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P3CFE

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Everything posted by P3CFE

  1. No ..like so many other ideas its not working here. Are there other opions ??? Thanks allready
  2. 0xc000007b message Maybe you can help me out here, everything is installed but when I start the program I keep getting the error message. (The application was unable to start correctly (0xc000007b) Click OK to close. Help please. TC Same here, After a clean install of windows 10 tried to start DCS1.5 but got; 'The application was unable to start correctly (0xc000007b message). DCS 1.2 is starting normally. Hope somebody can help. Comp specs: Intel® core i7-2600KCPU @ 3.40Ghz 8,00GB memory 64-bits OS,x64-processor GForce GTX 680
  3. Smal stuff ...i know, But the movement looked so realistic and even was in sync. with the AoA indicator. . ..and now its gone :cry: Hope it is comming back :) Greetz
  4. My mistake,...I stand corrected . Well....then the sim is even more perfect. But ehh...could you remove this thread then.....Please
  5. In this very very great Sim :notworthy:, I noticed the Cabin press indicator is not reacting when depressurizing the Canopy. With opened canopy during flight, it still gives a positive pressure when it should be Zero. Maybe the whole pressurization system is not functional yet with 1.5...but i can not check this. For what it's worth ! Greetz.
  6. Made it very much more exiting by going over the deadline... with the on going sit. reps'. Do this next time also !! :thumbup: :thumbup: :thumbup: Thanks for this special type and hard work :)
  7. Great mod Re-discovered this mod, and it works really great with A10C 'P51 and Ka 50. I have reduced the GlobalEyePoint setting to {0.05, 0.09, 0.0} because the effect of default was a bit string and now its perfect The shoulder dimention also works great..especialy set to 0.20..feels real natural ,and gives great view on my six. Few things that do not work as far as i discovered are: Huey, Other crew positions cam posit. can not be adjusted corectly. Example: the operator Head position is to far right and can not be adjusted to the left or right. Also in this view ..the whole airframe is rendered in a mest up way. Also the Mi-8 other crew positions then pilot..gives that kind of problems Also i experienced a strange thing when i ejected from the A10C (and this happens a lot :music_whistling:. The view was attached to the seat, and not on the pilot on his shute. Dont know if this can be related with the mod....(it doesn't happen every time) But to conclude.. Really a great mod and really improving immersion and realism. Thanks for this Pete.
  8. Blade angle movement reversed with rudder input Is there a straight answer allready, to the question if the reversed bladeangle movement with ruddermovement is explainable or a real bug. if its a bug (which is what it seems to me) it should be easy to correct me thinks :) . Thanks for any input.
  9. Oké, could you explain why it should be differend on the ground (no rotation of rotors), an during powered flight. Its a mechanical linckage from pedals to rotor system. I checked during powered (hover...no wind) flight again, and though the coning effect is correct, if you pause the sim and look at the AOA of the blades, they show the same reaction as on the ground....so opposite from wat it should. If you look at the dynamic coning effect when pushing rudder left and right it looks Oke. But if you look at the AOA just after you kick the rudder and paused you wil see that a lowered AOA wil give a coning up reaction....that cant be right.' The point here is .. (as HungaroJET said).. the animation of the blada angle change is reversed, on ground engines out and also during powered flight.
  10. Hey Guys, Regarding the blade angle change of the upper and lower rotor with rudder deflection... If you are on the ground, engines off and kick the rudder to the left. What do you expect to see, and what do you see in DCS. I think HungaroJET has a point here.
  11. Oké "AlphaOneSix", thanks. I thought the torque from the rotors was very very little because they are free rotating in autorotation, and the torque transfered from the rotor to the airframe is only caused by gearcase and bearings. But i forgot that there are also accessories driven by the gearcase, like generator, Oilpumps and Hydraulic pumps. Makes me wonder howmuch negative torque is generated by the rotor (s) during autorotation, and howmuch is noted by the pilot in real live. Is this effect really simulated in DCS ?? that would really supprise me !! :) Thanks again
  12. Hello, Just to see if i got my facts straight. The Fuselage will turn into the opposite direction of the torque delivered to the rotors. So it will not turn if both rotors are driven with the same torque. If the Top rotor (driven to turn CW) gets more torque from the engine drive train than the lower (Higher pitch takes more torque to keep rpm from decaying), the fuselage wil turn CCW (yaw left). If the lower gets more torque from the engine drive train then the upper the fusalage wil turn right. If there is no torque to both rotors (like in autorotation) there can be no difference in torque, and so , no yaw effect from torque difference. The only way to control Yaw then, is the Rudder on the Ka50 , and so you must have forward speed. Prove me wrong if you think i'm Greetz
  13. Answer for Flaps ??!! Come on now, Dev's must reply on this, so much unclarity about Flaps, that can't be..!! It Is a basic aircraft component and determines flight characteristics that must be known. With all respect, if you develop an aircraft as beautifull as this, to simulate the real thing, with all the detail !, questions like this must be answered, and unclarities cleared out ASAP. If there are no answers given, the value of simulation flight of specific aircrafts is much less. Whe don't want arcade and guessing, but facts and experiencing the real thing as realistic as possible. The questionable behavior of the Simulated Sabre must be corrected or explained, isn't that the whole purpose of creating this historical beauties. Dont get me wrong, I admire and respect the art of making this kind of simulators, I have no Idea of how this is done. (would really want to know by the way !!), but it seems to me that effects of Drag , lift, Moments, torque etc. is just filling in formula's with the correct numbers. Just my opinion, with the hope to get some real and solid answers. Greetz
  14. Thanks Shahdoh, Brakes work great now, with full brakes the wheels tend to block but don't, so..max braking power possible. Almost to easy now, in comparance with real life, according to previous posts. feels a bit like cheating :) Thanks again !!
  15. And..thank you ! :)
  16. Sorry, while i know this reply was off topic, i'd like to react on this. Wind speed has nothing to do with the airspeed of the Blade during flight. The airspeed, indicated on the Airspeed Indicator (when flying fwd. with no sideslip) is the only Airflow-factor that effects the Rotorblades and anything else on the chopper. The movement of the column of Air, where you are flying in, over the ground (wind), is only affecting groundspeed and track. Just to get it straight. Greetz.
  17. Found this read. http://mustanghighflight.com/warbirds/diamondback.html Structural G limits P51D +8 G -4 G Negative G for Max 10 seconds. Maybe you like :)...
  18. I'm not shure how much G you are pulling, but the assumption that you get phisical warning before over g is not allways correct . It takes time for a human to pass out with over G. you could pull 21 G for a split second without passing out, but a long duration of 3 G can cause Gloc. The material overstress, on the other hand, is instantaneously. It would be great though, to get permanent deformation, like bended wings (with all its phisics), before they break....would really really be great. For wat it's worth greetz.
  19. Sideslip to reduce speed An other common way to loose speed, specially on final Aproach for landing, is Sideslip. 1) Apply full rudder (turning the nose away from the wind to keep runway better in view). 2) Roll the aircraft opposite of rudder deflection (cross controlled), with enough roll to counteract the heading change because of rudderdeflection. Result;... Because of the airflow hitting the side of the Fuselage now, you create a lot of drag and because of that reduce youre speed. It is not that comfortable to the passengers though, they wil be all leaning to one side:thumbup: . But in a Mustang you are the only one.......so nobody is wining about it.
  20. P3CFE

    Bis ??

    Thanks...that did help....logical....but not that easy to find out. thanks again.
  21. P3CFE

    Bis ??

    question, What does the addition 'Bis' mean with mig 21 and mig 15. tried to look it up ...but that didn't work.:cry: Thanks
  22. Great aircraft to Fly ...much to discover...realy great. One remark though... Was flying high AoA at 250 Km/Hr. Noticed that the AoA Vane was still aligned with the longtiudinal axis of fuselage. It should be aligned with the Airflow direction relative to the fusalage. Also with pitch movements that temporarily would effect AoA, the van is almost static. Hope this can be fixed to show of the aircraft and show how realistic everything is. on this plane is.:) Thanks
  23. Great aircraft to Fly ...much to discover...realy great. One remark though... Was flying high AoA at 250 Km/Hr. Noticed that the AoA Vane was still aligned with the longtiudinal axis of fuselage. It should be aligned with the Airflow direction relative to the fusalage. Also with pitch movements that temporarily would effect AoA, the van is almost static. Hope this can be fixed to show of the aircraft and show how realistic everything is. on this plane is.:) Thanks
  24. Was Flying high AoA (Formation with Apache Helo at 250 km/hr). Beautifull exterior view :) I noticed that de AoA vane was still in line with the fuselage longitudinal axis. IMO It should be deflected much more up (with the vane side). AoA Indicator was halfway the green zone and sometimes close to red. With pitch up and down movement (almost to a stall) there was almost no change in the vane angle, even at higher speeds. Is the movement of the AoA vane not animated ? If not... is it going to be ?..I hope so..:music_whistling: Or is it a bug? Thanks allready for your ideas
  25. Followed this thread wit interest. Shows the quest for reality in simulators...specially DCS. The last answer from " Huggybear" made me think. Whe, as users want the realism so bad that we even want to experience things and situations that a real pilot wouldn't dare to try out in real live, or just does not meet during normal operations. Im my opinion the goal of a simulator is met, if whe as simmers, can experince what e real live pilot goes through and has to do during flight, including the emergency situations which are included in the pilot training in RL. So i Hope that most effort of the devs goes in to meeting the realism as is known from real live. Maybe it is to much to ask to simulate situations after random damage or after an aircraft is completely departed from normal flight envelope. But .just my thoughts..was just wondering !!
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