

Geraki
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Everything posted by Geraki
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need track replay FCR A-A EXP mode not properly centered.
Geraki replied to WHOGX5's topic in Bugs and Problems
The EXP logic is to expand the specific area of interest that cursor is on top- the FCR targerts and not general to expand the MFD , thus where the fcr cursor is on top and hit EXP the EXP field of view expand that specific cursor area e.g targets in order the pilot have better SA for the close formation targets. -
IDF Mods Project | F-16D/I Mod V3.9 - Official Thread
Geraki replied to Omer.d's topic in Flyable/Drivable Mods for DCS World
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IDF Mods Project | F-16D/I Mod V3.9 - Official Thread
Geraki replied to Omer.d's topic in Flyable/Drivable Mods for DCS World
i hope ED to include this mod as official cooperation with IDF dev team , The team has been given a lot of effort and spend many hours of searching and developing so far for this WIP F-16 module , ED will get only benefits and sales from that, since many of F-16 users wants the missionised D models and C per country variants 3d models and avionics-weapons specialty. Imagine if the ED unlock some features or better work together with the team , we will have another level of realism and satisfaction for F-16 and not only lovers. -
Ability with pilot 3d body to have knee-board in the legs , the knee-board could have the ability to import edited PDF or dds files and display them in a row forward and backward
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Possibly Bug Please check when you have central tank if it is viewable and can selected in S-J page.
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The occurrence of a warning fault initiates the following events: The FLCS red warning light on the right glareshield illuminates and the flashing WARNING mnemonic is displayed on the HUD. The voice message (WARNING, WARNING,....WARNING, WARNING) is activated 1.5 seconds after receipt of the warning input. The voice message is deactivated when the warning stops or the drift cutout switch on the ICP is positioned to WARN RESET
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FCR BIT remaining time countdown
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The position of the MAX TOSS CUE CYRCLE is always in centre of HUD The cue consists of a 100-mil circle below the boresight cross at 0° azimuth and -3° elevation. When the aircraft reaches the maximum range, the range caret is coincident with the maximum release range tic and the cue will flash for two more seconds before disappearing from the HUD. right now the circle when the aircraft offset left or right the circle offset too which is wrong null
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Displaying Air to Air target locator lines. Those AATLL will be either plain or dashed according to which sensor is locked on the air-to-air target. Either FCR or TGP. e.g FCR Toi with Uncaged Correlated AIM-9 one arrow point the target. TGP Tracking while SOI two head arrow point the target.
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why not planed since it is exist, in real USAF F-16 block50 aircraft , it is same avionic addition like the HUD manual A-G bomb release circle. Rarely used but it is in avionics configuration.
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As per tittle in SIM mode the implementation of EEGS GUN score ON( small dots)-"funnel lines" disappear when pickle
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reported Fixed: HUD DED comm symbology should highlight when transmitting.
Geraki replied to Geraki's topic in Bugs and Problems
This( However the whole line shifts because the wider VHF letters are also wider.)i refer too. -
Please check the values of the STT Target calibrated speed , in MP yesterday in ACM in FCR STT mode the target real speed was 420 and the FCR Calibrated speed show's 510 -500 it is a huge difference , in Calibrated speed the FCR must show olmost the real target airspeed. nullm01.Formation and BFM-20220725-225009.trkm01.Formation and BFM-20220725-221722.trk
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reported JFS Is audible starting while the JFS doors are not fully open,
Geraki replied to P3CFE's topic in Bugs and Problems
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as per title AATLL will be either plain or dashed according to which sensor is locked on the air-to-air target. Either FCR or TGP
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Please make some TestCases in order to help in development. be in mind it is simulated the APG-68v5 Radar version max solid lock (is supposed to have a range of 35-40NM (≙ 65-70 km) in the “look-up” mode and 27.5 -33NM (≙ 50-60 km) in the “look-down” mode. The APG-68(V)9 radar has a 30% greater air-to-air detection range (i.e.: 53 NM 85 km) Start from e.g F-16 vs f-16 same RCS , F-16 Vs different RCS 1. 60K and 50k 50 miles target. long-long senarios low level split 2 60k and 20k 30 miles target long-short secarios high level split 3. 15k and 3k target 20 miles seperation look down radar solid lock? low-low low level split
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Hello my friend Can you share that file please?
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As tittle
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Dammm why? it would be the best mod
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only as a MOD
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For Standard joystick users, make sure your controller has a linear response curve. For Force joystick users (such as the FCC and Real Sim FSSB), make sure your controller has a linear response curve. And if you want to get the same physical force requirements as the real aircraft, make sure that your min/max output values are corresponding to the min/max forces on the graphs below. (This is more for the serious cockpit builder and does not apply to most users) NOTE: If you have a force sensor stick and are unable to set a force sensitivity with dip switches (i.e., you have the FCC sensor), you can change the Upper and Lower dead zones for the X and Y axes (in the Axis Shaping tab in the Cougar Control Panel) so that the “Windows position” is maxed out, but the “Physical position” is not maxed out. This will give you full control response within Windows and the simulator without having to max out the physical force required on the actual stick. This allows you to achieve full authority while still using a linear response curve. No matter what force requirements you desire, you need to have a linear response to get the most accurate behavior. (For FCC users) And unless you have your joystick firmly secured to your desk (and you like an arm workout), you should consider using the rubber grommets included with the sensor instead of the metal ones, thus requiring less force to achieve maximum authority.
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As tittle , creation of internal and external lights which are visible only during NVG's
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