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Everything posted by Lord Vader
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known issue Elevation Bar Scan issue 2 (VSR mode)
Lord Vader replied to skywalker22's topic in Bugs and Problems
Hi @skywalker22 We are aware of this issue and hope to fix it in a future patch. Thanks anyway.- 1 reply
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known issue Ejection seat handle and HUD baro/radar switch
Lord Vader replied to royphsle's topic in Bugs and Problems
Hi @royphsle I'm not entirely sure I understand your issue. The ejection seat handle does have textures on my side. The only reason I can think of is that you may have mods installed or just require a metashader clean up. Please supply a picture for our analysis. As for the other item, please try to keep it one issue per thread. But answering that question, the functionality of that switch has been discussed earlier in this forum: -
Hi @Stroke 3 Please PM non-classified documentation to support your claim to @BIGNEWY so we can analyse it. Thanks
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need more information Gun Funnel and Pipper
Lord Vader replied to Glide's topic in Bugs and Problems
Hi @Glide Overall performance of graphics and/or instrumentation varies a lot between systems. Adding or deleting items in missions can certainly affect it. If you do feel this is an issue and not a need for optimization you can record a track and, if possible, a video with the FPS counter shown for our analysis. -
correct as is Standby Attitude Indicator (SAI)
Lord Vader replied to ex81's topic in Bugs and Problems
Hi @ex81 The SAI is just a back up artificial horizon, known to suffer precession after a while. The same will happen in other modules, such as the F-16C. Like @ASAP suggested, caging the SAI again in level flight will correct it but only until it drifts again. -
George AI and AGM-114L Lasing and Fail to Fire Problems
Lord Vader replied to GeoS72's topic in Bugs and Problems
Hi all. This has been discussed several times before, regarding ranges, angles and timing at which George may or may not engage. In some cases, we've seen user errors introduced, other times George's own programming can interfere with his performance in certain conditions. All I can say at this moment is that George is a very complex system and we'll continue to improve the way it works. For now, guarantee stability, good LOS and within the ranges. -
need track replay Collective Control Buggy After Using George
Lord Vader replied to drz400dude's topic in Bugs and Problems
Hi @drz400dude Please supply a track replay with the issue occurring for our analysis. -
Hello all. All we can say for now is that the weapon's GPS self-guidance logic is being worked on currently. This is not "abandoned" or "half-baked", it involves proper simulation and implementation and that takes time to make it as accurate as everyone expects. We thank you for your patience and please wait for future updates.
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w.i.p. HTS stays powered on/available after rearming
Lord Vader replied to Weidlich's topic in Bugs and Problems
Hi again, Like I said in the other post, we're working on a standard for this particular operation.- 1 reply
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correct as is TGP not powered on (anymore) after rearming
Lord Vader replied to Weidlich's topic in Bugs and Problems
We're working on a standard for this particular operation, but thanks for the suggestion. -
Hi @bengo This is working according to the available documentation. The SAT option for the MAP type will only work up to 25km and selecting a range above it will revert the type to STICK as you describe.
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correct as is TGP not powered on (anymore) after rearming
Lord Vader replied to Weidlich's topic in Bugs and Problems
Hi @Weidlich The operation of loading/unloading ammunition involves the plugging/unplugging of power supply to the units, this is for weapons or pods. In DCS when you request rearming, even if you keep weapons or pods, the crew will unload and load all stations. Thus, power supply is turned off and requires a power cycle. This is currently intended behaviour. This can change in the future, but for now you do require to turn off the hardpoints during rearming or power cycle after it's complete. -
not a bug Spin Recovery Mode seems always active since last update
Lord Vader replied to Phil C6's topic in Bugs and Problems
The Spin Recovery mode is not designed for aerial combat. Even if it's realistic to actually choose weapons, the pilot has to be more worried about recovering the aircraft if he's in a flat spin. -
correct as is FA18 bomb problems with the different fuse choices
Lord Vader replied to SUHANG's topic in Bugs and Problems
Hi @SUHANG The loading of different fuzes will produce a MC LOAD fault and will not allow the activation of any fuze on any of the affected bombs. This is correct behaviour. Although set like a fuze and often (wrongly) depicted as a fuse, the DSU-33 is actually a proximity sensor and indeed you need to choose the tail fuze when it's equipped. But don't worry, the bomb will still airburst at about 20 ft. -
not a bug Spin Recovery Mode seems always active since last update
Lord Vader replied to Phil C6's topic in Bugs and Problems
Glad you sorted it out, yes, the Spin Recovery activates when it detects the conditions of an uncontrolled lateral (yaw) spin by instructing the pilot to move the stick to one direction on the MFDs while it attempts to lower the nose to gain speed. It's not designed to do any enhancement on the pitch axis. Maybe your are referring to the G-limiter (paddle) button? That one, indeed, adds an extra authority on the pitch axis. -
intended as is Canopy Plexiglass Wrong Tint
Lord Vader replied to Magic Zach's topic in Bugs and Problems
It was @Magic Zachthat proposed a mod to make the glass blue. We agree, there are no pictures to support that claim. Regarding what, precisely? What I said was, we analysed our DCS: AH-64D, including consulting our own SMEs about it, and concluded that "our current model of the canopy is correct". -
@Tomcat388th What changed was the addition of the fuse options that could have altered the way the weapons are energized. DCS World is continuously being refined and improved almost on a daily basis. We try to make improvements based on solid information we may gather from public documentation or Subject Matter Experts. Sometimes we may even get things wrong, it has happened. This is the reason why we need proper documented evidence. That's all.
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Ciao @perryverde Are you referring to the key binding or the actual function? If this is related to SRS, please report it to the correct forum.
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Hi @aurocia The binding seems to be working correctly. If this is related to SRS, please report it to the correct forum.
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correct as is Tpod - tacan interference on multyplayer
Lord Vader replied to Gigafiga's topic in Bugs and Problems
Hi @MemphisBelle Like @Tholozor said, the VOR/DME frequency at Beirut-Rafic Hariri is 112.60MHZ is a paired frequency with TACAN 73X. For that reason, you will see your TCN receiver affected. This is working as intended and not a bug. -
need track replay Text overwriting on Multi Function Display
Lord Vader replied to 450Devil's topic in Bugs and Problems
Hey @450Devil Maybe there's a typo and you mean the top left corner, not top right? In any case, can you supply a track replay of this event? -
not a bug Spin Recovery Mode seems always active since last update
Lord Vader replied to Phil C6's topic in Bugs and Problems
Hi @Phil C6 Can you please elaborate on this? The crash recovery mode is only active when the plane detects the conditions to engage. What do you mean "always active"? Also, please add a track replay if you feel this is an issue. -
The title of this thread is misleading. What you are referring to is the ground object level of detail in distance and this has nothing to do with the F-16C TPOD itself. Asking for this to be moved. Thanks for understanding.