Jump to content

Jasonmoofang

Members
  • Posts

    27
  • Joined

  • Last visited

Everything posted by Jasonmoofang

  1. Just finished the mission and scored 80, which seemed odd. The scoring guide says its 40 points if player shoots down the helo, and 20 points if Tails does, but it seems when I played it, I was only instructed to strafe the front of the helo, and when Strike says to shoot it down, 1-3 told me to hold high while he went for the shot. He then shot down the helo. So it seems I wasn't supposed to shoot it down? Or did I mess up something else that triggered this chain of events? Had a great time regardless, but just curious!
  2. Hey Sedlo! Following up from my comment on user files. I'm consistently getting crashes on mission 7 sometime around the actual bombing over Bandar Abbas. Redownloaded the latest files on latest DCS version and tried it again last night and sure enough it crashed as I'm pulling into the dive over the target. Attaching logs! Not sure what's going on dcs.log-20240901-182713.zip
  3. For most missions contacting marshal means calling inbound to the usual DCS carrier ATC, so no F10 actions needed. There should probably be some helper text telling you to contact the regular DCS AI ATC as well.
  4. Yeah I'm also hung on this mission. It's a known issue, there is a thread in the bugs subforum. Unfortunately ED hasn't fixed whatever's causing this, and BD I think is swamped with other stuff at the moment.
  5. I just replayed this mission fully on latest OB and everything seemed to work. Did you get to the points where you need to lights on, and then to fire warning bursts?
  6. I read through the other big thread on Mission 6 and decided to start a new thread since, at least for me, a lot of the issues there no longer applied. I survived the Tomcat issue on deck, had proper comms all the way through, and passed the mission fine. There were still a few non-breaking issues. It seems like tapes still don't count for final score if it is set to MAN, which is what I did, and I got 90. Also, the instructions for recovery were confusing: the kneeboard said to follow the regular DCS marshal instructions except ignore the push time and adopt Cajun's timing - 1, which in the briefing was listed as 39. However, in the mission, Cajun's push time was 44. Also, the DCS marshal instructed me to 23 DME Angels 8, but Irish also got assigned 23 DME Angels 8. I kind of put 2 and 2 together and figured that no one was assigned 21 DME Angels 6, and it would make sense for me to be there if I'm supposed to push 1 min before Cajun - so I completely ignored DCS marshal and did what made the most sense, but yeah that was confusing. Also, I suppose this is probably just DCS AI being DCS AI, but Cajun flew like a drunk UFO He'd slow down until almost falling off the sky, and then suddenly go full burner, which for AI seems to accelerate him way more than it does me, forcing a long chase. Hanging on his wing was a sweatbath! Just wanna say also that for all the issues, that was an amazing experience. The custom Case III comms are truly an immersion game changer.
  7. Thanks. No problem at all if it's just DCS as usual, but I'm just worried that I'm not doing something right. Do I need to do anything other than turn on DL? If things were working correctly, what am I supposed to see and where?
  8. How is Dolly/Datalink stuff supposed to work? The missions are doable with just call outs from Knight, but it's bugging me that nothing seemed to have happened with the Datalink.
  9. I passed the mission fine because the primary target was like the 3rd ship I checked after freelancing, but how are you guys doing SSSC? I feel like I'm behind the curve on everything, and Olive pretty much did all the important callouts which was pretty embarassing (I never spotted the fast mover that was supposed to be with the primary). How are you guys keeping track of the piece of sea you're supposed to be searching and how are you scanning it? I tried keeping a 90 degree line from mother and then mentally imagine a 30 degree slice northwards, but everytime I lock something for the FLIR the line goes away. Just keeping track of the piece of sea I'm supposed to scan feels like a constant tussle. I feel like I lucked out being instructed to RTB after stopping the primary and don't have to continue the actual SSSC lol.
  10. Additional feedback here as well: it seems that WP6 is not in fact the DMPI, and if this is intentional, then I'm wondering if it might be worth clarifying this in the brief. Since the DMPIs are precise pre-planned targets, and especially since we don't have good visual on the airfield coming in low, I assumed that the target waypoint would be on the DMPI for an Auto release, but I was pretty shocked to see a blank on my FLIR. I still received full score for releasing Auto on WP6, but that can't be right. Perhaps the intention is to manually visually acquire your target and hit it on CCIP? Or is WP6 placed incorrectly? If the former, I feel like a note on the briefing would be useful. Oh also I was surprised the ToT wasn't on the kneeboard, but that's just a minor inconvenience
  11. I feel better reading this thread Just did this mission first try and it was certainly the most stressful DCS I've ever flown. Lost Cajun and the tanker in the goo and and hopped around like a headless chicken only to be told by Cajun to come off right as I was finally about to plug. I've flown plenty of Case III's and had my misses and (manual) go arounds, but this is the first time I've experienced being at the mercy of approach - while being able to see absolutely zilch in the goo and with the velocity vector hopping all over the place at the slightest touch. Brief said 2.9 bingo and I got sent off at 2.2 which stressed me out even more so I bungled the profile and went too high and wasted even more fuel. Came in for the landing at Cypress and was absolutely flabbergasted. I've done only a little crosswind landing practice before, and this is probably twice the degree of wind I practiced with. Gave up the first approach in utter shock, flew around, nervously eyeing the IFEI. Got tires on the runway with my nose probably 45 degrees off, couldn't rudder it under control, and did the donuting into the adjacent taxiway. Thank god there wasn't any obstacles or vehicles to run into. Jet seemed to have come off the ordeal mostly unscathed, meekly got back on the runway to exit at the other end. Found the little truck, cursed at Knight for making light of my hellish near death experience... and then, to my horror, after taxiing for a few minutes the engine died with about 100lbs of fuel left, leaving me dark and stranded on the taxiway. Thank god that still counted as a pass for the mission. I think I'd need some time to recover before attempting the whole thing again. Talk about night in the barrel! (also almost-grudging appreciation for the degree of detail and realism. Truly next level even compared to the original R1)
  12. This isn't exactly a breaking bug since you can still complete the mission, but Sweeps and Trons orbit mother throughout most of the mission on mission 10, only pushing around the time I am recovering. I know this didn't used to happen - first time I played, during the ingress I could see Sweeps streaking above me in formation through NVG, and it was a pretty awesome experience. This has happened twice, both recent. Tacview of most recent attempt attached. Tacview-20230709-004033-DCS-R1 M10.zip.acmi
  13. Finished the campaign last night. Just wow, what a massive upgrade from Eastern Friendship, which I already greatly enjoyed! Almost felt a little bad at the end when the campaign said "thank you for deciding to purchase". Did you ever set up something for us to be able to buy you a beer? Some more detailed feedback: Overall again thanks and congratulations on an excellent campaign. I shall definitely be reflying some of the missions!
  14. I just replayed this mission couple days ago. Waypoint 2 is the IP not the target, that's waypoint 3. Which comms did you miss on aux? Iirc you'd start on channel 1 (tactical) and stay there until halfway through the mission where you'll switch channel 3 for your element. Seemed to work fine for me.
  15. Much appreciated @baltic_dragon . Looking forward to flying the fixed versions in the next update
  16. I always call off the fight after the first miss. That way I even come off as showing mercy and restraint
  17. So when Flip signals to turn and fight, Weed seemingly starts turning, but then reverses and keeps going southwest, the coward! Tacview screenshot attached. Replayed this mission quite a few times and Weed has never helped or even engaged before. I think he only turns back towards me when Flip engages Hariri and says "Weed get over here", at which point he's already way too far away to be of any use. Makes me spit when he later accuses me of stealing his kill Also that's me finally completing this amazing campaign. I'll find time to write the proper review it deserves soon! Edit: oh another minor issue, the F4s never spiked me despite the dialogue. I don't think they ever spiked or fired at me in all my different attempts.
  18. Oddly, in mission 14 Sledge 22 also goes crazy Upon reaching WP6 instead of climbing with the rest of the formation Sledge 22 turns 90 degrees east and goes on his own joy ride. This one doesn't affect the mission too much other than Sledge flight being noticeably just three jets after WP6. I played this mission 4 times and it happened every time
  19. Yeah this seems pretty difficult. I was able to fluke it once (missile screamed just overhead) but in an attempt to figure out a reliable strategy I made a custom mission trying to roughly reproduce the params of the mission. Tl;dr, the only reliable strategy I found was to immediately break away from the missile and then pull straight down to the deck full burner - like a 50 degree nose dive straight down. The problem seems to be that, I'm not sure exactly why, the SA2 only fires when Flip is ~10 miles away from the site (in my attempts anyway) - which is like halfway inside the maximum range. I found it extremely difficult to defeat the missile kinetically when it reaches my posit at ~Mach 2 while I'm barely transonic. An immediate fast and steep dive though reliably causes the missile to hit the ground as it tries to pull lead. This is even more effective in the mission itself since as it turns out there is a bump in the terrain between the egress direction and the missile coming in.
  20. Made 3 attempts at this mission, and in all 3 attempts Sword 22, after being directed to attack Sapphire, seems to do his run in to Sapphire, but does not actually shoot anything, and instead proceeds to go crazy and do a long low level pilgrimage, hugging the terrain, to the hawk site at Bandar e-Jask, where he empties all his weapons into that site - including AIM-9s! In all 3 attempts I had no choice but to hit Sapphire myself. Sword 22's radio calls are played as I fire on Sapphire, but the mission is otherwise able to proceed with this. It only leaves me with 1 mav for the sub later. My aim wasn't great and I didn't manage to down the sub in all three attempts - so in the last attempt in a fit of rage I decided to gun the damned thing, very nearly submarining myself in the process. And guess what, it frikkin worked. The sub got gun-sunk
  21. Flew this twice and saw the following minor issues: 1. really minor, but there're 2 blue shirts kinda in the way when taxiing to CAT I - since I'm parked right next to the cats I just did full right turn to flip around towards CAT I and found myself "running over" the 2 blue shirts 2. for some reason, there is no way to kiss off Blade during recovery. He was stuck to my left wing, which made it pretty awkward during the overhead break since it felt like I was trying to ram into him. He stayed on my wing all the way to final approach before he broke off. 3. there was no "mission complete" message. First time I flew I thought I might have messed up some triggers, but mission end screen showed full score. Same thing happened second time round. Also found out there used to be some Tomcatting that got removed due to broken DCS AI. A shame for sure
  22. Thanks, that would make sense. But in these missions they don't seem to be giving coordinates non-ambiguously, which is why I was wondering. In particular Bowser and Venom's ninelines don't apparently say the coordinates differently, to my memory, and yet needed to be treated differently.
  23. So I'm up to mission 12 now and have played a number of missions where target coordinates are provided on the fly. Mission 9 was a nasty but neat surprise when the SEALs gave coordinates in DMS instead of the hornet's default DDM format. However he's my question! In a vacuum, how would I know which format a given coordinate is? Bowser in Mission 3 appeared to give DDM coordinates as part of a nineline talk on, and Venom, apparently in the same kind of nineline talk on, gave DMS coordinates. And then in mission 11 Spade flight also gave, I believe, DMS coordinates for the JSOW targets, without actually saying or apparently indicating that it is DMS. How is a pilot supposed to know which one he/she is being given?
  24. A few odd things I encountered with Mission 7. Firstly, the brief and the kneeboard seems to indicate I should have 2 Mk20's loaded on stations 3 and 7, however, my left station seems to be armed with something else that I don't recognize (screenshot attached). Doesn't really affect the mission, but odd all the same. Next, after the first reply from the intercepted Mirages, the instructions seem to ask for Tactical on Aux, but I heard nothing after hitting space, and caught a bit of the tail end when I switched Pri to Tactical instead. Unless I misheard/read? I think I'm pretty sure. Lastly, I'm 100% certain I dropped my (single) Mk20 during the training bout with Psycho - I banked after the run and visually confirmed the bomblets detonating. But some time later while flying the rest of the tasks, it struck me how balanced I was in flight even without trimming - and I turned around and was mildly spooked to see my Mk20 still hanging there on my right wing! Side note while I'm here: can I just say how awesome Mission 5 was? Having read the book I knew that incident was coming and was wondering how well it could translate into a mission, and you surpassed all my expectations. The tension, the drama, the clutch survival, all came out so well. I remember Flip saying the dialogue about going one circle RIGHT as I was breathlessly pulling one circle into Hariri. Magical.
  25. I'd be embarrassed if I missed something - but what is "Wizards" in Bowser's nineline in mission 3? I get that it's the IP, but does it refer to anything pre-briefed? No waypoint seems to be called Wizards and I don't see Wizards as a codeword in the list. I could just enter the target coordinates and hit it however I want and that advances the mission, but it still bugs me. I remember reading "Wizards" in the book as well and being similarly confused Now that I think of it though, I guess the nineline specifies the heading and range from Wizard to target - so is it just an arbitrary point that we're supposed to back compute from the target coordinate? Also had some trouble with aerial refueling, but that may be DCS' fault. I've never refueled on a KC-135 before - is it no longer possible to contact the right drogue once the wingman is done on the left? I couldn't seem to do it and gave up and finished on the left instead. Having loads of fun so far. Also really enjoyed the little easter egg at the end of Mission 2 about the LSO sounding just like Skipper
×
×
  • Create New...