Jump to content

okopanja

Members
  • Posts

    2069
  • Joined

  • Last visited

Everything posted by okopanja

  1. Not soviet, but rather a mix of blue and red. Gazelle was actually produced in Yugoslavia and incorporated modified soviet weapons. Here is demonstration of Gazelle with Strela-2m missile (in addition to 4xATGMs)
  2. Correct: Open Conflict, I did not try Hardcore yet, flying for recreation at the moment
  3. Head for GS server, enter j11a, and try it out. No modding needed with full IC. Have fun.
  4. Caucasus, pick winter(air temperature matters) and repeat the tests. Pretty sure you will get better results.
  5. Not sure what went wrong here 2023-07-09 01-12-18.mp4
  6. Missile was outside of gimbal limits so it was essentially flying dumb on INS. It was barely defeated by kinetics. null
  7. I had BS2 and upgraded to BS3. These modules show up as 2 separately downloadable modules. Within BS3 module there are actually 2 versions: 2011 and 2022. The first one has same feature set as the BS2. However BS2 is not internally identical to BS3 2011. Main difference is that BS2 has "perfect" INS and BS3 has this modeled with drifting (thus less accurate and more realistic). BS3 2022 compared to BS2 2011 (and BS2) has 2 main additional features: 4xIglas that can be hanged on 3rd pylon + ODS (MAWS) to warn you about missile lunches. Most of the servers at the moment host slots for: - BS2 - BS3 version 2022 It is unknown to me if you will receive both modules when you buy BS3. In your case I would contact ED here: I would suggest to ask ED by creating ticket here: https://www.digitalcombatsimulator.com/en/support/
  8. The video made from tacview... 2023-07-05 21-44-54.mp4
  9. here is the diagram comparing first pair of SD-10/PL-12 from above tacview: Notice Chart 1: here you can see SD-10 suddenly pulling G for some reason. In contraqst Pl-12 remains regular until terminal phase, but at this point it simply lags behind. Chart 2: not much rolling/turning until end. Observable is that SD-10 turns much sooner after ~30 sec. Chart 3: Pl-12 is clearly faster and actually overtake SD-10, 2 reasons for that sudden G pulling after 30 seconds + much lower altitude Chart 4: Not really interesting here.
  10. @uboats here is a comparison of SD-10 vs PL-12 fired on the same HOJ non maneuvering target. SD-10s tend to take lower altitude to some reason, but look like horizontally choose better intercept point, probably proportional navigation factor is higher? PL-12s compensate less, but end up trailing the target. This appears to be true even for non HOJ targets where PL-12 flying at mach 2.5-3 ends up trailing the hot maneuvering target in some cases. (need to make more tests on this). Tacview-20230705-203737-DCS-Su-27 vs F-15 HOJ_multi.zip.acmi
  11. Where did you see phased arrays in this topic? (rhetorical question) Again bringing irrelevant example. We are not here to facilitate another nerf/buff war. Discussion weather or not one seeker is better or other is not of much of use since: 1. none of you have access to the actual data. 2. radar modeling in DCS is not on the level that you can make the distinction beyond purely (invented) modeling parameters such as CCM. In this respect what @Napillowrote about the diameter factor, for the above listed reasons may numerically play much larger role than potentially better and more sensitive electronics. Especially in case when 9 years pass between the 2, in the best case you can claim that electronics are on comparable level. However this is all in the domain of pure guessing, and I am perfectly happy with the current state in this respect. What is relevant for this topic is application of new API to PL-12 as a test bed for the potential future SD-10. So far it appears that this API focuses primarily on modeling of guidance law with or without INS, with/without application of Kalman filter. So far what I can see is that PL-12, despite it's range, exhibits much worse behavior than both SD-10 and AIM-120C, when deployed against maneuvering targets.
  12. Is the miz file vanilla DCS or does it contain the mod assets?
  13. Slight correction here: P-12 and P-14 are VHF, P-15 is UHF, none of these radars have much in common and their use cases did differ. However, it is true that the soviet SAM sites could be fed with information from different search/EWR radars. Some of these integrations are direct, and some through posts not available in DCS. In addition P-14 was complemented by additional IFF radars, so perhaps there is a todo to model these as well.
  14. In radar equation two most significant parameters are gain and wavelength (represented by square values, compared to transmissions Power, received Power and radar cross section of the target). As we know, Gain itself is proportional to aperture of the antenna. Obviously the radius of the antenna plays a large role in determining the maximal range of radar. Since my radar knowledge is a bit rusty, and I may have missed on new antenna designs, could you please elaborate which antenna designs would allow me to have a larger effective area of antenna in smaller physical volume?
  15. I managed to reply and reproduce from trk, here is the relevant part of video. Note that the loadout has nothing to do with this. This was occurring even before customized load out. (clean IC on my side) It will take time for youtube to process high res video...
  16. Here is the video. This time I had luck: the issue appeared quickly. Side note: there was a long period off initialization and loading of textures after spawning. Attached TRK, I will try to reply it myself... Server_1_Operation_Urban_Thunder_V7.7.0.0-20230704-232016.trk
  17. Hi I will try to record a short video. This happens on populated servers with lot's of air targets, e.g. GS. It is very similar to the issues we got with DL itself. I captured the trk file where it occured, but I am not sure if this is reproducible from TRK. Generally imagine that red crossed objects do not appear at all. See the image. I am not sure I think that even airport rectangle disappears. the only thing that remains are own circle, diamond and connecting line. null
  18. null
  19. Only vs AI, which did not show too many differences, since F-16 AI pushes forward and relies on notching. However I do believe that SD-10 is better than PL-12 atm, and that AMRAAM in fact is much more reliable the PL-12 (SD-10 on AMRAAM scheme). Pl-12 sometimes wildly change the orientation in terminal phase, similar to what was observed with AMRAAM and manual ECM blinking. In addition it can rotate for no particular reason the orientation of whole missile, at least in tacview from server. When fired on hot target that turns cold&low and does not maneuver, it rapidly looses the speed (e.g. from Mach 3 to 1). Again these are mere observations, it would need to be reproduced under more controlled conditions.
  20. I had some chance to use the PL-12 (fired from J-11A) on a GS server against human players. range is truly great when fired from high performance platform at high speed and altitude, in fact the platform limits the missile due to radar lock range. Effective against non-maneuvering targets (often hits medium-high target at 80-90km with mach 2.0 - 3.0, but when it comes to maneuvering targets it looks much worse then AMRAAM: too much energy loss + seeker seems to loose track too easily. Experienced players will not find issues to shake it off. HOJ does not work properly, look looks like missile follows pure pursuit. I will test this more in details in controlled environment and report. In general it led to a more differentiated play, where the other part could not just sling AMRAAM and continue pushing. Certainly bad for newbies, but I trust more skilled will actually appreciate this.
  21. Confirmed, furthermore it barely takes off now. You have to push to move otherwise it will not fly...
  22. okopanja

    RPG vs. Helos

    I am aware of it, but evem then, gunship's job is given tp something else. Cheaper and more effective. Evolution will stop there.
  23. No it is not, but it certainly hints that same people were thinking about sling loading. I hope sooner or later old family Ka-50 photo will surface as well. It also hints at possible location where the sling is attached.
  24. okopanja

    RPG vs. Helos

    You would need more shooters to stack probabilities for longer distances...
×
×
  • Create New...