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Everything posted by peachmonkey
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awesome, thank you for finding it! I've been flying with Amazon music and even though the song selection is excellent listening to them via actual radio is gonna be so better x10 more. Just need to find the appropriate hour long broadcast now
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1) you could buy a complete system from Buttkicker website. It's $200 in USA. https://thebuttkicker.com/products/buttkicker-gamer2-haptic-transducer 2) you could build your own (like @hannibal said above). It's a pretty simple setup: - get a bass transducer (50W minimum, it's literally a low/sub-bass frequency speaker), search on amazon (e.g. Dayton Audio BST-1 High Power Pro Tactile Bass Shaker 50 Watts) = ~$50 to $60 in USA - get a bass amp (50W for single or 100w for 2 transducers), again on amazon (e.g. Nobsound G2 Subwoofer Power Amplifier Mini Mono SUB Amp 100W). Make sure it comes with a power adapter as some of these amps don't. = ~$50 to $60 in USA - get some speaker wire (anything above 16 gauge is fine, but the thinner the better, less power loss) to connect the amp to the transducer = ~$10 in USA - get some 3.8mm to 3.8mm male-to-male cable so you can connect the little bass amp to your sound card line out port. all this stuff is plug&play, there's no need to solder anything. 3) Get Simshaker software from Andre's webshop, specifically "Simshaker Sound Module". It's a software the receives the telemetry from DCS and then translates it in to Sound, which it then outputs to the bassamp+transducer via your computer soundcard. It processes several telemetry types, i.e. engine beat, afterburner, guns, landing gear, flaps, etc.. etc.. = ~$25 in USA Building your own system allows you to have as many bass shakers as your soul desires. The only catch is you need to have a dedicated sound card for the SimShaker software to work, at least that's how it was when I built it. If you don't have a separate sound card then you buy a USB one for $10 on amazon. I know it's a wall of text, but don't fret, this is all very very simple to setup.
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in Dirt Rally there are 2 VR settings: 1) stabilize the horizon (horizon lock) 2) stabilize on the inside of the car (car lock) I found that playing on 2 is similar to flight sims and I have no problems with vertigo. But as soon as it's set to Horizon I get some nasty vomit inducing calls...
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Ents are a species of beings in J. R. R. Tolkien's fantasy world Middle-earth who closely resemble trees; their leader is Treebeard of Fangorn forest. They are similar to the talking trees in folklore around the world. Their name is derived from the Old English word for giant. what a buncha nerds..
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this point is extremely subjective. I didn't have vertigo playing the flight sims from the start, however racing sims gave me a pretty uneasy feeling, My brother/dad was the other way around, no vertigo while racing, yet an extreme one whilst flying. @Lee1 - if you ever decide to jump in to VR make sure to add a vibration device (transducer), aka as "bass shaker", under the seat. It'll provide a relief for vertigo by reducing the visual/physical feedback disconnect between your eyes and the inner ear.
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That'd be amazing! But that's a lot of work for ED. My idea is to give us the 'gaming' damage since I feel it's a lot quicker to adjust the hardness of a model rather than creating a complicated damage model for them. Ultimately, I would love to shoot wheels of the trucks, or put holes in the hull, but how long is that going to take? 10 years?
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yeah, I wish ED would introduce a "game resilience" or something along those lines, i.e. reduced damage requirement for the WWII ground and naval units. I dropped 6 x 500lbs bombs on the u-boat (registered as HIT in briefing) and uboat's healthbar was at ~85%. hi, @NineLine , please see above. Is this something your team can explore? We have game flight mode, why not have game mode damage for the AI ground/naval units? It'd make the WWII scenarios a lot more engaging and fulfilling ...
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yikes.. this stinks of anti-consumer behavior.
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Will 2022 remain the 5th year with no VR optimization?
peachmonkey replied to Flarpt's topic in Virtual Reality
New Year. Same VR complaints. I think it's becoming a tradition. Happy New Year, @BIGNEWY! -
Will 2022 remain the 5th year with no VR optimization?
peachmonkey replied to Flarpt's topic in Virtual Reality
hi, @BIGNEWY I have seen settings for the G2 that you've posted in VR section, and I appreciated the transparency. However, they are bare bones. Extremely bare bones. Nobody who plays using the monitor would configure their game to fly like that. Nobody. Yet, they are the recommended settings for VR. I know what I'm about to say is anti-business and laughable in the eyes of the marketing dept, but ED would probably get a lot less grief from the VR community if it were to state that the VR feature is simply "best effort", and the focus is primarily on the Monitor community. Because reading your rebuttal is extremely discouraging. edit: I'm already regretting posting this because I love the game and I'm just a dumb VR optimist. But oh well. -
- I twist the rheostat to the max, then back it up couple of degrees and the light stays on without problems (the breaker doesn't pop) - cockpit light switch works ok, the spot lights are engaged - the blue light (UV) also works, although it starts off pretty dim, so you need to twist both left and right light caps to the max in order to get some decent illumination.
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For a proper/smooth take off in A8 you definitely need a controller for the throttle so you can use it as 'axis', i.e. gradual and controlled increase. With A8 if you firewall the throttle (max) the plane becomes pretty unstable, twitchy, and once you raise the tail it starts violently swinging from left to right. A8 throttle must be slowly and gradually increased to maintain the directional stability during the take offs. Using buttons for the throttle is a pretty serious limiting factor here.
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you can "cheat" with using the German range finder, except you select it from the 'joint task force' so it goes Blue.
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Why do most servers not allow voice chat?
peachmonkey replied to fitness88's topic in Multiplayer Server Administration
I think flying an airplane from the comfort of your home is cheating. Start there. -
requested Proposal for VR head limits implementation
peachmonkey replied to kablamoman's topic in DCS Core Wish List
not to feed the famous non-vr troll in the vr section I think ED should focus on fixing the spotting/LOD issues within 2 mile radius around the player. As it currently stands if you miss the Distant LOD -> Close LOD transition and lose sight of the aircraft because it merges with the background no amount of "peeking outside of the canopy" can help you when the said aircraft magically appears on your six like a freaking ghost. edit: this may be applicable to VR only. I don't know how it works/looks in 2D. -
haven't heard from them since my pre-order... I also have VP2 and even though I like it overall the main issues I have with it are: 1) the small size of the sweet spot (compared to VP1 + GearVR mod) 2) amount of god rays (again compared to VP1 + GearVR mod), which lowers the overall sharpness of the image in fully lit / high brightness scenes edit: if AERO solves these 2 points then I'll keep it. Otherwise it'll go straight back to them.
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another issue to consider is that the AI planes have a simple FM that sometimes makes them perform some crazy climbs and stalls. I'm not sure if they experience any detrimental effects from holes in the wings either, maybe they do at a lesser degree. And that'd make the AI plane appear to have a full flight worthiness where in reality it should disengage and crawl back home. The best way to test the strength of any aircraft is to fight with a human player, not AI. It is what it is at the current stage.
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waiting for the ED to introduce the gas tank, ammo box, and oxygen bottle explosions in the wings. DCS WWII will become spectacular!
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I kind of agree with you on the ease of use request, i.e. it'd be nice to get a simpler interface for super simple missions in ME. However, in my personal opinion, the DCS ME is by far the simplest out of all mission generators I've used. You just need to learn couple of quirks. Q: can't move the inserted airplane and instead it adds a waypoint to existing object? A: either click on 'x' in the top right to close the object properties (there's 2 of them, don't click on the main ME 'x') OR click on the object icon on the left menu (i.e. plane, helicoper, tank, ship). Essentially close the properties box. The object will change its color from Yellow to Blue or Red (depending on which coalition you chose). After that you can click on object and drag it to move it. Q: how can I make the airfield service personnel respond to my ground crew commands? A: you need to change the airfield from Neutral to which ever coalition you want it to be. Click on the AF. The AF properties box will open on the right side. Switch it from Neutral to whichever..
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take a look at this thread. It discusses the very thing you asked. Nineline (ED) analyzed the tracks submitted by the players and explained what happened to the 'bullets', what they hit, and how it affects the damage overall. In short .50 cals aren't cannons. They are potent, but small. So you need to hit the vital parts of the aircraft for them to be effective. Gun convergence is a key. The closer you get to the target the less convergence there is, as you are simply shredding the wings.
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my base stations (v1) have been On since Jan 2018 when I bought them with VivePro1... They never went into standby or sleep mode.. maybe I'm just lucky, but 3 years later there are zero issues with them.
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I think I get @RackMonkey's point. I've been waiting for a VR support in the flight sims and when DCS got it in 2016 I jumped right in to it with a crappy $20 joystick (with the twist). At that time I had zero knowledge of the ground characteristics of an airplane, no idea about the complexities of the tail draggers in general, less so how it translates in to the computer periphery controls. I remember trying out the Spitfire. First I learned how to start it up. Yay! Then I tried to taxi it and for the life of me I couldn't understand what I needed to do to steer it. I saw the rudder move left/right but the darn plane wouldn't turn. Then I realized maybe it had something to do with the brakes, i.e. I was genuinely surprised that the steering was in fact based on the left/rihgt wheel braking.. D'oh. After that it became clear that I had to upgrade my hardware, i.e. get the pedals with brakes, in order to get better at taxiing.. But that costs money and I had none. So.. I abandoned learning to taxi until the time I got the proper hw.
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my bad, sorry, @lefuneste01 I looked at the file structure and it looked very reshade-like.. hence the comment. I stand corrected!
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I have the MFG pedals with toe-brakes. With the tail wheel unlocked (port starboard side, on the floor, yellow top lever pushed back) the P47 steers like a champ even at 1,100 rpm, i.e. moving very slowly. If you move the lever forward the tail wheel gets locked and then yes, you do need to give it some serious throttle + brakes to steer it...