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Everything posted by Hiob
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Safety Request: Telemetry flag when the player aircraft is destroyed
Hiob replied to skydenzy's topic in DCS Core Wish List
Imagine the wife/girlfriend, who is already highly sceptical of this expensive af nerd hobby, walking in on you being tossed around by your motion platform.... -
Please Address Game Bloat from CoreMods & Excessive Liveries
Hiob replied to celestHawk's topic in DCS Core Wish List
Oh, I absolutely get that prices are different relative to income in some countries. Still, if one does't have the means to use DCS, that's (hard as it is) an individual problem. Some people seem to expect ED to cater to the least common denominator, and that doesnt sit well with me. Again - oh the irony!- 69 replies
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Please Address Game Bloat from CoreMods & Excessive Liveries
Hiob replied to celestHawk's topic in DCS Core Wish List
Oh the irony……- 69 replies
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That’s actually a problem of the none stereoscopic camera. With two eyes you can look further into the edges than the camera can with its single viewpoint. In VR it’s much better. I guess next to different implementations, it is just a matter of how much excess real estate a given HUD offers. In the A10 it is very little….
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Potential addition of a renting feature for modules (aircraft+maps)
Hiob replied to GRamerDim's topic in DCS Core Wish List
It feels like groundhog day again…. No, absolutely frickin’ no! I’m sick and tired of subscription models creeping in on every aspect of life - and I think I’m not alone with that. So my heartfelt THANK YOU to ED, who fortunately rejected the idea every time it comes up! -
Complete loss of DCS installation with damaged computer Disc
Hiob replied to technic's topic in Payment and Activation
Cool, happy flying! -
There is undeniably a fps-hit when using mirrors in DCS. Maybe you don't notice it in VR because you are over the treshold of fixed fps with your HMD with and without mirrors. It can become a problem when a user JUST reaches the needed fps without mirrors. Anyways. The mirror-issue in DCS is twofold... - the performance hit (which is probably unavoidable) - the visual implementation (on and off), which is hit and miss across all modules (ED and third party). In VR this is even more noticeable. I prefer Mirrors off and I appreciate it very much when the "off" graphics still looks good and are not just a black hole. (foldable mirrors are also neat).
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Safety Request: Telemetry flag when the player aircraft is destroyed
Hiob replied to skydenzy's topic in DCS Core Wish List
Next to those, I can imagine a couple of other variables in the telemetry that could be used to identify such an event. They should be available in MP (accel e.g.). Shouldn't be hard to figure out how to detect a "kill" event by proxy if neccessary. With reasonable accuracy. VPforce did it for the Rhino (The stick used to jolt forward when hitting the ground - now it doesn't anymore). Maybe they could ask him for advise. -
There are some elementary things to understand. a) you will Always be limited by something. No matter how potent your hardware. b) wether it is your GPU or CPU at any given time is circumstantial. It depends on scenario and settings. c) VR puts much more strain (relative) on the CPU than 2D d) if you haven any fps-limit enabled, it can muddy the waters. Depending on which kind of fps-limiter you use (in game or external) it will be enforced either by the CPU or the GPU, and will be reported as the limiting factor accordingly. E.g. the default in-game fps limit is set to 180 if I’m not mistaken. If your GPU AND CPU could deliver more frames, it would be reported as CPU limited. If you would on the other hand enforce a lower limit, say 120 fps via the nvidia driver, it would be reported as GPU limited.
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Complete loss of DCS installation with damaged computer Disc
Hiob replied to technic's topic in Payment and Activation
Then just start from step one. Download the installer from the Homepage and install fresh. When you log in with your credentials, all your bought modules become available. Unfortunately you have to set up everything again (controls, graphics etc.) p.s. that is for stand alone of course. Steam is Steam. (I would recommend Stand Alone though) -
Complete loss of DCS installation with damaged computer Disc
Hiob replied to technic's topic in Payment and Activation
Was DCS installed on the C:\-Drive (Windows System Drive)? If not, make a Backup from your Savegames-Folder and just install a fresh DCS from the Installer on the homepage/downloads on your new drive. With the old Savegames-folder in place, DCS will be the same as always,m once all you paid modules are loaded. -
I fly modules in chunks usually. As of late mostly Corsair and Phantom, Mirage F1 also gets a lot of hours, but I think the overall most hours (not current necessarily) I have in the Mi-8.
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Flight Simulator auf Atari ST und Falcon 3.0 (aka "expanded memory hell") waren meine ersten.... Das Handbuch von Falcon 3.0 habe ich noch.
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Isn't it nice, that we have options. And nobody is forced to pick an option that doesn't suit personal preference......
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Herzlich willkommen! ...und viel Spaß mit DCS. Kann ein ganz schöner Kaninchenbau sein, also Vorsicht, Alice!
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ah, ok…. missed that no idea
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I think you aren’t supposed to replace the original files, but put the mod in the savegames folder (subfolder for mod/…/ cockpit)
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Thank you. All fair and square, but as you already mentioned yourself - it has little to nothing to do with the upcoming C-130 and its creators and is therefore a little misplaced. Other than that I can partly sympathize with your thoughts......
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Admittedly though, I'd love another teaser or influencer preview-video, too.
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Can you rephrase that?
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Bei Steam, ja. (Allgemein), bei Standalone - nicht dass ich wüsste....
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Safety Request: Telemetry flag when the player aircraft is destroyed
Hiob replied to skydenzy's topic in DCS Core Wish List
Actually, the firmware of the motion/ffb device should filter out unsafe telemetry. That really isn't that hard to do. Just implement cutoffs above certain acceleration values (in simple terms). Provider of FFB devices really shouldn't deflect blame for jolting/unsafe behavior of those on the game. -
Mine doesn’t. Quite the opposite actually. Maybe, I missed something. Care to elaborate your “various reasons”?