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Everything posted by Napillo
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I believe that's how long it's going to take for you to arrive at your selected waypoint (currently 00 which is where you spawned in).
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provide a track file and post a topic in the bugs forum.
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oh, or you can turn off 'icing on the cake'
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You're probably not suffocating, but freezing to death. Get the engine started first thing, and then turn on ECS and close the cockpit.
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So the difference is the smoke seems to show on videos made in 2010 or 2011, but not seen at all (or slightly as speed changes) in later videos. I'm assuming that's when they updated their DEEC to reduce the smoke.
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tail numbering: 10-### = 2010, 11-### = 2011, 12-### = 2012... with that in mind, and assuming we have at least a 2011, hell even a 2010, the tail smoking like that is incorrect. Sure, one of the aircraft has some tail smoke, that was a 12-142, and then only intermittently as it changes speed. The other didn't seem to have that problem. And on the ground, both the 12-142 and 10-126 didn't have any. Tail smoke was an early problem in FC-1 prototypes but it doesn't seem to be much of a problem like it is in DCS. Videos recorded from 2010-2011 seem to exhibit the tail smoke, however, more recent videos do not (also no block 2 smoke issues) which leads me to believe that they fixed this problem with the DEEC in 2012 as they were finishing up block 2 dev. If we are to have a block 1 upgraded with some block 2 stuff, you'd see the DEEC fixed to prevent the smoke issue, as you can see these are block 1 planes in this video, and they don't exhibit the issue. That would of course mean, less fuel wasted.
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Su-30MKK Full fid or FC3 version?
Napillo replied to TaxDollarsAtWork's topic in Deka Ironwork Simulations
It doesn't even have to be "fairly" modern, just full fidelity. -
Two funny start up items and a bad joke on take off
Napillo replied to DmitriKozlowsky's topic in Bugs and Problems
If you watch the FCS page as you take off you will see there is a dot that gets filled in as the 8 degrees assist kicks in. -
I don't know, if there was an official manual, I'd know what it's supposed to do...
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as in the title - fly around where there is some ground radar, push 'GND' and nothing changes with the RWR. Ground radars still show.
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if you want different betty, feel free to use the custom, there's even some on userfiles that simulate the betty of the usa aircraft... https://www.digitalcombatsimulator.com/en/files/filter/type-is-sound/localization-is-english/unit-is-jf-17/apply/
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if you check that 15 degree angle, its less than 23.5 degrees, so that may be accurate, 45 is easy to measure, take a corner of a piece of paper, fold it in half, you got 45 degrees.
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When you first activate the radar, it has some target that is just way out nowhere, you have to do 'unlock target' to get rid of it when you first turn on A/G radar.
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its not picking up any IR missiles fired from the rear aspect, at all.
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I believe if you hit the MRK button and change it from OFLY to DSG, and hit MRK again, you can save it to 41
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I'll say also choose the right ammo type (it won't be detected, you have to do that) - the SAPHEI ammo flies faster, so the bullets would hit above the target if you have the wrong ammo type selected.
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your aircraft can still see the object, sure, but look at it from the bomb's perspective, heck just get out a laser pointer and point it at something like a box on your floor, then go to the other side - you wont see the laser dot because you're on the other side of it. the bombs are optical guided, they need to see the laser, not you. try doing this at night with the tgp and nvg on see if that helps it make sense to you.
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try leaving the elevation at zero, if you're offsetting the elevation, wouldn't that try to aim UP another 200ft instead of where it actually is? remember, the whole thing is an OFFSET not a marker - you're offsetting the elevation too. Just put in the differences in elevation, not the actual elevation, because this is an Offset Aiming Point, not a DST.
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ahh, that makes sense, so i had to push the radar down to see the things in front of my SPI...
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If you pass over the target, then the laser is going to hit the other side of the target, and the bombs won't be able to see the laser spot anymore. Since it's a moving target, they just keep going to the last spot they saw.
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not sure exactly, sometimes I can get a return brick by slewing it lower.
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you have to be in point track mode, and if you come around again you have to lock again with the tgp. I've been using it since it's fixed, and it definitely does work.
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yea I noticed the missiles hit terminal velocity and fall lengthwise (they would not do that as the fins would catch the air and drag the back end)... around 275 kts