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Everything posted by Gunfreak
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There's no major secret to it. You'll need to use right alt + F2? This attaches the camera to whatever unit you have selected F2 for aircraft, F7 for ground units, F9 for ships. You then move the camera with numpad buttons. As well as use right shift +right control + numpad divide/multiply to zoom in and out. Another thing is to use F2 on your aircraft. Hit pause, hit F11. For free cam Fly your free cam to the ground. Then hit left control F3. This will lock the camera on yor aircraft from where you placed the camera. This will give a nice ground view of whatever your aircraft is doing. Again you can zoom in an out with the zoom combo i posted above. There's also tricks like using the correct time of day. Lower sun gived better colour, shade and details than midday. Those pictures are also screen grabs from my Premier pro video editing. Where I've added many effects like colour grading, noise etc.
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I mean pilot descriptions of firing 2 Hispanos on a Spitfire was violent shaking. And rather nasty surprise if one of the guns jammed. If the guns are that powerful. I would assume the stick together with everything else would shake. However in some ww2 sims the force feedback effects of cannons are more akin to recoil. Moving the stick backwards. Like in a gun. Which isn't correct. That said base sakers or pads give a better effect of aircraft shake from weapons fire.
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DCS World 2025 Screenshots and Video Thread
Gunfreak replied to ST0RM's topic in Screenshots and Videos
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The stick does not get noticeably heavier with speed using my brunner force feedback. The only force feedback effects I have that i feel is shaking on the stick when close to staling. I can dive to 400+ knots and the stick is the same as if I was flying at 200 knots. Now generally force feedback effects on warbirds in DCS isn't that great. They have stall warning, movable stick with trimming (missing from corsair) abd on slight stiffening at high speed. I know with other force feedback sticks you can use their native app to force more powerful FFB effects. But DCS native warbirds FFB isn't great. In several other ww2 sims the effects are much more noticeable. Diving past 500mph in a p51 will make you work to pull that stick back. You'll find if you're outrrimmed you'll have problems placing the gunsight on the enemy because the sticked has moved so much during trimming during violent manovours.
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DCS World 2025 Screenshots and Video Thread
Gunfreak replied to ST0RM's topic in Screenshots and Videos
Yes, you can recreate the famous scene from titanic with a Corsair -
The AI has several aspects. All whìch are off. 1. The preformance, AI over G-ing with no effect, energy retention in turn and upwards movements etc etc. 2. Omniscience, AI can see through clouds. Can spot you flying low over the terrain, know when you are behind them etc. ED is working on this. Particularly the cloud thing. 3. AI are stupid, they might be overpowered but they are stupid. That's why you beat it in a 109. A 109 would indeed beat the MIG21 if the 21 pilot decided to get into a turn fight. Even a bad ww2 turn fighter like the Anton out turns any jet(except possibly those with thrust vectoring) If you do a ww2 vs jet dog dogfight with a human, and force the human to get into a turn fight. Then indeed you can beat any dcs jet with a ww2 prop plane. In real life the MiG21 pilot would just shoot into the sky or dive away, come back and blast you at 1000kmh. But AI are stupid. So they don't necessarily do that.
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Now AI used to be able to spot a tank in the woods from 6 miles away, that was bad, and good it has been fixed. But now the AI is the reverse, they can't see aircraft unless they are right on top of them, even though the cons make them visible for miles and miles, they often can't see round targets until I've attacked them first(this also goes for Jets) And today I was attacking some ships in the twilight, I saw them from 10 miles away, but even right on top of them, the AI said they couldn't see them, even after I attacked several times and the AI were on my wing, flying just 100 meters from the ships
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People are complaining the Anton is slow. The Hellcat-3 has similar preformance in speed. It doesn't have water injection. It can only use bombs, not rockets. I think people will be disappointed in its preformance. That it can turn better then an Anton isn't much help. It's not the turn rate that people complain about, it's it speed. And the Hellcat isn't that fast. Especially without water injection. So yes I think people will complain about it. The Hellcat was never great even in real life. It was just good enough, easy to handle and available when needed. Stuff many sim pilots don't care about.
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Part 4 of the battle of Saipan series. The day is growing long. 3 waves of Americans have been put ashore. The fleet has defended itself from a torpedo attack. Now the Marines are getting ready to take Aslito airfield. But first the need to clear out a patch of jungle on their left flank. Corsairs are sent in to support the Marines in this project.
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DCS World 2025 Screenshots and Video Thread
Gunfreak replied to ST0RM's topic in Screenshots and Videos
Part 4 of the battle of Saipan series. The day is growing long. 3 waves of Americans have been put ashore. The fleet has defended itself from a torpedo attack. Now the Marines are getting ready to take Aslito airfield. But first the need to clear out a patch of jungle on their left flank. Corsairs are sent in to support the Marines in this project. -
I too have noticed this.
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I want to create a Campaign, which idea sounds more interesting?
Gunfreak replied to Diablo 1-1's topic in DCS 2.9
M2000 in Syria actually sounds interesting, but I would be hesitant to do anything with the Razbam modules. -
We aren't talking 1 ans 1 bullet, 80 bullets every second. First ten bullets go so far, the next go so far etc etc. If you fire a 2 second burst. Then yes by the 160th bullet it will have past any armor, the pilot and continued on.
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I think people might be disappointed in the Hellcat. I think it's preformance will be quite close to the Anton. And we all know what people think about that "in a competitive multiplayer environment "
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The Zero will be a bit like the Spitfire, when in doubt, turn and turn, it's very unlikely the Hellcat or Corsair will be able to follow a Spitfire, let a lone a zero. I find the Spitfire the easiest to fight in, once you get low and slow, and you can keep turning at 100mph, while the Germans will stall at around 150mph or more, you got them. it's also easier to get in close and shoot in a turn fight then hitting an aircraft as you come in from the vertical.
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That's mosty down to the fact that the Corsair and especially the Hellcat almost never met any pilots that could actually fly the Zero to its advantage. The Zero could always outturn any allied aircraft, with the seafire being the only one that got close. But the Hellcat pilots mostly met pilots that could barely hold the aircraft straight. And this should always be used as a caveat when you see the Hellcat's 19:1 kill ratio be used. Those few times the Hellcat pilots met a Zero flown by an ace. It usually didn't end well for the Hellcat pilot. Party because the Zero was flown well, and partly because the Hellcat pilot didn't except a hard fight. On a raid over Iwo Jima in 44(so not the battle) some Hellcats met a Zero, flown by an ace. Two Hellcats were promptly shot down in short order. The 3rd one was flown by a high scoring navy ace. Who described the fight as the hardest he ever fought. And he said he didn't know the zero could do that. The Corsair met somewhat more resistance in the south Pacific during the Solomns/Rabaul campaign. But still far between the really good Japanese pilots vs in 1942.
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I'm using 25 curves no saturation on pitch and roll. I don't find it particularly sensitive. But then I'm used to the Spitfire (that I don't use curves on) so it's odd that the Corsair would be MORE sensitive then a Spitfire.. Today when I repeatedly missed the wire(because it even at 70 knots the Corsair just floats in the air with full flaps) i was going around repeatedly to land on the deck. I was turning at 70-80knots. The stall lamp blazing and my force feedback stick shaking like crazy. Still managed to hold it like that, not sure if that would be possible in real life.
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Yes. Read any account about American in p47s and P51s from 43 to 44. Many descriptions of 109 and 190s blowing up. A second long bust of .50 would eat through the aircraft until it hit something that goes boom. The .50 cals would also simply shot of wings either through hitting ammo in the wings or simply causing so much structural damage on the wing roots that the wing fell off. 1 second burst from 6 .50 cals is 1.6 million joules, that's 1.5 dynamite going off in energy. Without adding the energy from the incendiary effects. It's not a perfect analogy. But tells you some of the energy involved. 1 million joules of also a 1 ton car hitting a wall while going 100kmh. It's enormous amount of energy going into an aircraft that is mostly thin skin with a few plates to protect the pilot, ammo and fuel. And those plates would buckle and warp after a few hits. Saving the pilot or fuel tanks from a few stray bullets. They were never made to withstand dozens of hits. And again double that for the 20mm Hispano.
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Except once the bullets go though the tail it mostly empty space. Until the bullets hit the fuel tanks, the pilot, and then after the pilot the engine. No amount of self sealing fuel tanks or armor plating will stopp 100+ armor piercing and incendiary .50 cal. Those .50 regularly exploded 109s and fw190. This is impossible in DCS So is ammo detonation, can't be done in DCS. This of course goes doubly for the 20mm Hispano
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Battle of Saipan part 2 is out. Lots of shooting, lots of missing. But did a decent landing. Heavy fighting between Marines and the Japanese.
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DCS World 2025 Screenshots and Video Thread
Gunfreak replied to ST0RM's topic in Screenshots and Videos
Battle of Saipan part 2 is out. Lots of shooting, lots of missing. But did a decent landing. Heavy fighting between Marines and the Japanese. -
Don't hold me to the 60gal limit. I know if I use half a tank. I got maybe 15-20 minutes of high power use before the engine quit and I need to select reserve tank. I know you aren't very far down the "left side of the fuel gauge" gauge before it happens. But I don't remember right now if it's 60, 50 or 40 gallons it happens.
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You need to switch to reserve tank once you have some 60 gallons or so left. I've had this happen a few times.