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Everything posted by Taz1004
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Once again, track please.
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Can you just show me. Track with 11kts and another with 27kts. Assume you don't know carrier speed so you're doing same procedure for 27kts as 11kts until final leg.
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Thanks but again, that wasn't the question. I don't think you guys are thinking about what would happen with faster carrier and keep telling me basic procedures. As shown on my screenshot, aligning with the centerline after roll out is not the issue. Question is. If I align using the 11kts procedure, I will be misaligned by the time of landing at 27kts. It's not the position. It's the "angle". If you roll out at position you would at 11kts for carrier moving at 27kts, continually adjusting will only correct your "position". Your "angle" will still be wrong. I can compensate it and land perfectly at 27kts by turning early. But going back to the original question, how do you determine carrier speed without looking at F10 map?
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We're talking something completely different but just to prove my point, I did what you asked. No wind, turned for approach at same point and same turn regardless of carrier speed. I know I was too high/low but it's the alignment of the runway I want to talk about. If the runway angle doesn't change between 11kts and 27kts for you, I'd like to see the track. I don't see how it doesn't happen unless you alter your turning point or turn radius.
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I'm not sure if I'm not explaining correctly but seems like you're not understanding the question. Let's say I expect the carrier to be 11kts. But it was actually moving at 22kts. Bit simplified but below is what would happen. My heading at the time of landing would be 5' off BRC rather than 10' (would be even less since I'd be chasing it in a curve but let's keep it simple). And if I have to take off again, I'd be hitting the corner as the end of red line shows. Let's not complicate it by bringing wind. Let's just say there's no wind and everything else is equal.
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I don't understand how that can be. First of all, I usually don't want to mess with mission editor on every mission. Part of the fun is the surprise. Once I meddle with ME, I know what's going to happen. Second, I am aware of the procedure but if I'm aligned 10' off BRC on final approach and land perfectly at 11kts carrier, that angle will decrease if I have to chase 27kts carrier. Moving more than twice the speed.
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How do you compensate for carrier speed when landing? Been practicing on single missions where carrier speed is 11kts and a mission I downloaded had it moving at 27kts. And find myself misaligned by the time I land. I could still land but since I'm misaligned, taking off again after missing the wire would be difficult. Even when compensating, how do you find out their speed? They don't tell me their speed and only way to tell AFAIK is from F10 map.
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In-Game Scratchpad Mod Available - Works Great In VR!
Taz1004 replied to Fubarbrickdust's topic in Virtual Reality
Thx, didn't realize there was update. -
In-Game Scratchpad Mod Available - Works Great In VR!
Taz1004 replied to Fubarbrickdust's topic in Virtual Reality
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reported earlier Different lighting when hitting fly again
Taz1004 replied to scampaboy's topic in 2D Video Bugs
Testing further, it seems like it has to be combination of starting day first PLUS clouds. I was investigating why it would happen on PG and not on Caucasus Case3. Difference was PG Case3 had no clouds and Caucasus Case3 had clouds. So I put clouds in PG Case3 and the problem didn't happen. Then I removed clouds from Caucasus Case3 and problem did occur. But in both cases, they had correct lighting even without clouds if I didn't start day mission first. -
reported earlier Different lighting when hitting fly again
Taz1004 replied to scampaboy's topic in 2D Video Bugs
I can reproduce it repeatedly as well by starting Supercarrier Case 1 Recovery Persian Gulf single player mission. And then starting Case 3 Recovery Persian Gulf. Doesn't happen on Caucasus. Starting PG Case1 and then Starting PG Case3 Starting PG Case3 straight from restart. Below are the DCS log files when the bug happens (dcs_Bug.log) and when the bug doesn't happen (dcs_NoBug.log) dcs_Bug.log dcs_NoBug.log All mods were uninstalled during this test. Mission files are all default files that came with the game. -
VR Shaders mod for better VR experience
Taz1004 replied to Kegetys's topic in Utility/Program Mods for DCS World
That file is related to below comment on Kegety's readme. -
I'm using all 3. Doesn't seem to impact performance and all 3 work differently. Fholger's don't seem to sharpen MFD fonts for example and yours does. But using too much of yours on exterior seem to introduce black borders around HUD fonts. ReShade one seem to sharpen much finer. Using little bit of all 3 seem to work the best.
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Make sure radius is lower than 1 and debug visualization only shows up in HMD. Not on the mirror. If you still don't see it, I guess it's not working. Says it's for SteamVR only.
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But it does get blurrier? I'm trying to figure out if that's the way it is or I'm doing something wrong.
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I just found this and while it works well, up sampling doesn't seem to get applied to the MFD fonts. They become unreadable even at Ultra. Is that same with everyone?
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Try renaming /Saved Games/DCS folder. Don't delete.
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Option to have the IPD scale for each module on the Specials tab
Taz1004 replied to Hotdognz's topic in DCS Core Wish List
Not likely. If it was headset or user, problem should occur on all modules. The point of this "Wish list" item was that it is not. -
Option to have the IPD scale for each module on the Specials tab
Taz1004 replied to Hotdognz's topic in DCS Core Wish List
ED admitted themselves that they got the Stennis size wrong and corrected it. And it's not just physical dimension. For a long time, people raised doubts on Blackshark scale in VR but others kept saying it's physical scale is correct. But few patches ago around when 2.7 was released, ED corrected the camera focal length of Blackshark and that changed/fixed the scale. If they have incorrect camera focal length, then it's like viewing with reading glasses on. Everything looks big or vice versa. -
Not trying to be critical of the devs but fixing the shaders seems to take more than a few patch cycles. Probably due to testing. Was hoping that fixing the preset would be more immediate as it would affect nothing else but that preset. Yes we can always mod but editing the config file does break IC so would be great to have it fixed on next patch.
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I have custom cockpit for A10C-II and Ka-50 that removes reflection. All parts of your mod seems to function with Simplex. Your sharpen filter seem a bit coarse. Combining with CAS sharpen, everything looks much clearer. And your FXAA doesn't seem to work when using exterior sharpen? So SMAA works very well at reducing jaggies. Overall, quality is so much better at little or no performance loss.
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VR Shaders mod for better VR experience
Taz1004 replied to Kegetys's topic in Utility/Program Mods for DCS World
Have you guys tried with different weather preset? -
I loved the mechanics of this mod but couldn't handle the performance loss. Kegety's mod returns some of that performance but I couldn't use it because of huge loading time. Plus, merging the two mod seemed too cumbersome to do regularly. I like to keep things simple. But it seems like Simplex shader works with this mod without any tinkering. And performance seem acceptable so if anyone wants less hassle, just install Simplex and this mod (Just the 3DmigotoDCS folder inside the zip). Great work.