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Showing content with the highest reputation on 06/18/12 in all areas

  1. Well, that is completely your decision, not ED's.
    2 points
  2. My first attempt of moviemaking, not near the quality of some movies here, but I had fun... so many hours for this...:lol: Quite bad picturequality but my cpu is overheating when saving finished movie in high quality...
    1 point
  3. If you need any help, I already made such a tool (though for BMS) using the exact same principle :). http://www.benchmarksims.org/forum/showthread.php?10677-Beta-Release-GPT-(cockpit-texture-extraction-remote-cockpit-control-shm-mirror). I recommend spawning a slave thread inside the game process which can handle the data compression and transmission. (I send displays as jpeg frames over network, but ideally you'd want a dedicated video stream.) If anyone is curious about performance: On my system I cannot measure a performance loss at all anymore with the latest version, though others on other systems have reported as much as 40% fps loss (This can be due to lack of asynchronous texture download support in the gpu drivers, lack of free CPU core for frame encoding or similar issues). The key is to use double (or triple) buffering (extra textures) in video ram that you download from these copies to system ram (you NEVER lock and download the actual texture that the game is drawing to), and you enqueue the download operation at intelligent times, so that it is performed in the background asynchronously over the course of a whole game render cycle. Then when you have the full frame downloaded to system ram, you encode it using an extra cpu thread so that cpu/gpu cost for the game is absolutely minimal. This way I can download, encode, and transmit frames 1200x1200 at 50 Hz over TCP, and like I said on my system I cannot consistently even measure any performance loss.
    1 point
  4. http://forums.eagle.ru/showthread.php?t=90154
    1 point
  5. We need networking where we can run muti computer setups with separate cameras.
    1 point
  6. Cheers Peter! Very surprised this option isn't implemented directly in the sim, I'll try out your macro though. Thanks also for the extra reading material, hopefully I can get through it all (having bought BS2, A10C, IL2:Clod and RoF this weekend I already have a fair bit of reading to do!)!
    1 point
  7. Right, that was my thread from last month: http://forums.eagle.ru/showthread.php?t=87650
    1 point
  8. Two things: There are multiple pages on which you can set the attributes, and they act independently of each other based upon the source database of the current steerpoint. There's a thread around here where I gave the details...search for "waypoint attributes"'and you should find it. Second, the CDI sensitivity when navigating to a real navaid is based on angular displacement, so the lateral ground distance represented by one dot of CDI displacement varies proportionally with range to station. When navigating to an EGI waypoint, CDI displacement always represents a fixed distance. So you will notice a difference in CDI performance between the two scenarios, even with the sensitivity set to "Enroute".
    1 point
  9. I went with Maximus' suggestion and ordered one at ApitComp. Stick arrived broken due to improper packaging (none), was promised exchange, returned the stick, never heard from again. Soooo ... that went well :) Unless you're willing to risk it, I unfortunately can't advise purchasing directly from Russia (unless you're from the area). It does seem like the only route at the moment though.
    1 point
  10. >>> How to unchain the rudder from trim Edit: Just in case you want to refresh some knowledge... So here also my "standard reply for newbies" for you ;) : This is a Must Have Download for your first steps: KA-50 Black Shark 2 interactive Training missions Read also besides the manual this: DCS: Black Shark... Technical, Simplified -Coaxial Rotor Aerodynamics -Trimming the Ka-50 Black Shark <<<!!!! very important to understand this fully! -Part 1 - Autopilot <<<this too! -Part 2 - Autopilot And when you still have time , read this too: A Stick and Rudder Man's Guide to DCS: Black Shark ... and I wish you always a fingertip air between the upper and lower rotor-dish! Welcome back! :)
    1 point
  11. Awesome overclocking guide for anyone with a GTX 670 (or 680) Kepler: http://www.overclock.net/t/1265110/the-gtx-670-overclocking-master-guide#
    1 point
  12. Yeah, they should leave out the DCS until its approved by such.
    1 point
  13. Agree with Nate. If you have a programmable mouse you might be able to create macros for button press = press/release ctl-c and button release = press/release ctl-c but I have never tried a function like that.
    1 point
  14. It would have to be done outside of DCS at present. Nate
    1 point
  15. All I can say is that there is a screening or approval process, certainly from my point of view and VEAO using the DCS name anyway. I also think developers need to state very clearly what level the aircraft is at, either lower fidelity or DCS fidelity. However, please remember we are all working with ED to develop and see how things works out. There is way to much speculation going on here for what the community knows and doesn't know and time will tell. I'm with you all in that I also want to purchase the highest fidelity products if that's what I'm being sold. To me a DCS branded product will also have all of the things you would expect form a DCS product, including typical DCS full manual, etc.
    1 point
  16. Я просто выключаю питание МФД, потом снова включаю. Жду, потом Load All и вуаля, все подвески и правильные. З.Ы. Русские всегда найдут какую-нибудь левую резьбу. :)
    1 point
  17. This problem happened to me aswell a few times. It seems if I switch back and run DCS A10 multiplayer and play and then try DCSW this problem will occur. Simply removing my password so it gives me an error and then retyping it seems to solve the problem (on my end). My problem will cease to exist once DCSW is fully implemented I think. But for others having a similar issue and dont have another account, this seems to work well, at least for me. I dont know if this helps at all, but I thought I would shed insight on my experiences with the same problem. Crash right after hitting login and before servers are pulled up. Only happens on occaision, but always after running DCS-a10.
    1 point
  18. taxiing should have a little tiny bit of drift, i know that in planes like the cessna and things like that due to the prop spinning, the plane wants to naturally turn in a certain direction. But it shouldnt be that bad at low speeds.
    1 point
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