-
Posts
47 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by BMO
-
I agree with you that a lot of people arent interested in the Razbam situation, since they maybe dont even have a module from them. I do have some, but I also have enough other modules I have/had fun in. So from that point of view I can live with a world without Razbam (altough it would be very very very sad). The thing that actually really disturbs me and makes me hesitant about further module buys is the fact that it´s about ED withholding payment. And not for the first time. Ofc there can be many reasons to do that, but all things considered I have the impression that ED has trouble with the cash flow. I simply think that they arent able to pay. Imagine running multiple construction sites (modules) with the same main contractor because they are known for their quality. They are a bit behind schedule on some of them to put it mildly. Ok no biggie, happens all the time. They promise that everything will be fine and the outcome will be great. But progress is slow. Now one of their subcontractors stops work because they dont get paid and ear on the street has it that it wasnt the first time sth like this happened. Ofc could be some legal issues or whatever. But it usually means further delays,cost and stress. Meanwhile your main contractor starts even more projects. I think it´s only logical to start asking if they are even able to finish their projects. Would you hire that company again?
-
The only difference is that the customers are financing both. If the customers have no trust anymore they will stop giving money. even if some is out of context the optic is really really bad. not paying your bigger 3rd partie dev´s for a long time - for whatever reason. then releasing half baked modules or just a ton of them already looks a bit strange. + knowing (it´s publicly available information) that ED is giving a lot of money to nick greys fighter collection which also had it´s trouble the last years makes it VERY EASY to question ED financial state. I will happily start trusting ED again and believe in the future of DCS as soon as theres proof that it´s a healty thing again. For me that would mean cleaning up year long dev debts, long awaited core improvements etc. Not the current live-support like existence. I dont think the community is all against you, we all want DCS to become great. Now it´s on you guys to regain that trust thats needed for it. Best of luck.
-
Regarding the Razbam-Dispute An update on the situation would be very very nice. It´s obviously not resolved yet, but it would be good if you could inform the community on where the process currently stands, what the next steps are and when we can expect a result, whatever it´s gonna be. A lot of the content in the DCS is user-created. Missions, Liveries, Campaings, Servers, 3rd Party tools etc. All those things need time and dedication. Even for End-Users DCS is a thing of time, dedication and last but not least money. That I and I think a lot of the community are happy to spend, looking forward to the immersion and fun we will have in DCS World. With all the upcoming features and such.I know EA is not for everyone and things take time, but the big picture of the RAZ situation, the very slow pace of core improvements, lots new releases and pre-sales, lots of sales in the last time, ED doesnt make a very stable impression. to say it straight it looks like ED needs money urgently and the game makes the impression that it affects development speed. this is not a ecosystem a lot of people are willing to invest i think. So I think everyone wants DCS to be great and has no trouble supporting this by buying modules, but all we get is promises and thats just too little. I will happily start spending money again but right now I´m just out of faith. thanks.
-
just found out about this. is there any fix in sight?
-
Trying out ILS Landings I found that the active runway logic for Mount Pleasant is a bit off. All Tracks where made with 100°/280° METEO wind direction -> runway 28 should be active in all cases since it´s also the ILS runway with 0kts Wind runway 28 is active. with wind from 1-5kts runway 10 is actice with wind greater 5kts runway 28 is active. should be not too hard to fix and also maybe fixes some taxiing problems ( ) so maybe threads can be merged. tracks attached mount_pleasant_runway28.trkmount_pleasant_runway10.trkmount_pleasant_runway28_0_wind.trk
-
it´s so annoying that the hind cant flare ANYTHING after launch. And even with preflaring u get shotdown by manpads, obviously they have no trouble locking you. I dont know if it was always like this, but this is no fun. In the Instant Action Mission "Kodori Storm" you get even briefed that as soon as petrovic calls "missile" you should flare. but they ALWAYS hit.
-
solved Cannot look down sights in MI-24 CPG (SP/MP)
BMO replied to ACS_Dev's topic in Bugs and Problems
-
got this tip from somewhere around here: * during the initial break, after dirtying up ur airplane (airbrake, wing sweep, gear, full flaps, dlc) you hold your trim nose up for roughly 4 seconds. this will give you already a good estimate for on-speed-trim. doing this massively improved my ability to get a stable on speed in the downwind. 1) A and B are different, engines on the A are slow in response and not as strong in mil. Would start learning with the B since it´s easier imo. I crashed the A against the boat quite some times. 2) i never use auto throttle in case 1. makes it harder for me 3) I do use all inputs, but after getting on-speed I try to avoid big pitch movements. especially when entering the groove, when bank angle decreases and lift increases. 4) I activate it into middle position during the break and usually dont touch it afterwards. I dont have it bound to an axis, so i cant really control it. Only use is when I sometimes need to kill lift right before the touchdown (ugly landings when I hammer it on the deck instead of waving off, plz dont judge). Using it on an axis and getting good with it definitely is a good and useful skill. 5) speedbrakes are out from entering the break until touchdown 6) I dont really have that feeling. Do you fly with curvature on the axis? Remove it. I read from several people that the F-14 flies strangely with curvature applied to the pitch axis
-
I´m rather new to the huey and enjoy it very much. The only thing I am REALLY missing is a RWR or a copilot that calls out some stuff like jester. Also nice to have would be some more weapon choices, like: 40mm chin mounted grenade launcher .50cal gunners SS.11 ATGMS Experimental TOW launchers Side mounted forward looking M60´s (isnt this a classic?)
-
Tips for making a level turn and trimming with the Tomcat
BMO replied to alexkon3's topic in DCS: F-14A & B
I only know messed up HUD´s from excessive G. -
This is only a quickfix tho, since the problem kept reoccuring for me. Also I noticed that u dont have to restart the game (I played my first online operation yesterday and noticed that my rudders are not working when I was supposed to taxi to the cat -.-). Just: 1. Disable the device via the dropdown menu in DCS Controls 2. Rescan devices 3. Activate it again. The Axis did then work, the red exclamation at the bind (column of the device) was gone, but the red exclamation mark at the description of the bind stays. Which is probably the reason it keeps occuring for me. I guess i have to delete the controls completely and make them new.
-
and the VREST page ingame shows again a different weight. I noticed it when I wanted to make VTOL Loadouts and they showed ~20500lbs in the ME roughly 1000lbs more in game. One thing I can think of are the 500lbs of demineralized water, but then there´s still 500lbs missing.
-
Tips for making a level turn and trimming with the Tomcat
BMO replied to alexkon3's topic in DCS: F-14A & B
I did the rest the same but this changed a lot for me, always had trouble finding the right trim after the break. THIS ALONE increased my bankler score by 10-15points on average -
Tips for making a level turn and trimming with the Tomcat
BMO replied to alexkon3's topic in DCS: F-14A & B
remove the curves, sounds odd but it helps. -
I´m still downloading and couldnt test it soo far but I´m so happy to see this: Improved “spotting dots” added (WIP): Increased dot size at high resolutions Zoom is not affecting dots size In order to disable new “spotting dots” and revert to previous logic user can put “DotRendererExperiment = False” in autoexec.cfg file located in \Saved Games\DCS.openbeta\Config\ and this: NEW: Advanced Waypoint Action for Unlimited Fuel Option for AI. Please note the task must be at the top of Advanced Waypoint Actions list to make sure it works properly. NEW: Perform Task/Strafing for aircraft and helicopters as Advanced Waypoint Action. You can now set placement, length, attack direction and attack quantity. and this: DCS: AV-8B N/A by RAZBAM Simulations Fixed Bomb release MULT logic. Fixed Rockets firing sequence when using single fire mode. is both very nice Fixed AUTO release cue behaviour this is a bit sad since the bombs fall still short but overall a nice update, keep up the good work!
-
what I like(d) about SRS is the fact that you could use the same button for calling the radio menu as for transmitting via VOIP. as it looks in this video I have now bind 4 buttons if I wanna use VOIP and the Radio Menus for 2 Radios.
-
Cannot reduce sensitivity of MFG Crosswind pedals
BMO replied to lesthegrngo's topic in Input Devices
the only thing i noticed with my MFG Crosswinds is that after a reboot (or first start of the game, cant really tell) i have to move them to the maximum, then the axis works. otherwise it will set output to max at the slightest movement -
How can I make my AI wingman attack the right target?
BMO replied to Tomcatter87's topic in Mission Editor
u could set the non-active units to "invisible" Triggered Action/Perform Command/Invisible -> Enable in the Triggers u have to make a Trigger that uses "AI Task Push" and use that triggered Action -
u need the condition "unit inside moving zone". just look at youtube for a tutorial basically u make a trigger zone and when asking the condition it "jumps" onto one of the plane and you check for the other. I use it to check if someone is in formation EDIT: Check out Page 133 in the DCS User manual (pic attached) Theres also a pretty good german DCS Mission Editor Guide:
-
I wish also for the MG151/20mm nose option. it´s way more natural for the fighter vs fighter environment we have in DCS
-
check this: A/G Mode Maverick Selected TPOD on right screen -> check if TPOD is SOI (sensor of interest) SSS depress X2 slew to find target TDC depress -> check if it says "TPOD DES" SSS depress X2, which brings me back to INS mode re-select IRMAV, then when I go to uncage the MAV nothing happens. What am I missing? Thank you for any help. Press "Uncage", Maverick should be on right screen now, but with INS as SOI SSS forward -> now Maverick is SOI you can reslew the mav now with the TDC and fire it check out trickers videos on this topic
-
thats just the few i can think of right now: Mission Editor: easier Trigger and Task Management, maybe to see dependencies like the attack point or embark markers some sort of debug mode, where you can easily see why sth gets triggered or not static templates (not in the way we have it right now, but like with other units) UNDO function maybe external ME programm so you are able to have 2 missions open at the same time and be able to copy&paste from one to another 3D Map - this would make a lot of things sooooo much easier. right now when i try to build a farp i have place items, start mission to see how it looks and then go back to edit this again. also radar coverage in mountains would be so much easier to guess (maybe just like in tacview) Mouse-Drag select trigger when being spotted IFF would be very cool if implemented to a higher degree Better Documentation: this is more ME related, right now it´s a lot of try&error to see what units are able to do and how to employ things. the dcs manual is a little outdated. More realistic damage models: talking of splash damage, making use of all the different fuzing options (why tf it´s even modelled currently) Working Tarawa Comms AI overall improvements (maybe settings for aggressivenes or "attack target and THEN take evasive actions, in dogfights AI is very passive and in ground attacks they just turn around for different reasons before attacking) realistic flight behaviour (the can move like ufos currently, should have the same limitations as player plane) realistic fuel consumption (this is just annoying to deal with) ATC Weather: possibility to change and CONTROL weather for different areas on the map during the mission. maybe u start in a foggy morning, becoming a sunny day with a short thunderstorm inbetween. tl,dr: just finish the things already added and give them some love again and quality of life updates.
-
another one, took 10mins to get to the startscreen which was still freezin the whole time (and the whole PC) 2023-09-28 22:38:57.312 ERROR WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "CABIN_RIGHT_SIDE" is linked to self. 2023-09-28 22:38:57.414 ERROR wInfo (Main): negative weight of payload "{HOT3_L2_M}" 2023-09-28 22:38:57.415 ERROR wInfo (Main): negative weight of payload "{HOT3_R1_M}" 2023-09-28 22:38:57.415 ERROR wInfo (Main): negative weight of payload "{HOT3_R2_M}" 2023-09-28 22:38:57.415 ERROR wInfo (Main): negative weight of payload "{HOT3_L1_M}" 2023-09-28 22:38:57.423 INFO DX11BACKEND (Main): DX11ShaderBinaries::loadCache ./Mods/aircraft/F14/fxo 2023-09-28 22:38:57.424 INFO DX11BACKEND (Main): DX11ShaderBinaries::loadCache done. Loaded 0/0. 2023-09-28 22:38:57.456 INFO EDCORE (Main): (dDispatcher)enterToState_:1 2023-09-28 22:42:56.411 INFO UIBASERENDERER (Main): Cannot load font [C:\Program Files\Eagle Dynamics\DCS World OpenBeta\dxgui\skins\fonts\]! 2023-09-28 22:42:56.411 INFO UIBASERENDERER (Main): Cannot create font [C:\Program Files\Eagle Dynamics\DCS World OpenBeta\dxgui\skins\fonts\] size 0! 2023-09-28 22:44:01.735 INFO APP (Main): Device unplugged: \\?\USB#VID_05AC&PID_12A8&MI_00#6&e50631a&0&0000#{6bdd1fc6-810f-11d0-bec7-08002be2092f} 2023-09-28 22:44:24.346 INFO APP (Main): Device unplugged: \\?\USB#VID_05AC&PID_12A8&MI_00#6&e50631a&0&0000#{6ac27878-a6fa-4155-ba85-f98f491d4f33} 2023-09-28 22:44:31.842 INFO APP (Main): Device unplugged: \\?\USB#VID_05AC&PID_12A8#000081010002289A34F0001E#{a5dcbf10-6530-11d2-901f-00c04fb951ed} 2023-09-28 22:47:54.488 INFO APP (Main): Loaded C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Scripts\Hooks\common.lua 2023-09-28 22:47:54.488 INFO APP (Main): Loaded C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Scripts\Hooks\multislot.lua 2023-09-28 22:47:54.488 INFO APP (Main): Loaded C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Scripts\Hooks\voicechat.lua 2023-09-28 22:47:54.489 INFO APP (Main): Loaded C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Scripts\Hooks\webGUI.lua 2023-09-28 22:48:43.189 INFO LuaNET (Main): Loading - DCS-SRS GameGUI - Ciribob: 2.0.8.6 2023-09-28 22:48:43.190 INFO LuaNET (Main): Loaded - DCS-SRS GameGUI - Ciribob: 2.0.8.6 2023-09-28 22:48:43.190 INFO LuaNET (Main): Loading - DCS-SRS Overlay GameGUI - Ciribob: 2.0.8.6 dcs.log
-
Game freezes on startup. But usually not on the first start of the game. wont start after hopping in an F-14 where it crashed upon start. as you can see i have following mods: * dot-visibity *A-4E *SRS *TACVIEW logs included: dcs.log.old dcs.log