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Everything posted by Hiob
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Sharpening and gamma helps a bit. Other than that, there is a mod called “atmospheric haze reduction” or something along those lines.
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Yeah, I’m less interested in plinking AI opponents in the Viper (even though that its own merits). For this discussion I was indeed aiming more for “old fashioned” early fox-2/gun brawls. And I think the limited realism of the AI performance is more obvious in the likes of the Phantom and its contemporaries. Also, in those Iron Jets, you fight your own aircraft as much as the enemy. Slow throttle reaction, Compressor stalls, etc…… It’s a different kind of gameplay (well it feels different to me). Though I like dogfights in the Viper just as much.
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I appreciate the suggestions and heads-up. Honestly I wasn't aware, that we can modify the FM on our own. I'm not sure I have the time and motivation to go down that particular rabbithole, but I will certainly look into what is available on the matter! TY! @Katmandu are there ready .luas to modifiy AI-FM for single player. (I haven't looked into the linked threads yet. Need to do that when I'm home) I assume if that is possible, somebody already did it, no?
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Yeah, doesn't make much sense to waste capacity on something that is going to be replaced anyway! Actually, I wasn't aiming to do extensive research on the matter. It isn't THAT important to me, and proving something to ED seems a waste of time also as they seem aware of the issue. I was more interested in casual ideas and reports how to do it best in the current envirionment. Or which AI-Aircraft to choose for a good experience. Maybe a "hyper-realisticly" simulated module like the Phantom is just a really bad pairing with a MiG-21, even if it was period appropriate. Nevertheless, experimenting with some weights and climb performance may be worthwhile.
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I wonder if adding weight would help to tame the MiG-21 a bit.....
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You're certainly not alone with that. Ground pounding is a satisfying and sufficiant challlenging gameplay. (And evading EAD is certainly thrilling), and we do that most if the time as well. However, every now and then I like the quick and dirty thrill of dogfighting. When I heard "Dangerzone", I need to channel my inner Maverick.....
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Looking Looking forward to it! As mentioned though, this thread is not about criticising the current state, but more about how to make the best of it. Being more flexible with AI-Skill levels is certainly a good start. (thinking about it, maybe I should try to use the random option, which I never did so far. Maybe that'll make AI-fights more varied ) But I am also interested in experience reports on which aircraft are less "offensive" than others and maybe strategies to exploit AI-specific weaknesses. If that makes sense....
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Yes, there is definitely a gradient noticable. And dumbing down the AI skill level does help. However, from my observation there is a pretty sharp jump from "I drive it into the ground without even being pushed that hard" to "I can regain my energy instantly after pulling lead"..... The AI doesn't even have to be Ace (in the MiG-21) to defeat me..... Also there is a little voice in me that can't count defeating a "Rookie" AI as win. But I guess, adjusting the skill level relative to the kind of aircraft I'm fighting would be suitable way to cope with the current limitations. (And of course fighting human players is much more fun - if you can find equally skilled/unskilled ones)
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I guess it's a matter of performance. Doing all the necessary calculations for FF fligh model on a bunch of AI-Aircraft would probably melt your CPU. Nevertheless, my question is less about complaining about it and more about how to deal with it / make the best out of it........ Or to get an idea, if there are better or worse specimen.....
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This is not a 100% serious question (hence placed in chit-chat, so don't grill me, ok!). I know that the AI is "cheating" in regards to 20/20 eyesight, energy conservation etc.... I think the question is - how bad is it. And which Aircraft are the worst offenders? Is there a way to remedy the issue somewhat? Reason for asking, I'm lately trying to learn dogfighting in the Phantom with somewhat appropriate opponents. Mainly MiG-19 and MiG-21. The former is somewhat manageable, unless I make a really big mistake. The latter is either an endless draw (until I run out of gas or slam into the ground out of frustration), or, if I make the slightest mistake, it'll kick my ass reliable. So, I'm definitely not the most competent dogfighter. And I seem to remember that the MiG-21 is one of the biggest offenders in regards to AI super powers. But still, is there a winning strategy? If not, what would be reasonable AI-opponents to train with? Your thoughts?
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Gunsight still WAY off after IHADSS Boresight
Hiob replied to brettt777's topic in Bugs and Problems
Ah ok, indeed a completely different issue than what I understood. Sry. -
Gunsight still WAY off after IHADSS Boresight
Hiob replied to brettt777's topic in Bugs and Problems
I can't exactly remember where I picked that up (maybe casmo mentioned it somewhere, but I'm not sure about that), but I always set the range manually to 800 and leave it there. For usual attack altitiudes and ranges that works pretty well. Apart from that I just walk the impacts towards the desired target. -
I might add, that in those days of the war, there where a lot of rookies, that unfortunately died before they ever had the chance to become good pilots.
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Jeeze, calm down. We are just joking around. Obviously those numbers where completely made up on the spot. And just a sidenote, rookies killing themselves by virtue of the massive torque reaction did happen. And another sidenote, the Corsair was not exclusively operated from carriers.
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I would assume that, regardless of the visual overhaul, ED ensures that all modules will work with the new API. Just imagine the outcry, if they didn't.
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generally, I would agree. But granted, if you are .8 sec. from impact, you don't give yourself 3 sec. to ease the throttle forward. Double so if you are an under age, under trained and over stressed rookie.
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Ich kann nix zum Moza sagen, aber dafür, dass die A-10 die FFB-Trim-Funktion grundsätzlich unterstützt. Beim Rhino geht es jedenfalls.
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Assumingly it rolls much better in one direction than the other..... No idea though. By all accounts it has a reputation as an effective dogfighter. Good power to weight ratio and big control surfaces. ... but also some quirks in flight dynamics. But this is all hearsay on my part. I expect it to be more challenging to fly than the P-47.
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IIRC the humongous propeller is giving a ton of torque. So I'm expecting really bad response to coarse throttle treatment on the ground (maybe even in the air).
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I think the most likely reason for the small online player community is the commitment necessary to be "somewhat" successful. At least for serious gameplay. The hurdle to have some fun is certainly higher than for fps shooter or other popular online games. Another factor may be that the demographic for DCS is certainly different than for the most popular PvP online games. It is not only the commitment to a steep learning curve but also a question of available time.
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I don't know about the exact figure. But the ballpark is certainly correct. Just have a look at the server population at any given time and compare that to the player numbers on steam (which are probably 50% of all players only, given how many players are skipping steam for ED directly).
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Actually the visuals in the Quest 3 are pretty good. Double so if you consider the price. As @speed-of-heat rightfully pointed out though, you need to adress the limitations by proper expectations, proper settings and proper hardware. For the Q3 e.g. a dedicated WiFi6 router does wonders for a good smooth streaming experience. But of course that is another cost factor.
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Severe loading performance issues with 2.9.16
Hiob replied to Nightstorm's topic in Game Performance Bugs
Sry, no track (yet), but giving my +1 to noticable performance degradation in loading performance (loading textures at mission start e.g. takes forever). Also +1 on CPU usage (though no temp problems, just noticing a big jump in utilization). Also shutting down the sim results in a pretty long blackscreen. I'll make sure to save a track next time and attach it here. -
need track replay Aircraft would not slow down
Hiob replied to SharpeXB's topic in Bugs and Problems
Make use of the controls overlay. Any Input problem will likely show there. A double binding would make the indicator jittery or stuck and if the indicator moves properly, at least you know that the game engine recognizes your hardware inputs.