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LorenLuke

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Everything posted by LorenLuke

  1. Do you mean Hornets? The Vipers only have the A. (And Lot 20 Hornets don't have the B).
  2. The Real Beam Mapping or RBM mode.
  3. My recollection is that the AGM-130/GBU-15 would be after JDAMs but before Mavericks. Can't point you to a source though.
  4. That's a full-fledged game. I recall (though I can't point you to where) someone saying during the strike eagle preorder that part of the reason they didn't do a steam period is that for a DLC, an exact date was needed, and they had so overhyped it for nearly 5 months, they didn't want to commit to anything solid nor tip their hand. If that's at all true, it may be in play here where HB doesn't want to give a final date for the release until they're 100% sure they can keep to it, or may just release it altogether by that point.
  5. On the flip side, you can just make it so on it the damaged trees are tracked, and if it's not tracked, it's assumed to be undamaged.
  6. This is in part why I made the above suggestion. There's only 3-4 OSB presses you would need to make (which can be done in less than 5 seconds in order), and then the rest can be done typing left-handed on the keyboard. For me, if I want to add a waypoint, I'd wait to send the 'ready to copy' message, and go TSD -> Point -> Add -> Ident. At this point, my right hand remains firmly on the cyclic, as I type into the KU with my left hand just using basic key presses: Enter (for basic Ident), then Enter again (since I'm not adding free text), right arrow a bunch to get to the end of the string, backspace a bunch to clear the line (except the first three values), and then ready to copy. You type them out as you hear them on your physical keyboard (since you'd have rebound all those), Enter to confirm the coords, and then enter again to use the default altitude, and now you have your new point ready and waiting for you to fly in and blow up the target.
  7. While it may not help necessarily in all instances (due to lack of any detailed talk-on by the JTAC), it's worth noting that there's a satellite map option (I don't remember exactly, but something like TSD -> Map -> one of the options on the left -> SAT) that's basically a greyscale top-down picture of the actual terrain that's available at range scales of 25 (might be 15) and under. If you have any way to correlate that map to what you see (e.g. 'Enemy 500 meters west of smoke' and you can identify the smoke point on your map), the CAQ point as your acquisition source may end up being more useful (alternatively an actual non-AI JTAC with proper talk on in conjunction with good map study might work as well). Additionally, if you potentially have LOS you can drop the CAQ point in the area, slave the TADS to the CAQ, and then use the laser spot search to see if you can find the Designator point. Mark the target and then either fire from there or from cover. And this is without the FCR, which the above procedure might be Eben more useful (plus the pilot can do it too), of CAQ -> Slave FCR -> Sweep-sweep -> CAQ point over vehicle target matching description for JTAC target -> Hellfire away. And lastly, if you have a bunch of HOTAS buttons and good head tracking, I would suggest maybe trying to bind all the buttons on your keyboard to the KU. About the only ones I really used normally are 'I' for the IHADSS and 1/2 to switch seats, and I just bound those to '`' and 'Shift+`', so I can type on the keyboard unit freely and enter MGRS grids from a JTAC easily, that way.
  8. Laser Point. Lased Point. The point the laser is pointing. Where the designation is. Where Laser-Guided Munitions steer to. 'Capture' means to acquire the point with any laser-sensitive equipment 'sees' the laser. A missile seeing the laser point, and LST seeing the laser point, etc. You can drop a CAQ anywhere, not just on a point. See how he marks a road intersection in the video at timestamp (7:53). And that's why I say to have a decent idea of where the target is. 15 degrees at 8 km is still about 2km wide. If that's 15 degrees to either side (instead of just 15 degrees total), you get double that; that's not a small area.
  9. Laser point. Didn't realise I mistyped it. And yes it does, because reading is hard for me (i.e. I genuinely missed that point). So, if you capture the laser point, you could potentially use it as an acquisition source, as said, and then fire it from a masked location. But if you are trying to hit a target you don't have LOS on (which I'm an idiot and missed that part), you can attempt to enter a target point via the Keyboard Unit, OR, if you have a decently accurate idea of where it is on the map, you can use the CAQ as your acquisition source, and drop it as a point on the map, and launch it there. The biggest thing to do is have a decent idea of where the target is, and where it's being lased from, well enough that you can see the laser point (obviously you can't se the laser point if the target itself is blocking it, and be in range so that the missile can hit the target. Other than that, you're basically sending it and praying.
  10. If you're in range (<10km), you can set your acquisition source to SKR on the 114Ks, and it should put the dotted cross over where the hellfire sees the ladder point as a sort of 'bootleg LST', no George or sparkle needed, if they're using the LD.
  11. I believe it's ASE page -> Utility subpage (top row) -> RLWR (right side) Also be sure to turn up the audio warning volume knob on your radio (second from the left, aft row)
  12. Do you have proof that the helicopter wasn't designed this way?
  13. Given that most scripts for IADS only function by using some form of the 'invisible' status for a target, and whole sites turn on/off with condition red/green, some additional commands for ground SAM (radars and launchers both), such as engaging a specific object, or group, as well as hold fire/free fire RoE would greatly improve how these systems work, and distribution of responsibilites and fires across multiple units to better model real behavior, and give scenario creators more granularity in what they make.
  14. 'Yes' to these questions. This will likely even go so far as being able to shoot a Lima Hellfire at a target from a buddy AH64 Radar, which was sent over Datalink.
  15. Except they also said that AGM-130 would come after JDAM, so chances are that won't be 100% chronological.
  16. https://twitter.com/RAZBAM/status/1707579227477004513
  17. 1) Did you have command of the sensor 2) Were you set to TGT on PB7? 3) Is the correct full action bound?
  18. It would be nice if when pressing George action up to generate the target list, if targets were sorted by how close they were angularly from when you pressed the button, allowing you to have the target closest to that line of sight be the top of the list, and widen out from there as the list continues.
  19. I believe RB have said that they will include the HMCS and 9X at a later date.
  20. LorenLuke

    TPOD vs TGP

    If you've used the F14 module, this targeting pod is literally meant to be the same one as that, which also has some relatively crap resolution.
  21. When your bomb impact point is below the HUD in several aircraft, from the F-16 to the Su-25T, the pipper for the bomb is still shown at the bottom. Pressing and holding the pickle button in those jets designates the point as your intended impact point in a CCRP-type mode, with appropriate symbology to aid release. I'd wager that's what is meant, where the pipper is at the bottom of the guy's, but doesn't actually correspond to where bomb impact point would be (and would be such a case where the 'pipper' and 'sight reticle' may not be the same thing, or at least pointing to the same place).
  22. The flir seems to have some sort of 'visible' component. Anyone know of any way to access this via command or button press, instead of just the thermals alone? visible = { fov = {math.rad(2.7), math.rad(28)}, -- min, max, in rad color = true, resolution = {625, 480}, -- w, h, in pixels digital_zoom = 12, -- max }
  23. On the UFC, you can type in M1 (or M and whatever the number is), and then you can press Pushbutton 17 on the TGP screen to slave it to that point, I believe.
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