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LorenLuke

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Everything posted by LorenLuke

  1. A guess: 'While in the front seat with George flying, the aircraft oscillates left and right when hovering, but is fine in forward flight.'
  2. I mean, I wouldn't be so quick to suggest it's potentially fake. To me, it looks similar, gameplay-wise, to the door gunners you see in some of the other helos, just with a moving pivot point (left hand) compared to something like the KORD in the Hind.
  3. While true, I think they're trying to point out that you're basically saying 'Gosh, I hope they'll implement it exactly like the way they demonstrated in the video.' While we can certainly take nothing for granted here, I imagine that them implementing it with VR hand controllers (given that they showed it being used by what appear to be VR hand controllers) is a pretty safe bet.
  4. Ask ye to the void, and it shall answer.
  5. See if either of these tracks work for you. FCR 1.trk FCR 2.trk
  6. Have you tried using a modifier key for that? I use a hat switch for tads zoom, and just use modifier + hat switch for FCR zoom.
  7. LorenLuke

    FCR IFF

    My understanding is that the control measures that point out targets and allies are loaded at the start of the mission and do not move automatically. Therefore, they'll either be right where they should be to compare with actual unit positions if the units never move, or just should not be used to determine friendly/enemy status. (Plus, the scope in the DTV mode at max zoom is decent enough for looking at targets under 8km away with a clear LOS)
  8. I mean, if the sensors can see the UV/IR heat bloom from a missile/rocket motor when it launches, and if the CMWS it thinks it's a missile launch, it'll give a missile launch warning. That's basically all there is to it.
  9. Only Tail# 010 has bombs set to 1686. F16 LGB.trk
  10. Both shaky bars and completely closed bars indicate a target lock. Shaky bars is the lock you'll get 99 percent of the time on some unit and is a typical point lock on a target like a tank. The solid bars are a 'Forced Correlate' lock, which uses the whole picture/scene to generate a lock, rather than the tiny bit of contrast at the center of the crosshairs, (e.g. a vehicle or bunker), allowing it to lock onto locations it otherwise would not be able to lock onto. That said, because it locks onto a larger picture, it won't be able to track any sort of moving targets in the scene, and it's a feature only available to non-IR mavericks.
  11. Trajectory is unaffected if launched in LOBL (designated/target detected before the missile comes off the rail) mode. Only LOAL launches are affected.
  12. LorenLuke

    WSO TDC

    Unless it's something they've added in that's not on the real jet, it should be there. But it's half action and TDC depress together. https://youtu.be/KOKPMYwcIYE?t=85
  13. One of the issues is that Steam DLC needs an exact release date to be purchasable. So once they confirm a release date, it should be available to buy on steam.
  14. No. The Datalink pod in question is more like the AN/AWW-13 on the Hornet. This pod enables it to communicate, control, and receive video from certain weapons while those weapons are in flight. https://youtu.be/--nFNQQU1y4?t=173
  15. Will the back seat have an option for toggling the feed bag/glare cover?
  16. Do you mean Hornets? The Vipers only have the A. (And Lot 20 Hornets don't have the B).
  17. The Real Beam Mapping or RBM mode.
  18. My recollection is that the AGM-130/GBU-15 would be after JDAMs but before Mavericks. Can't point you to a source though.
  19. That's a full-fledged game. I recall (though I can't point you to where) someone saying during the strike eagle preorder that part of the reason they didn't do a steam period is that for a DLC, an exact date was needed, and they had so overhyped it for nearly 5 months, they didn't want to commit to anything solid nor tip their hand. If that's at all true, it may be in play here where HB doesn't want to give a final date for the release until they're 100% sure they can keep to it, or may just release it altogether by that point.
  20. On the flip side, you can just make it so on it the damaged trees are tracked, and if it's not tracked, it's assumed to be undamaged.
  21. This is in part why I made the above suggestion. There's only 3-4 OSB presses you would need to make (which can be done in less than 5 seconds in order), and then the rest can be done typing left-handed on the keyboard. For me, if I want to add a waypoint, I'd wait to send the 'ready to copy' message, and go TSD -> Point -> Add -> Ident. At this point, my right hand remains firmly on the cyclic, as I type into the KU with my left hand just using basic key presses: Enter (for basic Ident), then Enter again (since I'm not adding free text), right arrow a bunch to get to the end of the string, backspace a bunch to clear the line (except the first three values), and then ready to copy. You type them out as you hear them on your physical keyboard (since you'd have rebound all those), Enter to confirm the coords, and then enter again to use the default altitude, and now you have your new point ready and waiting for you to fly in and blow up the target.
  22. While it may not help necessarily in all instances (due to lack of any detailed talk-on by the JTAC), it's worth noting that there's a satellite map option (I don't remember exactly, but something like TSD -> Map -> one of the options on the left -> SAT) that's basically a greyscale top-down picture of the actual terrain that's available at range scales of 25 (might be 15) and under. If you have any way to correlate that map to what you see (e.g. 'Enemy 500 meters west of smoke' and you can identify the smoke point on your map), the CAQ point as your acquisition source may end up being more useful (alternatively an actual non-AI JTAC with proper talk on in conjunction with good map study might work as well). Additionally, if you potentially have LOS you can drop the CAQ point in the area, slave the TADS to the CAQ, and then use the laser spot search to see if you can find the Designator point. Mark the target and then either fire from there or from cover. And this is without the FCR, which the above procedure might be Eben more useful (plus the pilot can do it too), of CAQ -> Slave FCR -> Sweep-sweep -> CAQ point over vehicle target matching description for JTAC target -> Hellfire away. And lastly, if you have a bunch of HOTAS buttons and good head tracking, I would suggest maybe trying to bind all the buttons on your keyboard to the KU. About the only ones I really used normally are 'I' for the IHADSS and 1/2 to switch seats, and I just bound those to '`' and 'Shift+`', so I can type on the keyboard unit freely and enter MGRS grids from a JTAC easily, that way.
  23. Laser Point. Lased Point. The point the laser is pointing. Where the designation is. Where Laser-Guided Munitions steer to. 'Capture' means to acquire the point with any laser-sensitive equipment 'sees' the laser. A missile seeing the laser point, and LST seeing the laser point, etc. You can drop a CAQ anywhere, not just on a point. See how he marks a road intersection in the video at timestamp (7:53). And that's why I say to have a decent idea of where the target is. 15 degrees at 8 km is still about 2km wide. If that's 15 degrees to either side (instead of just 15 degrees total), you get double that; that's not a small area.
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