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Everything posted by fylzz
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@baltic_dragonHey, wanted to say again how much I love this campaign. The voices are really good. The mission are exactly what I like and are perfect to learn all aspects of the aircraft. But the last half is filled with bugs and problems. I'm not fighting against the agressor but against the mission itself to find which trigger has not been fired. I know you expect me to fly as briefed to fire the triggers but sometimes I just turn 1 NM too early and I'm stuck and cannot find why. It would be better if you had some messages like "fly to WP2" so I can see when I missed the next step of the mission. Now it is only guesswork, sometimes because of minimal deviation. I love complex challenges but this is something else. Mission 08 and onwards there are many problems with taxing for take of. On some mission the tanker does not work, the landing waypoint is not set properly and ILS approach is not working as expected. Now I'm at mission 13 and I wasted another hour finding out I did nothing wrong and the mission is buggy. I really love your work but I'm a little frustrated. The included campaign and the mini campaign were bug free and very very good that's why I bought this one, but man this is tough. I know most of it is probably DCS related and you should tell them that they have to find a way to stabilize this stuff. This is not a rant against you, I just wanted to give feedback, because this is not the quality I'm used to from your other campaigns.
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reopened Mission 13: Package do not follows the plan
fylzz replied to LordOrion's topic in Bugs and Problems
@baltic_dragon Fix not working anymore for latest beta. Chevy is never cleared to attack. Mission cannot be completed. -
I found a workaround. You should not wait short of the runway 03 till rocket takes off. Wait on the parking untill you see rocket taxiing and taking off. Only then you should ask for clearance to taxi for your group. The radio comms at for the take off with Nellis ground will be a bit mixed but it works.
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fixed internally Mission 8 - Reaper does not taxi
fylzz replied to fylzz's topic in Bugs and Problems
Thank you for your excellent support -
I'm taxiing short of 03L as ordered with my wingmen behind me but Rocket will wait on the other side and won't take off. If I let pass my wingmen they will all take off and rocket will also take off. I can then take off myself without failing the mission. But because my wingmen will be in air before me, half of the flight will land again. So when the encounter with the agressors starts I am outnumbered and it is hard to win. Didn't manage to complete it yet sadly.
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I have this isue too. Black square taking about 2/3 of the screen. When I turn my head the square stays at the same place and eventually everything goes back to normal. Having the issue since 2.7.
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#110018 France
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@BuzzLine Thanks for the heads up. Will try it. My concern is me forgetting to remove it once it's fixed and introducing new problems :-). Hope the team has it on the radar.
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I encountered this bug in multiple campaigns ( Operation Pontus, Rising Squall). Please fix this.
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Oh great I waited till 1:30 but never 1:50. Will try this. I'm eager to continue .
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There is already a topic in the bugs section of the forum about this. Baltic Dragon is looking into it but it's a DCS problem.
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I really liked the first(second) scripted mission , voices are fantastic. Thats the kind of stuff I love. I'm still fighting with mission 3 at the moment. I respect the amount of work you put in this. This is huge. I think ED should support you way more. I have the feeling you are building castles but are only given sticks. The whole setup and planning of each mission takes a lot of time and is tricky. When DCS crashes or I stop playing I have to redo the loadouts for every flight in the planner. Each time I die I need to reenter the code, assign tasks, assign RTB conditions. I know you are not responsible for this and that the mission designer is like this, but for me with limited playtime I find this very frustrating and time consuming. I also miss clear objectives for the mission and criterias for a succesful flight. I'm still happy to support you and I think I will wait for the announced upgrade to go further with the campaign.
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fixed internally Mission 8 - Reaper does not taxi
fylzz replied to fylzz's topic in Bugs and Problems
Tried again with the new beta, still no joy. -
REQUEST: Please update it to include A-10CII
fylzz replied to P4I3L0's topic in A-10C 16-2 Red Flag Campaign
adding some clouds would be nice too -
At fragged time Reaper02 calls ground and gets cleared but doesn't taxi. The mission cannot continue. Tried many times but cannot trigger reaper to take off.
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@ShaunX which tool did you use to get this data ? By the way the data you are showing is not in VR isn'it ? I get about 60 FPS with a fully optimized new install with that track
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Hey I have the exact same feelings about this campaign. It's really good.
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Nevermind. After a bit of reseach I put an MQ9 tu laser the target for me and it worked. The M2000C is really clumsy when using CCRP .
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I can't contact JTAC either. I modified the miz file to make Axeman immortal as number one command but I get no answer. Do you have a quick hack just to make it work please.
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Mission 2: Convoy not moving from Kobuleti
fylzz replied to sirrah's topic in A-10C The Enemy Within Campaign 3.0
In case anybody finds this thread and wants to avoid to restart from scratch : you can try to unstuck the unit you have to escort by shooting at it a bit. They will take cover and resume the advance a while after. -
REQUEST: Please update it to include A-10CII
fylzz replied to P4I3L0's topic in A-10C 16-2 Red Flag Campaign
Would love to see this too -
So I got my 3090 yesterday and so far I'm happy with it. Playing HP Reverb G1 : -120% Steam SS - MXAA X2 - textures, terrain and visibility on high - Terrain shadows flat - shadows on low - Trees at 50% and ground clutter 350. - AF 8X in Nvidia control panel and 3 pre rendered frames. - Shader mod installed but simplified reflections disabled. The GPU frametime rarely goes over 11 ms. In freeflight I have butter smooth FPS at all times. Motion smoothing kicks in in clouds and bad weather. I'm only playing offline. In missions with many AI the CPU bottleneck cannot be avoided. For instance mission 4 in the default Hornet 1989 mission where there are about 20 Aircraft flying together at the beginning : CPU frametime goes up to 25 ms when flying near the AI, fps drops to about 40. GPU frametime stays at 10ms. With reasonable amount of units the framerate stays high and it really sharp an beautiful with these settings. It'a real plesure to fly in VR with stable framerate. All in all its an impressive upgrade over my 2080 Super but much better CPUs are needed to tame the beast completey.
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My performance is pretty low on the Syria map too. Are there any updates on this ?