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Everything posted by Ready
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VR Shaders mod for better VR experience
Ready replied to Kegetys's topic in Utility/Program Mods for DCS World
Tested: 8x gives me about 1FPS less and 0,1msec GPU Framerate more vs 6x. Will leave it to 8x. Thanks for the tip! -
VR Shaders mod for better VR experience
Ready replied to Kegetys's topic in Utility/Program Mods for DCS World
You have Albedo on 6x to negate the shimmer? Never paid attention to it before. Will put it back to 6x then. -
VR Shaders mod for better VR experience
Ready replied to Kegetys's topic in Utility/Program Mods for DCS World
For me it was working until the current OB update. Setting Albedo to 4x gives almost the same performance. -
VR Shaders mod for better VR experience
Ready replied to Kegetys's topic in Utility/Program Mods for DCS World
Using OVGME I removed the previous version, ran DCS repair, installed the new mod. -
VR Shaders mod for better VR experience
Ready replied to Kegetys's topic in Utility/Program Mods for DCS World
Yeah I can also not find anymore where I found it. No worries -
VR Shaders mod for better VR experience
Ready replied to Kegetys's topic in Utility/Program Mods for DCS World
I ran the performance test. It seems I am not getting any performance gain with your update of the shader mod. Test 95 - DCS 18996, VR Shader mod 17830 (Taz1004 IC Pass) Test 96 - DCS 21408.1, without VR Shader mod Test 97 - DCS 21408.1, VR Shader mod 17830 (Taz1004 IC Pass)+ adjusted tonemap.fx (from Astronaut) Test 98 - DCS 21408.1, VR Shader mod 21408,1 (Taz1004) Switching on NVG with the NVG Clarity mod also crashes DCS. -
VR Shaders mod for better VR experience
Ready replied to Kegetys's topic in Utility/Program Mods for DCS World
@Taz1004 With the latest update DCS now also crashes when I open the NVG, am using your NVG Clarity mod. -
VR Shaders mod for better VR experience
Ready replied to Kegetys's topic in Utility/Program Mods for DCS World
I am getting reduced performance, losing about 4.5 FPS and adding about 1 msec to my GPU framerate. Test 95 - Previous OB with VR Shader Test 96 - New OB without VR Shader -
By adding this file I did not get the tonemap.fx error anymore, but the Shader mod performance did not return. Test 95 - VR Shaders mod Test 96 - Without Shader mod Test 97 - VR Shadermod + adjusted Tonemap.fx However DCS also crashes when I open the NVG.
- 1043 replies
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- performance
- steamvr
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No specific reason. I just recorded my keystrokes and put them in there. It seems to work.
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Confirmed
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Sorry I forgot to respond. I just recorded the clicks I did on the right MFCD, browse to the HMCS menu and changing the settings using the OBS buttons. Here is a screenshot of what I did. The list with commands is very long, because I changed about every setting in the HMCS menu. Hope it helps to get you started.
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I would like it if the Vaicom kneeboard would get tabs and had a way of controling those Pin/sticky notes through a command.
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Reshade 6.0 gets native support for OpenXr
Ready replied to speed-of-heat's topic in Virtual Reality
I am using it. -
@actually_fredSo I installed the OpenKneeboard, put the files in the /scripts/hooks folder as instructed and have the game listed in the games tab. The app by itself works; I added a folder with pages and can browse these pages with the controlled bindings. But I don't see the kneeboard appearing inside DCS in VR. Any way of troubleshooting this?
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Reshade 6.0 gets native support for OpenXr
Ready replied to speed-of-heat's topic in Virtual Reality
For me the combination Reshade 5.0 and forked foveated vrperfkit works great. Happy with the visuals and the performance in VR. -
I use the kneeboard inside DCS (Vaicom Pro one at the moment) because somehow I can't get the SteamVR overlayed kneeboard at the same focal distance when I position the kneeboard on my lap, right besides the CDU. This causes me eyestrain and eye focus issues when going back and forth between kneeboard and CDU, for example when entering CDU flightplan. The second and most important reason for me using the in-game kneeboard is the performance hit I get with the SteamVR one. When I open the kneeboard in SteamVR my frametime takes a big hit and it becomes unplayable for me. I do like the functionality of the Virtual Kneeboard because of the chapters etc, so I hope it gets better. I am not using VR controllers for any the kneeboards. I use shortcuts on my hotas for browsing etc.
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Great! Will try when I return home. Cheers
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@baltic_dragon I forgot to mention before: IRL all aircraft at Golf have their noses pointing SE. Guess it was a creative decision made for dramatic visual effect, because way cooler passing by the noses of the planes of course.
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VRPK (+ forked foveated) + ReShade 4.9 + VR shaders 2.7.9.17830 (Taz version IC pass). I hope ED sorts out the GBU issue soon. I renamed the VRPK .dll
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I did that once and will not do it again for long flights. It takes me so much extra time. The track replay I still have to move the camera around in 2d, and then I start tinkering with external camera's etc. Then I put it into Resolve and the upload. An hour video of a simple training becomes 4 hours of work. So easier is just to upload the raw recording to Youtube. (Sorry SOH for going a bit off topic here in your thread)
- 1043 replies
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- performance
- steamvr
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Yes and because of the small sweet spot it really is quite tiring to watch these recordings in 2d, because the camera goes all over the place all the time, following the eyes. Well for me it's the VR experience that is most important anyways, so every little bit of extra performance we can get is very welcome.
- 1043 replies
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- performance
- steamvr
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Foveated is giving some nice extra performance kick, but definately not for straight-to-Youtube videos. The visual quality gets really bad in the corners of the screen. See example, especially the bottom left corner of the screen when it is moving over the instrument panel (am using a small offset). https://www.youtube.com/watch?v=c_hS6ga_WtM&ab_channel=DCSWorld%3AA-10FlightTraining
- 1043 replies
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- performance
- steamvr
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I got it to work this time around. (checked by enabling debug). Did you only swap out the dll and use the vrperfkit.yml as you already had it configured with vrperfkit? I switched off Reshade and with the fresh .yml the performance is fantastic, but it looks horrid if I use the sharpness settings in that yml.
- 1043 replies
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- performance
- steamvr
- (and 4 more)
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I tried flying a little bit lower than the drones. Easier to see them against the sky.
