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Everything posted by Snoopy
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Took pictures over drill weekend showing what DIM and BRT caution warning lights and fire T handles should look like. Currently BRT isn't bright enough and the BRT and DIM switch does nothing to change the light intensity.
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DCS: F-16C Viper Screenshots and Videos (NO DISCUSSION)
Snoopy replied to wilbur81's topic in DCS: F-16C Viper
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Keep in mind our charts are FAA based.
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Here you go.... https://forums.eagle.ru/showpost.php?p=4164334&postcount=61
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PointCTRL - Finger Mounted VR Controller
Snoopy replied to MilesD's topic in PC Hardware and Related Software
Nice! PM and email sent.- 3421 replies
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- vr flight simulation
- vr gloves
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(and 1 more)
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Yes
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The lights even dim are not realistic. Way to bright. Not really a wishlist item but a bug.
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DCS 2.5.6 AND VPC AIRFIELD EQUIPMENT
Snoopy replied to jsr9597's topic in Utility/Program Mods for DCS World
Well I said it the last time this happened and I’ll say it again. It sure would be nice if ED communicated with the mod community about upcoming changes. A lot of these mods add to the game more than some of what ED includes. Take the 476th range mod. Without that mod the NTTR in the Nevada map would be completely inaccurate. Unfortunately ED silently appears to be even less supportive of the mod community now than in the past. -
We'll take a look but since ED doesn't provide any kind of assistance with unofficial mods it could be a while until this is fixed.
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In a nutshell you are correct but unfortunately not modeled in the sim. If you switch to OVERRIDE in DCS nothing changes.
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I offered assistance to make sure Incirlik was modeled correctly a year ago. Got a response that yes they’d like my help then nothing after. Hope they respond to your offer to help but with the lack of any presence in this section of the forums historically I wouldn’t expect much.
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Militariy Aircraft Mod
Snoopy replied to BlackLibrary's topic in Flyable/Drivable Mods for DCS World
I’m still playing with the KC-10 lua, I’ll pass it on if I can finally get the tanker to stay on speed in an orbit. -
[FIXED] HUD: A picture is worth a thousand words?
Snoopy replied to randomTOTEN's topic in DCS: A-10C Warthog
The HUD projection in VR is only slightly to high. In 2d it’s all around wrong. PS the seat only adjusts up/down. It has no forward or act movement in real life. -
Militariy Aircraft Mod
Snoopy replied to BlackLibrary's topic in Flyable/Drivable Mods for DCS World
Can’t speak to it being added but for clarification the KC-10 doesn’t attach a basket to the boom. Realistically it can refuel with the boom and then the next flight off the basket. -
Militariy Aircraft Mod
Snoopy replied to BlackLibrary's topic in Flyable/Drivable Mods for DCS World
With the boom yes, no basket is modeled. Plus it’s a DCS World limitation, you can’t do boom and basket from the same aircraft. That’s why we have two KC-135s in the game. Only way is to have another KC-10 with basket modeled/added. -
Militariy Aircraft Mod
Snoopy replied to BlackLibrary's topic in Flyable/Drivable Mods for DCS World
It’s not being negative it’s providing feedback. If you don’t care don’t waste time responding to people’s feedback. Anyways, the constructive feedback I’m trying to provide to an outstanding mod is that currently the KC-10 isn’t even fast enough to be at the proper speed to refuel a viper (310 KIAS). I’ll play around with the lua file and fix it myself but wanted to share the info. -
Militariy Aircraft Mod
Snoopy replied to BlackLibrary's topic in Flyable/Drivable Mods for DCS World
The KC-10 max speed is also to low. Realistically the KC-10 is faster than the Kc-135 but in game the 135 is faster. -
Militariy Aircraft Mod
Snoopy replied to BlackLibrary's topic in Flyable/Drivable Mods for DCS World
Awesome, thanks!! -
In preparation of the upcoming DCS A-10C 2 module I decided I wanted to fly a FCF profile on the A-10C in DCS World. An FCF is accomplished real world when an aircraft goes through major maintenance (depot level, phase) to validate systems perform correctly and the aircraft is safe. Only a handful of pilots in every unit are FCF qualified. To do this I took the real world A-10C FCF TO and Checklist and made one, removing all the items that don't apply to the A-10C we currently have in DCS World. / - something doesn't work correctly but it isn't grounding X - something is broken and real world the jet wouldn't be allowed to fly until it is fixed. I attempted sortie 1 today (5 Feb 20) but had to ground abort due to the following (twitch video for those interested located here): DCS A-10C FFC Sortie 1 (5 Feb 2020) DCS World 2.5.5.41962 X Caution lights not bright enough (new cockpit known issue) / Flood Light control knob – Thunderstorm lights turn on as soon as you adjust knob, they should only come on when you move the knob to “TSTORM” (BEFORE STARTING ENGINES STEP 11b) X Engine Chop Check – when throttle moved from idle to max (within 2 seconds) Core RPM should not exceed 70% (in sim core RPM goes to 75%) (BEFORE TAXI STEP 8 ) X Left engine fails to suction feed (L MAIN & L WING pumps off) when at max power, engine shut down while verifying max limits (LINEUP CHECK STEP 2) X Right engine fails to suction feed (R MAIN & R WING pumps off) when at max power, engine shut down while verifying max limits (LINEUP CHECK STEP 2) I had planned to continue but the left engine would not restart with APU or with #2 at max power even after turning the fuel pumps back on and resetting the DC Fuel pump. Attempt #2 is planned for Saturday 2 May. Once I've completed all of the FCF profile I'll make tracks of each individual bug and share with ED. ED can choose to use or disregard this information.
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[FIXED] HUD: A picture is worth a thousand words?
Snoopy replied to randomTOTEN's topic in DCS: A-10C Warthog
VR needs some love too, already posted that info though so no need to repeat. I’ll just continue to unrealistically adjust the seat hight up and down while in flight. -
VRK - a virtual reality enabled kneeboard with touch and ink support
Snoopy replied to AMVI_Rider's topic in DCS Modding
Good to hear!! -
Thanks for the extremely insightful addition to the conversation.
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Noted, not a module. I’d suggest not including the word “module” when talking about the Super Carrier to avoid confusion. If it was outlined as the “Super Carrier asset pack” I personally wouldn’t have ever commented knowing how the WWII pack functions (don’t agree with it but it’s already an established practice).
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Okay so we can assume going forward the Hind and other future modules will have to be purchased it to place it in the ME?