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Everything posted by Moonshine
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As per the last patch, EWR can no longer be found / targeted with a harm. And also not with the HTS. Sad it was not listed in the patchnotes..
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need track replay F-16C L-16 Locked symbology is incorrect as is
Moonshine replied to llOPPOTATOll's topic in Bugs and Problems
NineLine, BigNewy. If you have some documents you are not sure you can share on here, better to DM them -
so we just assume the nebo version we got in dcs is just vhf due to the changes made and not listed in the last patch. could have saved us all this discussion would answer the question above that the HARM training mission is in fact obsolete as it can not be completed
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interesting. brings me back to the point where it would be nice to at least get some information about such changes. i could not find any notes as to which EWR version is modelled (as in what type of frequency band they are using), which leaves a lot to speculation and guesswork. would be nice to have that cleared up.
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ah, thank you for the clarification. will the HARM table get reworked? as in; why would one list emitters (101 and 102 for example) that you can not see with the missile or the HTS nor target in any way with it?
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now this is interesting, in the post here: the mission asks you to target a EWR. the post has been locked and under investigation by @BIGNEWY. however Flappie says no longer being able to target EWR is "correct as is". please excuse my confusion now
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they must all be set to VHF then, since none can be found currently
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Interesting. Might have been missing on the patch notes. Although it might now be more realistic, its sad to see such changes not to be noted anywhere as it does have an impact on how people operate and may cause not needed drama/„false“ bug reports and thus more work for ed to explain than a simple one liner in the patchnotes. also i did not go back and read the patchnotes again, if it is on there, just ignore this comment
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Here my test on the issue, using CBU97 first and then MK82, all in CCIP. see how the cluster bombs all land way short of the CCIP pipper location on release, the mk82 perfectly on target. i doubt it is the planes fault (as in bombing mode bugged) CBU97 falling short.trk
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wondering, if it is the aircraft then something with the CCIP and CCRP symbology might be wrong, however, other dumb bombs use the same mode, same symbology and work just fine. maybe someone can test with a different aircraft
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bump
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fixed GBU 24 falling way short? Bug or user error?
Moonshine replied to Fulcrumkiller31's topic in Bugs and Problems
Yeah saw that too. Weird how it says it shouldnt be affected by early lasing and then it states this paragraph This bomb is not nearly as delivery parameter sensitive as is the Paveway II LGB, nor is it affected by early laser designation. Paveway III hurt itself in confusion- 24 replies
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- due to laser designation range
- reported
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fixed GBU 24 falling way short? Bug or user error?
Moonshine replied to Fulcrumkiller31's topic in Bugs and Problems
I have the feeling they were not primarily made to be self lased, whats the point of letting it glide for miles when you still have to get within laser range of your own laser. Might as well drop it late then. would need to test a buddy lasing scenario (or with a JTAC) to see how it behaves edit: did some quick research online, have to correct my statement of its use case. made specifically for low level use, should not be affected by early lasing. Was an interesting read: https://www.globalsecurity.org/military/systems/munitions/gbu-24.htm- 24 replies
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- due to laser designation range
- reported
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correct as is Laser Code Set to Zero at Start
Moonshine replied to sbower's topic in Bugs and Problems
Hm, maybe hot start does not have it already entered in DED, but if you choose Airstart, it should be already in. -
correct as is Laser Code Set to Zero at Start
Moonshine replied to sbower's topic in Bugs and Problems
Kneeboard is simulating the ground crew setting the code on the bombs. Pod needs to be fully running (right hardpoint power on), make sure thats the case. Maybe check if you have it equipped in the first place -
correct as is Laser Code Set to Zero at Start
Moonshine replied to sbower's topic in Bugs and Problems
To change the laser code on the kneeboard you need to have your jet cold (basically do it before you even start your startup-procedure) If you want a different code for a hot start jet, you might change it in the mission editor or as stated in the post below, shut down the engine. For the DED Page you need to be airborne to make changes to the Laser page. Codes in the DED page can not be changed on the ground -
sounds like it might be related to the observations made in this bug report:
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reported Aim-120 weird behavior (wobble) in final stage of flight
Moonshine replied to Moonshine's topic in Weapon Bugs
so, tried in SP and could not get it to wobble that much. multiple possible reasons for this: - AI doesnt defend hard enough and uses significantly less Chaff than players seem to do. maybe it would need to be tested in a LAN MP environment against something thats better than AI - Netcode might be a factor, however, if its Dsync, i cant explain the speed loss of the missile (as my tacview was taken from the server and not the locally saved one) However, as you can see in the track and the tacview of my SP test against Ace AI (i did hope they defend "best"), the amraam simply cant hit a target that just does a split-s or similar maneuvers, highest G load on the missile was 8.5G and radar lock was held throughout. (1st missile). i have no idea how a missile that can pull a lot more G than that does not pull enough to actually intercept the target. Tacview-20220610-193219-DCS.zip.acmi Aim-120.trk