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Everything posted by Bricux
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Do You place enemy radar in RED ALARM state? Otherwise radar is turned off at the beginning and will turn on if You enter in his detection range. It may answer spike correlation.
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Hey, I think that behavior of HARM in EOM mode is fully correct. Remember that in any POS mode, after launch, HARM using INS as navigation to the designed steerpoint. After reaching desired distance to steerpoint, HARM turns own seeker and then guiding itself to the target. I assume that You just noticing that moment of activation HARM seeker. EOM is specific, it has very narrow seeking footprint. I hope it helps. Notice that on my picture HAS is described as TOO.
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Because Emergency Jettison, drops rack with HARM. If you try selective jettison both HARM and rack simultaneously it won't fire.
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Dear JetCat, Of course F-16 is capable of anti-ship strikes with AGM-84 Harpoon and AGM-119 Penguin but USAF F-16s are not integrated to any of these weapons (BC of F/A-18 fleet). And because here in DCS we have USNG F-16 blk. 50 model, we don't have Harpoons and Pengiuns under our wings. Cheers
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correct as is TGP with A-G mode and gun selected
Bricux replied to vonJarno's topic in Bugs and Problems
Gun working in CCIP mode so TGP is slaved to it. -
Dear ED crew and all, I am posting this topic here because I know that AG RDR in Viper is a recently released and requires some refinement. However, I noticed that the radar's SEA range is too small and does not take into account the RCS of detected objects. For example, during my test, the radar simultaneously detected the aircraft carrier Admiral Kuznetsov (305m 1,000 ft) and Tarantul-class corvette (56.0m 183.7 ft) both at range of 43 miles. Quite incidentally, the detection distance is the same as the drawing (rendering) distance of the TGP. So I assume that the offshore unit detection mechanism is coupled with the TGP coding. But in my mind this shouldn't be used as a final solution. @BIGNEWY Thanks EDIT: And the same is for land objects, range of detection is 43nm regardless of RCS.
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Dear ED Crew, In new AG RDR radar cursor is not moving in NAV mode. AGRDRnavCRSdonotmove.trk Thanks
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You can always switch to Stable DCS version, not Open Beta. Fixes for Open Beta usually appear within a week.
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Dear ED Crew, In new AG RDR you can BUG drawing distance do 160nm. In NAV mode, set AG RDR, MAN RDR scale, you can move RDR CRS up and scale switches to 160nm. AGRDR160nm.trk This is repost of previous report, but now, as you wish, bugs will be reported separately. Thanks
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reported F16 CBUs inacurate in CCRP and PRE mode
Bricux replied to Mossa666's topic in Bugs and Problems
I also noticed a problem with the new CBU103s. When dropped from a height of 25k ft, the bomb initially flies with a very flat trajectory, then begins to accelerate very quickly over the target. As a result, the bomblets don't have time to scatter. -
Hi, You did not understand the idea a bit. The HMCS page in DED has been implemented in this update. DED view on HMCS does not exist
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Dear ED Crew, In new AG RDR when You freeze picture, and then roll aircraft, freezed picture disappearing (black out). So doing any big turns causing to lose freezed picture. AGRDRfrzdisappering.trk This is repost of previous report, but now, as you wish, bugs will be reported separately. Thanks
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can not reproduce Customized cockpits won't load in-game
Bricux replied to BarTzi's topic in Utility/Program Mods for DCS World
But I am happy that works for You -
can not reproduce Customized cockpits won't load in-game
Bricux replied to BarTzi's topic in Utility/Program Mods for DCS World
I named my cockpit default -
can not reproduce Customized cockpits won't load in-game
Bricux replied to BarTzi's topic in Utility/Program Mods for DCS World
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can not reproduce Customized cockpits won't load in-game
Bricux replied to BarTzi's topic in Utility/Program Mods for DCS World
I'm successfully using custom cockpit, so I think it's configuration issues. -
Knowing the habits of creating systems by ED, we cannot expect the release of SniperXR before working out at least a minimum of the functionality of this system. The SniperXR is so much better than the Litening Pod that it would be unwise to lend the Sniper graphic model itself.
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CRUS page is in planned, what's more it's planned with priority from another ICP pages. "Additional DED Pages (BULL, HARM, HTS, CRUS, TIME, MARK, ACAL, DEST, FIX, etc.). HARM, HTS, and CRUS in priority."
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So I guess it should be function similar like setting laser code by kneeboard on the ground?
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The topic is, after the last bomb update (now they can pierce ceilings after setting the fuse) I wanted to try it out in the Hornet trial. I noticed that the Hornet GBU-12 can be set to delay the fuse, while the Viper not (only NSTL-NOSE-TAIL). To my knowledge, they should both be identical bombs. Meanwhile, in Hornet in the newer GBU-24 bomb, only (NSTL-NOSE-TAIL) can be set. Could someone check / explain it? Thanks!
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Nice video of Polish F-16 firing Maverick, in case that ED Crew want to upgrade missile backfire 244679904_1177236536101028_2372319276839189421_n.mp4
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Dear lovely ED Crew, I don't know if we can account that one as a BUG or WiP (coming soon etc.), but i couldn't find any info about RWR airborne vs mud contacts distinctions in Your notes. Simply example, witch one is F-15 and with is SA-15? I love Your job and let's keep Viper to be loved too
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Sir, what is "popup" window on right edge of Your right screen?
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RUK Mode HARM firing solution without a Steerpoint?
Bricux replied to - Sonic -'s topic in DCS: F-16C Viper
You can do it easier with TGP. When You power on TGP in NAV mode, cursor should appear in HSD. Then You can move TGP and try match HSD TGP cursor with HSD SAM site mark. Then like in Your method, write down coordinates from TGP, make new Steerpoint and Magnum!