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peachmonkey

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Everything posted by peachmonkey

  1. another issue to consider is that the AI planes have a simple FM that sometimes makes them perform some crazy climbs and stalls. I'm not sure if they experience any detrimental effects from holes in the wings either, maybe they do at a lesser degree. And that'd make the AI plane appear to have a full flight worthiness where in reality it should disengage and crawl back home. The best way to test the strength of any aircraft is to fight with a human player, not AI. It is what it is at the current stage.
  2. waiting for the ED to introduce the gas tank, ammo box, and oxygen bottle explosions in the wings. DCS WWII will become spectacular!
  3. I kind of agree with you on the ease of use request, i.e. it'd be nice to get a simpler interface for super simple missions in ME. However, in my personal opinion, the DCS ME is by far the simplest out of all mission generators I've used. You just need to learn couple of quirks. Q: can't move the inserted airplane and instead it adds a waypoint to existing object? A: either click on 'x' in the top right to close the object properties (there's 2 of them, don't click on the main ME 'x') OR click on the object icon on the left menu (i.e. plane, helicoper, tank, ship). Essentially close the properties box. The object will change its color from Yellow to Blue or Red (depending on which coalition you chose). After that you can click on object and drag it to move it. Q: how can I make the airfield service personnel respond to my ground crew commands? A: you need to change the airfield from Neutral to which ever coalition you want it to be. Click on the AF. The AF properties box will open on the right side. Switch it from Neutral to whichever..
  4. take a look at this thread. It discusses the very thing you asked. Nineline (ED) analyzed the tracks submitted by the players and explained what happened to the 'bullets', what they hit, and how it affects the damage overall. In short .50 cals aren't cannons. They are potent, but small. So you need to hit the vital parts of the aircraft for them to be effective. Gun convergence is a key. The closer you get to the target the less convergence there is, as you are simply shredding the wings.
  5. my base stations (v1) have been On since Jan 2018 when I bought them with VivePro1... They never went into standby or sleep mode.. maybe I'm just lucky, but 3 years later there are zero issues with them.
  6. I think I get @RackMonkey's point. I've been waiting for a VR support in the flight sims and when DCS got it in 2016 I jumped right in to it with a crappy $20 joystick (with the twist). At that time I had zero knowledge of the ground characteristics of an airplane, no idea about the complexities of the tail draggers in general, less so how it translates in to the computer periphery controls. I remember trying out the Spitfire. First I learned how to start it up. Yay! Then I tried to taxi it and for the life of me I couldn't understand what I needed to do to steer it. I saw the rudder move left/right but the darn plane wouldn't turn. Then I realized maybe it had something to do with the brakes, i.e. I was genuinely surprised that the steering was in fact based on the left/rihgt wheel braking.. D'oh. After that it became clear that I had to upgrade my hardware, i.e. get the pedals with brakes, in order to get better at taxiing.. But that costs money and I had none. So.. I abandoned learning to taxi until the time I got the proper hw.
  7. my bad, sorry, @lefuneste01 I looked at the file structure and it looked very reshade-like.. hence the comment. I stand corrected!
  8. I have the MFG pedals with toe-brakes. With the tail wheel unlocked (port starboard side, on the floor, yellow top lever pushed back) the P47 steers like a champ even at 1,100 rpm, i.e. moving very slowly. If you move the lever forward the tail wheel gets locked and then yes, you do need to give it some serious throttle + brakes to steer it...
  9. while you wait for ED's response, in case you haven't seen this mod: It's Reshade based and is acceptable (mostly) in MP (if you play on-line). It's got a bunch of functions: sharpen, color saturation, gamma adjustments, reflection add/remove. Highly recommended.
  10. yup, agreed. Tested the 'bubbles' theory last night : switching to AUX tank/pump or increasing the fuel pressure with either pump doesn't eliminate or reduce the fluctuations one bit. oh well.. lack of a result is a.. result ! cheers
  11. cool, thank you for the clarification.. I think I'll try out switching to Aux pump, then boosting it via the rheostat to see what effect it produces on the RPM with the primer unlocked.. If the diagram is showing what I think it's showing the system shifts from suck to blow.. .. to test out the bubbles theory .. This has been brought to you by "fun times in DCS P47".
  12. I think i'm getting lost in the terminology. is #22 Main Fuel Pump = Main booster Pump = controllable by the Rheostat ?
  13. agreed, the Venturi effect will be .. affected.. resulting in some unbalanced a/f mixture ratio..
  14. in the manual the Rheostat is called "Fuel Booster Pump Rheostat". Also, the manual states that the Booster Pump is on when the main fuel tank is selected (on the floor switch).. So.. is #19 (aux pump) = booster pump, however it's just idling maybe until the rheostat is rotated beyond its minimum setting? Now I actually wonder if I can alleviate these fluctuations by increasing the fuel pressure via the rheostat (will test tonight)..
  15. do any of the auxiliary pumps run in normal operation? I.e. the fuel is 'pushed' vs. sucked.. the air bubbles make sense, but it'd mean they come straight from the manifold.. lowering the A/F ratio, until the same bubbles end up in the carb, and then back in to the manifold... full circle..
  16. heh.. with our A8's engine modeling I was able to fly back home on 7 or 8 cylinders... imagine the vibration.. A couple of bent blades is probably nothing for this monster.
  17. thank you for the diagram, indeed a lot more clear.. and TOP Secret unstable -> agreed. looking for the answer to "why pulsating" now..
  18. per some accounts, supposedly, this is survivable in general.. However, if it's survivable in A8 specifically, that is a different question...
  19. logically it makes sense, but it's pretty high level. I guess maybe a fuel delivery diagram would help solve it, however I can't find any high resolution ones on google.. Here's the best one I could find.. Looking at #4 and tracing the solid line to the left, it ends under number 9, i.e. the fuel is delivered directly in to the cylinder. But does the fuel line (starting from #7) actually have enough pressure in it once the engine is running? If the pressure is created by #13 main booster pump why is it 'pulsating' and causing the RPM fluctuation? Wouldn't the pressure stay more or less static? Or is the fluctuation due to the ignition (timing?) getting messed up because of the extra fuel in the cylinders?
  20. hi, all, I've been enjoying the P47 more and more every day, such an awesome module. Recently I've stumbled upon something weird, not sure if it's something to do with my system, hotas, etc.. or it's an expected behavior. If I start the engine (from cold start) and forget to lock the primer (don't twist it to the right) the RPM's will continuously fluctuate with 100-150RPM range, i.e. you could hear the engine speed up/slow down, the RPM needle will dance, etc.. Is this normal to be expected? If it is, could anyone possibly enlighten me on what's actually taking place in the engine that causes such flux ? cheers. p.s. can't wait for when ED introduces the extended fuse delay... P47 will be an unstoppable ground pounder.
  21. Glad you got it worked out.
  22. yup, I saw the same stuff last night in P47...
  23. yup, I use the same, although I think mine is Hyperx Clouds II version with the 7.1 chip in the cable so it can do a fake 7.1 in headphones. Had them for 2 years now, they fit over VivePro1, G2, VivePro2 (just need to remove the headphones from the HMD first). Clear sound, flexible boom Mic, good bass... recommend.
  24. D9's cockpit is nice. I meant the external DM textures on wings/fuselage need updating. The bullet/shrapnel holes look low resolution and aren't actual holes at all, just some smudged decals. They stand out against high quality cockpit and decent wing textures..
  25. you must click the link Anyway, it looks beautiful!
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