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Lord Vader

ED Team
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Everything posted by Lord Vader

  1. Hi @Sr. I am unable to reproduce the issue you describe. Take note of @Floyd1212suggestions. You said you performed a repair, which would be my suggestion. Also make sure you don't have mods installed. If the problem still persists, please create a short track for our analysis.
  2. Hi @MadKreator Like said above, the knob isn't turned to NAV because it is performing a fine alignment and it is still ongoing. You will need to turn the knob when it reaches alignment (at state 10).
  3. Hi @alaindufour I've reported this for analysis. Thanks.
  4. Thank you @last1976 This was reported internally for analysis.
  5. Please take a moment to read what was said about VIS/DTOS modes, TMS aft and CZ in this other topic. Also take note that I said above that EO-VIS specifically is considered WIP as it still needs further refinement. We understand this can cause a certain confusion but this is all done based on actual documentation. If further refinements are required in the future, based on further documentation or subject matter experts, we will review it.
  6. Hi @_Delta13_ I have reported this internally for analysis.
  7. Hi @Bobstar It's really a matter of perspective, you can move your position forward as suggested. You can also consider the snapview option to save that position so you don't have to move it again
  8. Hi again, what I mentioned regarding CZ behaviour is true in VIS mode. However please read my remarks regarding EO-VIS: I hope this clarified what I meant to say.
  9. Hi @Aqua_HeaDand @Augora Thank you, this was reported internally.
  10. Hi @supanova I can see the issue running your track. It is indeed strange we can't steer to steerpoint in that specific mission. I was, however, unable to reproduce this in any other mission I tried with the same conditions. I can't pinpoint the exact problem here. It's not the switching between HSI modes for sure as I did it too and had no issue on my clean mission. Some missions can inherit issues if they are created some time ago. All I can advise is to try to recreate the mission again and see if you still observe the problem. Regarding TOS, you do need to calculate the TOS based on your own schedule. I your track, the ETA was set behind actual take-off time.
  11. Hi @Beciak We are, unfortunately, unable to reproduce your track. We've noticed there are some scripts associated to the mission you were flying, but we cannot play it at all. I tried to replicate the same situation looking at your video but was unable to reproduce the issue you describe in a MP environment. Please try to create a new track (if possible) in the same conditions.
  12. Hi @[31st] Spider What you are experiencing is the adding of deltas in VIS mode. This is correct behaviour. Pressing TMS aft in VIS mode will revert to pre-designate mode (cursor slaved to the FPV). Steerpoints are not "altered", you can return to PRE or CCRP mode and then press CZ to remove the deltas.
  13. This was WIP... in 2019. We've managed to make it work correctly and what is described above is the correct depiction.
  14. Hi @ianick I too cannot reproduce the alleged frame drop from your track or on my own empty mission. I suggest you run a simple repair on your DCS. Also make sure you remove mods temporarily if you have then, just for troubleshooting. Thanks.
  15. Hi @last1976 Like it was already mentioned, we do require a track of your issue in order to understand what you are trying to do. Sometimes a description is enough but, in this case, we have no other reports from the Auto modes failing so we need to check what's going on.
  16. Hi @Gasman3874 This is a known issue, like it was suggested by others, you'll need to go full afterburner currently for the Shooter to send you off. This will corrected in a future update.
  17. Hi @frostycab What happens when you try to move the levers to idle using RAlt+Home or RCtrl+Home? Can you list what keys/buttons you have assigned to "Left/Right Engine Throttle Set Off" under Systems?
  18. @flybull and @Tusky I believe what you are describing, does sound like the "burble" effect like @Sharkkusuggested. This phenomena is caused by the carrier superstructure that produces a wind low flow velocity as well as a downwash flow angle effect, this adds to the hulldeck own induced velocity deficit. So the aircraft's atitude is to lower its nose to maintain itself on speed and you'll see an increased descent rate. Please confirm this is what you're experiencing. If not, please share a track with your experience.
  19. Hi @Tholozor Thank you for bringing this up, I've reported this internally. Thank you also for respecting our terms of service regarding sharing documentation.
  20. Hi @Tholozor Thank you for bringing this up. Reported internally.
  21. Hi all I've reported this internally for analysis.
  22. Hi again I was able to replicate the issue with your track @funkster I have reported this internally. Thanks.
  23. Thank you for the track, @funkster. I will have a look.
  24. Hi all. Thank you for your patience. We were able to reproduce the crash and have reported it internally.
  25. Hey @SickSidewinder9 We are aware this is a nuisance to many players. We're trying hard to send an update as soon as possible, but this is a process and we're also handling other issues at the moment. Stay tuned, it will come soon.
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