one does to transition from en route flight to final approach. One could write whole books about the many ways this can or should be accomplished. Final is the path from the end of the initial approach to the flare point. Defining characteristics of final are: aligned with runway, constant speed, landing configuration, constant decent slope. Flare is the process of transitioning from final to the runway surface, usually only a few tens of feet above the surface as you pass over the threshold. The roll is what you do after touchdown until you are slow enough to transition to typical taxi behavior. The simplest approach would be something like 10nm from the airport along the extended runway center line, 2000' above the runway surface, roughly 200 kts, and in the clean configuration. From this position the runway will appear ahead as a vertical line somewhere slightly below the horizon. As you fly toward the runway at 2000' the runway will appear to drop visually. As the near end of the runway moves to -3° visually (3/5ths of the way between the horizon line and the -5° ladder rung on the HUD), lower the flaps and drop the gear. Place the TVV on the near end of the runway. You've now established yourself on a 3° glide scope which will fly you right to the near end of the runway. While keeping the TVV on that spot through any necessary adjustments, add or decrease power until the v o ^ angle of attack symbols illuminates only the "o" symbol. Now you are on the correct path to the runway and the airplane is in the correct attitude for landing. Fly this picture until you are about a wingspan above the runway surface at the flare point. If you continued flying the final approach picture onto the runway, you would impact the ground where the TVV was pointed and at whatever vertical descent rate the final was at. The aircraft would probably survive but it would be rough. To soften the landing you want to reduce the descent rate to nearly zero as you near the runway. To do this simply pitch up slightly to walk the TVV symbol toward the far end of the runway. As you do this relax the throttle to idle (full back). As the main wheels touch, set the nose wheel onto the runway and apply the brakes.1 point
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Чисто по интерфейсу: Побольше статистики в лобби. Я предпочтений по цвету не имею и предпочитаю заходить за тех, кого в данный момент меньше. Сейчас приходится считать самому: - кого сколько за какую сторону летает - сколько ястребов, сколько штурмов и вертов - кто побеждает (вообще приходится по стате РАФа смотреть). Остальное, кстати, тоже там смотреть быстрее. Имена слотов. Хорошо, если аккуратный картодел указал в именах слотов аэродром базирования. В большинстве случаев приходится перебоором. Неужели нельзя автоматом определять при расстановке? Нельзя ли чтобы Ф11 начинала перебор аэродромов с того, с которого я взлетал, а не с Херсонеса, или кто там сейчас вместо него, не помню :) Ну и голую карту уже пора научиться показывать. Ну всё равно она у меня открыта. Только зачем Альт+Таб если можно было б открывать штатную по Ф10. А уж картодел пусть решает что на ней включать: ничего, только игрока, игроков одной стороны, зоны действия ПВО и т.д.1 point
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It's a man thing. Admiting to a flaw in a 500 dollar toy would be the same asking for directions... :music_whistling: That's why, once in a while, some dude can be seen saying he's never had a problem with his TM Cougar or I'm still on the original pots and my cougar works like a dream, etc. I still envy you guys though. Throttles with lateral movement is way better than the plus and minus keys which I happen to use on a daily basis. :D1 point
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One Summer - Two Messerschmitts A 1 h 18 min documentary about the two airworthy Bf-109's in the world. Minimal music, just pure Daimler Benz roar. www.youtube.com/watch?v=ZQvvkYyb2iU&feature=related1 point
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I use an cardboard (from a file card) that I cut to the exact size of the display screen, cutting windows for MFDs: As the screen is tilted, there is no need to stick it Here is the rйsult : in action :1 point
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DNME, after I get done with my next two ME videos that I'm working on, I'll get started on your list.1 point
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I think I'll go AMD/ATI on my next build, better bang for the buck. I'm one of those guys that's happy with 25+ FPS in FC2.1 point
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I did the same. just delete the columns in the profiler regarding SHIFT modes. then clear the pinky switch programing. (make sure it's unassigned). BTW - do you have any idea regarding the MIC hat? I've got TMS\CMS and DMS\TRIM on stick and COOLIE\SLEW on the throttle and the slider is the CHINA switch. I can't figure out were to put the comms.. toggle switches on stick?1 point
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