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Ala13_ManOWar

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Everything posted by Ala13_ManOWar

  1. Agreed on the somewhat too shiny colours on flag and markings, cammo colours though aren't what you think. That's a badly weathered and faded paint, not exactly a different colour. On top of that, patterns in cammoes are usually told by whatever the airforce it is, but patterns aren't that exact same every time. After all, they are painted by human beings who interpret what they can out of a sheet of paper. Believe me, I've made lots of aircraft models and I know what a cammo looks like and how they are and aren't painted. The author of the skin might have just used a different airframe as a reference for the pattern, but still it's spot on for the subject .
  2. For reasons not important here I can't push brakes on my rudder pedals, and I certainly have brakes set either in my Warthog throttle base extra axis and in a spare button of my joystick grip. They both work, they both can be bound at the same time, no problem at all. Axis's controls list is one bind, buttons controls are a different controls list, if you select axis's controls you have to use an axis for the control, but in the regular button's control list you can set all the axis controls to buttons either. They're just two different controls' lists.
  3. But remember it wasn't EF-18M (cockpit picture) all of the time, they were plain A model for many time after they first arrived in 1986, then A+ (alike C, but not completely), then M for Modernised or overhauled (same as F1M) with that fancy super Hornet UFC, but that was only in relatively recent times. It's curious anyhow, and funny since now we know all that equipment close and personal from DCS, how cockpit is a mixed bag. No IFEI but the old analogue fuel gauge already seen in AV-8B and F-15E, new digital UFC and I believe slightly bigger DDIs and definitely bigger new AMPCD, but some other stuff kept from old A equipment. It's said (I wouldn't know exactly since I haven't flown the real deal) software wise it's now at a super Hornet block 1 level, but in a legacy Hornet airframe. Original radar AN/APG-65 (same as AV-8B+) is also kept despite other upgrades, like new F404 engines which weren't the original ones. Interesting mixed bag, yeah.
  4. I believe it works like that in other modules alike, Hornet for instance. You select the radio you want to use, then radio menu works for that selected radio alone until you select another radio to speak/listen to.
  5. I didn't, it just happens like that in every module since DCSW exists as a sandbox with modules added.
  6. Not exactly, it could remain EA for a long time until release status is reached, but discount will only last until it jumps out of OB to stable.
  7. IIRC it works the same in C101, BTW.
  8. I believe it was discussed somewhere else and only M version got something alike a CCIP, but couldn't remember details.
  9. To my knowledge, map teams aren't usually related to other development areas. No need to stop a thing because they have to finish Apache.
  10. I believe I've seen a pic showing an early Spanish F1CE mounting a Matra Magic, but if it were like that apparently they were replaced pretty soon. The Sidewinder main version used was J, and later on I believe there were an L version (or was it N?) because of the all aspect thing, but J model missiles were overhauled to be all aspect so apparently the JULI version was the most common in the end.
  11. Yep, set it to custom curve, best if you use it as "slider" option, and set the curve till AB kick in matches your detent. To illustrate (it's on a Warthog, so most probably useless to you) in custom curve I had to put 40% slider from 40 to 47 and it is spot on to my push throw detent. The two other sides imagine them just tweaked until they're the straightest line you can to AB peak.
  12. Since AB bombs are cluster bombs, they need to be dropped at a certain altitude in order for it to open and free the canisters. If you drop it close enough to the ground not only it won't open, it of course doesn't explode at all.
  13. Those French guys painting their cockpits pitch black, how could they dare to do so .
  14. Not that I've noticed, in the end you just have more room to run in the non-AB area (so you have not less but more room and it should ease handling I guess), and AB has just less room but since it's already on and it's an area you won't spend much time on burning lots of fuel, I didn't notice big differences in handling. First day anyhow, I'll check in the long term how it feels or if there's any disadvantage in having less room for AB. I guess it won't be, but we'll see.
  15. It doesn't feel like multi-stage AB, but it might well be that. Anyhow, I just planted custom curve the second I got airborne and matched AB kick with my Warthog detent, no big deal.
  16. Can you tell us a bit more about how it happens, conditions, what kind of mission, etc? Lag in DCS can happen due to many reasons to my limited knowledge about the subject, but, for instance, it's usual you can be perfectly fine in a server and should a single player join having a bad ping the hole game is borked for everyone which as you might guess has anything to do with the map itself. Maybe that player has a bad internet connection, or has an old PC not allowing him better performance, or both and the game if ruined for everyone which should be synced to him and it's just impossible to be synced with that. Has it happened to you in a regular server? Some friend/squadmate/whoever server? Can you play just fine offline? What mission was it in, heavy mission plenty of ground units or just a few ones? That kind of stuff giving more details.
  17. Who said they can't? They pretty much can as almost any aircraft I guess, but you have to practise it to master, like you have to do IRL as opposed to other games were you can do it straight out of the box. Sincerely that little detail alone only tells me about how accurate behaviour is in DCS, but whatever .
  18. Same here, no problem at all with paypal some minutes ago. Just try again.
  19. Let it be, that hammerhead in the video is pretty much the same you can do in a P-51 in DCS, but hammerheads have a trick, you must do it perfectly to the numbers or you end up in whatever but a hammerhead at all. You have to use a certain engine while climbing to the vertical, you have to step in the rudder (it depends on whether you do towards torque or against torque either) at a certain exact speed while still climbing, a second sooner or later and hammerhead is not happening. But he knows better, so let him live in his fap-adorian wet dreams of superiority, he's happy there, ignorance is bliss .
  20. We all hope . Since it's ED's, which happens to be the main company and not just a happy trigger third party, I wouldn't know why anybody could think they just changed their minds about this map of which we've already seen screenshots and all and decide, "hey, on a second thought, let's ditch all the work we've done so far" .
  21. Still, just having tested the quite good mod out there (video posted some posts before) one can figure out why 104, no matter how cool it looks (because it does either), was a pretty useless aircraft outside of it's cold war bomber interceptor role. You don't need much, download the mod, watch a couple videos on how it's used and how realistic intercept profiles are, and it's just obvious. Out of that role it's a rather limited aircraft since quick take offs to climb stratospheric and intercept a supersonic bomber with your two sidewinders isn't exactly the most varied and usable aircraft ever.
  22. AFAIK no, they always relied on buddy lasing.
  23. No need to replace if you tell updater/cleaner to keep the files.
  24. Pages are in a folder, you can edit, erase, add, or whatever you like. If an APP is used it's even simpler, like kneeboard builder (google right away).
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