

Phantom711
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Everything posted by Phantom711
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Is Windows Mixed Reality set as your OpenXR runtime? Or do you still use SteamVR?
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I think if you guys still use extensions like —force_enableVR, that causes conflicts with the launcher. Try removing the extensions and then select via the launcher how you want to launch the game. Also the —force_openxr extension is not neccessary, since DCS MT launches with OpenXR as default.
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What headset are you using?
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Uhmm…as far as I understand it, local dimming is something that is being „applied“ on the actual screens in the headset. Some LEDs are lit, while others are not. So unless you actually physically take a video „through the lense“, I don’t see how you could capture that in your video.
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Quest Pro stutters on MT when ASW is active
Phantom711 replied to Flyingfish's topic in Virtual Reality
@Maddaawg That‘s two different stories though: As far as my experience goes, Turbo mode never turned off ASW. There is simply a warning in the OXR toolkit, that turbo mode doesn‘t play along nicely with motion reprojection. Maybe that‘s where the sentiment comes from. As I said, they both work for me. The other thing is, that apparently one has to jump through some hoops now in order to deactivate ASW. -
Quest Pro stutters on MT when ASW is active
Phantom711 replied to Flyingfish's topic in Virtual Reality
I don‘t see why this would be the case… I ran ASW with turbo mode on and it worked without problems. YMMV. -
As I said, start from scratch. Reset upscaling. Only use it if you can‘t achive good quality with the regular settings. Upscaling will take a lower resolution and artificially try to increase it to a desired res. But it will never look as good as a „real“ high resolution/supersampling. Hence it might cause the blurriness. Also try without DLAA and/or DLSS first.
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The resolution setting that you select there in your pic won‘t do anything for you in VR. It is only the res for 2D. You have to select your resolution for your headset in your headsets software. And usually you would want to supersample at least a bit for best quality. Alternatively you could increase the PD value in the DCS VR options or increase the res in the OXR toolkit. But I would recommend to start with your native headset‘s software. EDIT: And I recommend to start from scratch without any upscaling selected.
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Try turning Turbo mode off if you have it selected in either OXRTK or QVFR. Yes, I think you got this right. What mbucchia said was about NATIVELY implementing QVFR into VD.
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For me it is the other way around. Had some severe rubber banding with VD and Turbo mode, whereas it works without issues for me on QuestLink and even ASW on. One can enable local dimming in ODT and probably also OTT (haven‘t checked though).
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@sze5003 So basically what you are saying is that eye-tracking isn‘t working for you with VD? Make sure to follow mbucchias instructions on how to use the QuestPro with QVFR. https://github.com/mbucchia/Quad-Views-Foveated/wiki/Meta-Quest-Pro
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@VR Flight Guy in PJ Pants Chill! My comment was not aimed at you in a sense of saying you should have provided me the multipliers instead of the res numbers. But indeed I find it a bit odd, that pretty much all other apps (WMR, SteamVR, Meta) use multipliers or percentage sliders and only VD uses their own fancy „names“ for it. Yeah…not your fault…
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@PatMcKrotch I suggest, next time you post a crashlog, make it some sort of word document as an attachement please. As opposed to just plain copy/pasting it into the message here.
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@VR Flight Guy in PJ Pants I tend to think in multipliers rather than the actual resulting resolution. So I deduct from those numbers, that Ultra is 1.5 and godlike is 1.7.
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Does anyone actually know what would be the equivalent multipliers of the VD settings like „ultra“ and „godlike“ are. I personally didn‘t feel any need to boost them any further.
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@gonvise 90Hz: yes Scaling 2.0: VD doesn‘t really call out the numbers, but „ultra“ and „godlike“ are nicely supersampled. (2.0 is a VERY high setting!!!) ASW 45: yes and no. VD has it‘s own MR method which is called SSW. I find it to be not as good as ASW, but you can set it to „automatic“ or „always enabled“ which would be the effect you are asking for. bitrate 900: No. But you can select other (better) codecs then the ones that QuestLink uses. I find HVEC10 to be very good and only then tried to achieve a similar result with QuestLink and settled with 500mbps there. With 900 I get severe audio cutouts. EDIT: This is just for comparison. And to avoid any confusion: Settings in OTT are completely meaningless for VD. OXR Toolkit and QVFR: yes and yes. (However: some people report problems with the toolkit and the latest Meta software v68)
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If only VDs motion reprojection was as good as Metas ASW….but other than that, I definitely see your points…
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I guess it might have to do with the codecs that Meta uses vs. VD. I used HVEC10 with VD and I feel the same way. Maybe HVEC10 handles the „lesser“ pixels in the outer area differently from H.264. In your video, side by side, I would say that VD makes the outer area rather blurrier whereas OculusLink makes it kind of pixelated/grainy. The latter would certainly be more noticeable in the peripheral vision. The ghost trails: do you use DLAA or DLSS? They tend to do that.
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There is nothing to be „launched“ about OpenXR. If you mean the OpenXR toolkit companion, it is active, unless you deactivate it by the respective checkmark. QuadViewsCompanion: This is only a tool to change the settings of QuadViews. You only need to open it if you want to change the settings. It doesn‘t need to run in the background. OTT: yes, this needs to be running in the background if you want it‘s settings to be applied. As far as I understand, it needs to be opened BEFORE the MetaApp is opened on the PC.
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Joah…aber OpenXR ist nunmal der default in dem die MT Version von DCS läuft. Bzw. wie meinst Du das überhaupt „Du hast OXR deaktiviert“? Oh und es gab heute übrigens einen Patch…vllt liegt es daran?
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Fly once every few months and every time it become hours of setup
Phantom711 replied to rss0900's topic in Virtual Reality
@rss0900 Since you are probably not very active here and have not followed the developement, you may have borked some things there. Firstly I would recommend to run a DCS repair. Also want to let you know, that OpenXR is the default way of running DCS nowadays. You don‘t need to manipulate any files in DCS anymore like one had to back then. You should to have „OpenXR tools for WMR (Windows Mixed Reality)“ installed in order to activate the OpenXR runtime on that. In that app you might also want to dial down the resolution % and you can chose to activate motion reprojection (I would recomment AUTOMATIC) for a smoother experience at the cost of some artefacts/wobbling. Alternatively you can set SteamVR as your OpenXR runtime in the SteamVR options and run it via SteamVR. It should run better without SteamVR though. Lastly a headsup: If you are running Windows 11, support for WMR will end very soon (or has it already?). If you are on Win10, you should be fine. Also: what are the rest of your specs? (CPU) -
Can anything be done about the 2D Menus in VR?
Phantom711 replied to brodie4598's topic in Game Performance Bugs
I had similar issues a while ago abd also very violent in-game freezes. I disabled the 8th core (last P-core) on my 13700K. Haven‘t had an issue since. -
fixed 2.9.6 quad views foveated Varjo Aero issue under 90fps
Phantom711 replied to Rexxxy77's topic in VR Bugs
@lolof1 One could use a mod manager like OVGME to switch between the regular version and the „dirty fix“ for QVFR. -
Which openXR settings to use/or not w/ QuadViews?
Phantom711 replied to Keith Briscoe's topic in Virtual Reality
Using Quad Views on a crystal light basically is a form of Fixed Foveated Rendering but uses another technique. QVFR is more efficient in relieving your GPU but also puts some more workload on your CPU than the FFR that you can chose in OXR toolkit. QVFR also already has some sharpening build in, but you can put CAS on top of it or use it instead. Just give it a try, it doesn‘t do harm. -
@Glide I was referring to the post before mine which stated that he loses his wireless connection more often now. As far as I know a Crystal doesn‘t have a wireless connection yet. So I don‘t see how this would happen to you as well?!