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Snoopy

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Everything posted by Snoopy

  1. Looks like my post on Discord earlier got the discussion going. As I said there, I don’t fly naval aircraft so no need to actual spawn or land on the super carrier. BUT I do build multiplayer mission for the 476 vFG and we have an active Hornet squadron that will likely want to use the super carrier. The way it is now I won’t be able to place the super carrier in the mission editor when designing missions. We currently don’t have that limitation with other modules (excluding maps). I think ED is making a big mistake and potentially alienating mission designers that either don’t have the disposable income to purchase a module they wouldn’t actual use (aka mission running) but want to include in mission building/design.
  2. Interim U.A.E and Oman 476th FLIP published. This version only includes information for Al Dhafra AB and Al Minhad AB. A future update will include all airport diagrams for airports. http://www.476vfightergroup.com/downloads.php?do=file&id=543 NOTE 1. Missions need to be dated from 1 December 2015 to 30 November 2016 otherwise headings and mag var will be different. 2. Tower frequencies have 0.1 added to the frequencies in DCS world to avoid the sim ATC from yelling constantly. Hopefully when (if) we get the ATC overhaul and it's realistic we can change this back to the actual in game frequencies .
  3. I may have overlooked something but any way to “hide” the knee board in a similar way as EDs? Played around with brightness but it didn’t work. I can start with it set to “0” but as soon as I turn it up to view it’ll only go back down to translucent but not completely invisible. Thanks
  4. That’s actually close to being correct. You have to move your head down to see all that data on startup. The part in VR that isn’t correct is when you're airborne and the TVV suddenly is out of view and you have to move your head down to see it or move the seat down again.
  5. Unfortunately not. In the sim at Moody (real world) at Max throttles I was at just over 800 ITT but I can’t even reach 800 in the sim.
  6. Doesn’t matter if you can meet the limits what matters is they markings that are missing in the new pit.
  7. Missed the "100%" part, so my bad the top buttons are 70% visible in my picture. ;) :D Good to hear!!
  8. Uhm that’s because I didn’t ask that, pilots don’t fly with one eye closed. They would have laughed and walked away if I did. You can in the picture I posted.
  9. I think that would help. It's curious that the Hornet and Viper don't have similar issues.
  10. I mentioned the simulator because when I was in it yesterday I asked "so this accuracy reflects the view in the real jet when airborne", aka you can see everything without moving their head. They said yes. Otherwise the simulation I was using has nothing to do with actual first hand knowledge from pilots with over 6000 combined hours flying the A-10A and A-10C. They all said they did not have to move their head around to see anything. The only time they said they had to do that was on the ground and just to view things at the top of the HUD. They all said in the air all HUD data is visible looking at the HUD, it shouldn't matter weather I'm running 4k, 1080, 720, etc. All the HUD data should be visible. 1920 x 1080
  11. Metal on the top of the HUD is as thin as possible (red arrow). The below image isn't the proper view though.
  12. Windscreen center glass is missing items (see below image)
  13. Aileron Emer Disengage & Elevator Emer Disengage lights are incorrect color.
  14. Master Caution panel lights aren't bright enough and APU GEN light does not illuminate when testing. In game picture taken at noon with the A-10C on the runway. Real world picture was taken at noon on the ramp.
  15. Meaning in VR it is better but I still have to move my head around or continuously adjust the seat up/down to see the TVV. You should see ALL HUD data while airborne (and only have a small amount at the tip cut off while on the ground) without having to move your head to see certain information. Not sure what isn't clear about that. Anyways this'll be my last post on the subject. I don't expect ED to do anything about how the HUD in the A-10C is now wrong. I am sharing with the forum community what pilots I deal with and trust said is their experience with the HUD and it validated what I remembered from my days of accomplishing maintenance/ops checks since as the Lead Pro Super I'm managing maintenance not accomplishing it. That's not correct
  16. Spent almost two hours flying the simulator at Moody AFB yesterday with three pilots giving me tips on various weapon delivery methods. To validate what I was told the previous day I also asked all of them if the view of the HUD in the sim is accurate to the actual jet and they said it is. I had no issue viewing all the displayed data. So take it how you want but based on the five 76 Fighter Squadron pilots I asked over my drill weekend what we have in DCS (2d primarily but VR to an extent) is not correct.
  17. Just got done talking to two different 76th pilots on the spot after jets landed down here at Moody AFB. Both said in the air all the data is visible on the HUD that only on the ground do you have to lower your head to see items at the top. I’m flying the real world sim our pilots train on here at Moody tomorrow morning so more to follow.
  18. Nope suite 7 plus introduced HMCS and removed the pave penny pod and we’re on suite 9 now. New wings had nothing to do with suite upgrades. Lots of other system changes that obviously the people posted on here don’t understand or know about.
  19. Likely targeted towards those that'll purchase the Supercarrier module.
  20. If I had to guess that’ll be part of the mysterious retail version.
  21. 476 vFG End of Year Flight Night...
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