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shagrat

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Everything posted by shagrat

  1. Actually, even the Raytheon advertisement, shows an AH-64A not the AH-64D Longbow... So nope, definitely not "this" version of the aircraft.
  2. Good explanation and summary.
  3. Edited my last post. It should indeed be 1111 to 1788 for the TGP.
  4. Yep, correct the 3rd dial is the limitation for the bomb, but the thing I am not sure about, is the limitation for the code set on the TGP, as it is determined by the "software checking and validating inputs". So in theory you should only enter valid codes, but maybe the software has different limits than the bombs. I always understood it is a validation that prevents entering anything higher than 1788, though. So it should be validating for possible bomb codes, or not. If it does, there is conflicting information in the paragraphs. Edit: and just checked some documents IRL the PRF range is indeed 1111 to 1788, or 111 to 788 for three digit designators (used by army ground forces IIRC).
  5. I did report, earlier today.
  6. As the physical third dial on the real live GBU-10/12/16 to set the code for the bomb to load, the laser designator on the TGP matches this limitation. IRL there is even more limits, as different services (USAF, Army, NAVY/USMC) have designated ranges of codes... The third and fourth dial on the bombs range from 1 to 8 so Laser Codes on these LGBs can physically be set between (1)111 and (1)688. Seems the manual has that wrong. Should say "the third digit between 1-6 and the last two digits between 1-8"... May take a while to be fixed, but good spot. Thanks.
  7. A circular trigger zone is a cylinder from the ground to infinity. This is because it is a flight(!) simulator and zones check for aircraft in Zone, not at a specific height. You need to check height AGL and speed to determine if a helicopter has landed(!) AND if he is in the zone to determine he is in the correct place.
  8. An offset is a point associated with a waypoint/targetpoint and allows to switch directly between the original WP and the "offset" from that point. There is only one offset per point. It can be used for a lot of different things, for example WP located on an easy recognizable environment feature, like a hill or road crossing near the "objective" and the offset marking the actual target or vice versa. The offset can be a strike target, close threat or whatever you want. It is just a point offset usually by Bearing/Distance from the original point. You may use the offset point to indicate a known high threat like a SAM/AAA, just keep in mind there's only one offset per WP. Another interesting use case (mostly MP) is for CAS using keyhole holding reference. Enter the "target area" (Echo point) as WP then add the holding as an offset to have a visual reference... Or add an offset to the landing WP with reciprocal runway heading as Bearing and 10 NM as reference for IFR landing...
  9. Honestly, apart from the recent MB-339 I gave every aircraft at least a little spin and test run, after purchase. The MB-339 is still to be flown, but real life is currently eating most of my time, so it's not the aircraft. I liked the free mod of the MB-339, quite well. That said, there are only so many aircraft you can fly at a time and stay somewhat "current", anyway. For me it's also about support for the developers and the option pick up any module whenever I feel like it.
  10. Exactly this. Such a major change will need thorough testing and I wouldn't be too surprised, if it takes a couple iterations in Openbeta to go through that transition. We need to manage our expectations. Fingers crossed. It is definitely a major change to a better ressource usage, but at the same time a massive change to the core of DCS. Looking forward to this, though. It is the way DCS needs to go and keep up with the hardware. Thanks for the info and heads up.
  11. Yes, of course the damage taken is a direct relation to the damage effects. And, yes, as there is no system modeling with ray tracing to determine components hit for a couple hundred ground units in realtime... There is a very basic "simulation" of damage effects. One very noticeable is mobility.
  12. The first time I noticed mobility damage effects on vehicles was when NTTR was the only other map, than Caucasus... Just saying.
  13. Just because you see a health bar doesn't mean it is the only "damage" modeled... Ever wondered, what that "critical" in the BDA overlay is for?
  14. There was a very true comment on managing expectation. Because in the end there is a technical limit, to the "want this", "must have that" and "we need those". A real life flight simulator for civilian pilot training cost more per day of operation, than the total of most of our combined PC, controls and periphery. It has a small Datacenter attached that powers the calculations and simulating the aircraft system, weather and effects on the aircraft. It does not calculate hundreds of units fighting, dozens of projectiles ballistically flying through the air, damage effects and AI for all the other planes and ground units... Despite easily 5-10 times the compute power of our average PC at home it does only(!) aircraft systems, Flight Model, weather and visuals. DCS, a Combat flight simulator for a single home PC, handles aircraft systems (often quite deep, with avionics, electrical system, hydraulics, fuel etc.) in an impressive detail. A pretty good flight model for most modules, weapons, ballistics, damage to your own aircraft, other aircraft, ground units and environment, the AI and interaction of all of these AND on top some pretty good weather effects, including basic turbulence, wind, moisture, temperature... and pushes the limit of the hardware most of the time, already. Of course it would be possible to improve the weather and atmospheric effects, but then we need to balance against something else. What could be removed? A combat flight simulator without combat? Or with a limit of 8 AI aircraft and 10 ground units? Or like in the early days, learn to live with single digit FPS? The real challenge for a good PC combat flight simulation is to manage a good balance of all these aspects in a way that it still performs on most customer's hardware. So the request to transform a combat flight simulator into a flight and weather simulator with thermals and up/downdrafts, I've only seen in a specific glider simulation, is maybe a case of excessive expectation on your side? Not that I think the weather/atmospheric effects simulation is perfect as it is. Of course not. There is a lot of room for improvement. But the current balance of all aspects relevant to DCS as a whole vs the compute power available is close to the best we can expect at the moment. And if your focus is on just flying and feeling the wind and weather like in a glider there are indeed other simulations that focus on these aspects and neglect the combat part. Last but not least, despite a focus on realism and simulation of aircraft in incredible detail, an important part of DCS is the "game", be it PvE or PvP, scripted campaigns. And at least for me DCS does a pretty good job at balancing all this into something I can enjoy at home, with a single PC.
  15. In the game manual. It is located in Program Files/Eagle Dynamics/DCS World/Docs/ The mission editor part is buried after the whole installation, menus, setup etc. stuff. It is missing a lot of the new triggers and actions, but explains the basic priority system, referenced tasks etc.
  16. A good source for starters, would be the changelogs. https://www.digitalcombatsimulator.com/en/news/changelog/
  17. Es gibt einige Gruppen und Server, die sich quasi ausschließlich belästigen lassen. Schau evtl. mal in die entsprechenden Threads.Spontan fällt mir die Open Flight School ein, oder Gamestar - Serious Uglies. Die waren eigentlich immer ein guter Anlaufpunkt für Einsteiger.
  18. You can copy DCS from your old PC. You will lose the Start Menu Entries though. There are 2 places DCS stores data. 1) The Program Files/Eagle Dynamics/DCS-version- folder (this is the main DCS program, with the modules, maps etc.) 2) Under your user profile/saved games/DCS-version- is all the settings, configuration and individual stuff, like shaders compiled for your hardware and missions you created You can basically copy both folders to the new PC. BEFORE! Starting DCS do a DCS repair and delete the fxo and metashaders 2.0 folders in saved games/DCS-version-. That should take care of the new graphics hardware. Now, unfortunately Windows will generate new USB-IDs, so you need to import your "old" Joystick/controls configuration to the "new" joysticks/HOTAS... But that's well documented on the forum, or in the /Program Files/DCS-version-/Docs/ folder. Edit: and you need to add the launcher icons to the desktop! Needs to point to "program Files/DCS-version-/bin/DCS_updater.exe NOT(!) DCS.exe.
  19. Seems not at the moment. I thought it was, already... Sorry!
  20. As said before, with both already participating in the 14-day free trials, just check them out and have a look. http://www.digitalcombatsimulator.com (...)"Try out each and everyone of our products for 14 days per product during a six month period. You can play each module sequentially or any number of them at a time. The choice is yours!"(...) For me it is definitely the AH-64D Longbow, but the Mi-24P Hind has its fans, as well. It is mostly about the mission profiles and eastern vs western doctrine, in my point of view. Of course the tech is very different, but that's the same for the usual jets, as well. It boils down to what you feel comfortable with. Cold war circuit breaker walls, analogue gauges and creative "moving" map, or Hi-Tech glass cockpit with digital tech galore.
  21. Do NOT store any login/password in clear text, please. This is horrible practice, from a security point of view. Even if there is no critical information connected to the specific login. Some people still use no unique passwords, may use their normal DCS account login for the server, etc. A file is at least better, but everyone storing a file with login credentials on a server, need to be very aware of the potential risk and take measures to secure them. Specifically for Azure cloud Key Vault could be an option: https://learn.microsoft.com/en-us/azure/key-vault/general/basic-concepts#authentication
  22. Same here, I get the T01 notification in the IHADSS but no entry in the Target list (COORD), or a Symbol on the TSD or a new Target Point to select.
  23. Du täuschst dich nicht. Ist nur die Darstellung um die Tracks/Returns besser entzerren und darstellen zu können.
  24. Es gibt einen sehr guten Troubleshooting Guide, aber selbst wenn du keinen Bock hast den abzuarbeiten, ist wie Bignewy schon anmerkte, zumindest das DCS.log und insbesondere dessen letzte Einträge der erste Anlaufpunkt. Der zweite, wenn da nicht schon ein konkreter Hinweis drin ist, wäre das umbenennen des DCS.openbeta Ordners in "C:/Gespeicherte Spiele/...". Startet DCS danach liegt es ziemlich sicher, an einem Mod, einem korrupten Add-On oder simpel einem Schreibfehler in einer configuration Datei. Nicht wundern, der erste Start dauert deutlich länger beim ersten Start, weil alle defaults neu angelegt werden. Läuft es danach wieder kann man nun die Config Ordner schrittweise zurück kopieren(!) bis es wieder crasht und findet so häufig den Übeltäter. Läuft es auch mit frischen Defaults nicht, gibt es noch DCS-Repair und das am besten mit der Option alles zu prüfen und extra Dateien zu entfernen. So tolle Tools wie ReShade und Co. hängen sich nämlich gern zwischen Grafik Engine und DirectX, was dazu führt, dass es nach Änderungen der DCS Grafik Engine zum Crash kommt, wenn ReShade dazwischen funkt... Der Repair mit löschen nicht zu DCS gehörender Files im Programmordner sollte das aber beheben. Danach kommen dann so Dinge wie defekte Hardware z.B. RAM, bzw. wenn es beim laden einer Riesen-Mission crasht, zuwenig verfügbarer RAM... oder deine CPU zieht viel Strom und das Netzteil hat leichte Schwankung auf der 5V Leitung, oder, oder, oder... "Alles Mist! DCS crasht!" ist leider nicht genug Information, um gezielt zu helfen. Aber ich kenne die DCS Community eigentlich, als ziemlich hilfsbereit.
  25. Noticed this, as well. Static is no longer audible when dialing up the volume. Checked if squelch is already active, but the switch position had no effect. I noticed a short "static" noise, when I dialed through the range of the volume knob again, but couldn't pin it to a specific position. It only gave me a small burst of static, when dragging the volume knob with the mouse. (Can't better describe it). - MP mission - realistic comms - Hosted myself - no SRS or other external voice, only discord - no in-game voice chat To reproduce: - battery on - start up APU - mouse drag the Master Volume knob to full - try squelch switch positions to on drag the Master volume knob, set squelch to off again (no static) and mouse drag the Master volume knob, again. Edit: all audio is routed to the headset output, as stereo.
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