9thHunt
Members-
Posts
226 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by 9thHunt
-
I personally would like to see a better search function. Right now you can only search User Files for mods by specific users. If you want to search by Keyword, you have to use the main website search bar, which searches the entire digitalcombatsimulator.com domain for that word.
-
supposedly they are planned at some point, but who knows.
-
F14 Skinners thread (Paintkit in 1st post)
9thHunt replied to David A Sell's topic in DCS: F-14A & B
hey, for those of us who can't shell out $240 a year for the full version of Photoshop, how do we get the files to work in Photoshop Elements? When I open the .PSDs everything is locked from editing and stuck in layer groups that I can't open. -
the problem is that the ship is usually steaming at something like 30 knots during recovery. At those speeds it doesn't matter very much if there's wind down the angle, because the ship itself will be creating its own wind down the centerline.
-
Considering that the similar vintage F-15 is still around and going strong, I think the Tomcat would have definitely stuck around if not for a certain politician
-
5.a) more or less, yes. The goal of maintaining "On Speed" during an approach isn't so much holding a solid number as holding the right speed for your angle of attack. Don't worry about holding an exact number, just keep the velocity vector in the E-bracket. 5.b.) Yes, if you are in the right configuration for landing, ATC will still go into approach mode. IIRC, it doesn't even need the AP on or a localizer. You don't need to manually disengage ATC either, just move the throttle handles and it will disconnect.
-
the only possibility I can think of is that the F-5Es cannons have a much lower rate of fire then the M-61 in the 'cat. Maybe OP didn't hit it as much as they thought they did?
-
Here's a video explaining them:
-
Yellow shirt Taxi Director won't give spin up signal
9thHunt replied to Dirty Rotten Flieger's topic in DCS: Supercarrier
keep in mind that in the tomcat you don't raise the launch bar/extend the nose gear on the signal, IIRC there is a "catapult hook up" command that you use instead. I wish that they could implement more aircraft specific signals. -
just thought I'd share the result of this project. I just need to fiddle with them a little more so the light is more diffuse.
-
thanks, even if we can't find the actual font, that graphic should help. if all else fails, I can copy and paste those numbers.
-
My head tracker makes me motion sick, and the POV hat on my stick is clunky for manipulating the Jester menu, so I'm working on a custom keypad for it. What font is used for the interface in game? I'm trying to match the look as best I can.
-
They used -7Es during some of the early flight tests, because they were cheaper then the -7Fs which were brand new at the time. Prototype #6 was using -7Es during the inverted drop test that led to its crash.
-
A bunch of my downloaded early F-14 liveries have custom white textures for the Phoenix missiles, but those are redundant now that HB have fixed the textures on the AIM-54As. Also, as cool as they are, it kinda bugs me when the missile changes back to the stock textures when it drops off the rail, What do I need to change in the description file to allow the liveries to use the stock phoenix textures?
-
I do like the new keybinds and textures, but I noticed some issues with the new emergency wing sweep lever axis, as detailed in my bug thread here: Also, one keybind that still needs to be added is an "speedbreak open else closed" option for those of us who still use the X-55/56 HOTAS.
-
I noticed a couple of issues with the new emergency wing sweep bindings. First off, initially, if you try to use the axis without pulling the handle out of the detent, it glitches, flickering between full spread and the axis position. I noticed this because I initially forgot to bind the pull/push toggle. I don't know if this was an artifact of not having that bound, but it went away after I bound the pull/push control and pulled the handle before moving it the first time. Once I had that figured out though, I noticed another issue. The lever now follows your axis position regardless of whether or not the lever is pulled out of the detent, and does not follow the wings. This is probably a good question for an SME, but my understanding is that the lever normally is locked to the wing position when in the detent.
-
fly over the building, roll inverted, safe pilot ejection seat, pull ejection handle, boom. The best way to target buildings with Jester.
-
the pitch ladder on the tomcat is offset 5° from the horizon, IIRC it is for better visibility
-
The AIM-7M and AIM-9M are far from useless. The Tomcat is still plenty deadly with out the Phoenix. I get most of my kills with the Sparrow.
-
it's worth noting that the LSO on the SC is optimized for the Hornet. As awesome as the A-4 mod is, it is a mod, the authors had to reverse engineer the SC functionality, so I would expect some issues like this. For a beginner, I'd strongly recommend using the Hornet to learn how to trap. I wasn't offering a solution to the bug, just a procedure to avoid an inflight engagement or a bad trap. Assuming you get waved off as you cross the ramp, you ought to have just enough time to throw the hook switch before you're in the wires.
-
thanks, that was actually helpful. it gave me a better understanding of the limitations of the airframe. It can still peg the G-meter, but I'm less likely to snap the wings off.
-
All of a sudden, DCS isn't seeing my X56 throttle. It still sees the stick, and both are showing up in the X56 HOTAS programming software, but it doesn't show as an available controller in DCS. It worked just fine last night and I haven't changed anything since. EDIT: Okay, apparently switching it to a different USB Port seemed to help.